The build-all command needs a clean(-ish) slate, and must re-set the build-dir,
otherwise a successful build of a previous plugin will remove it. As a
workaround, re-launch the builder in this case.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of counting loops for the purpose of calculating acceleration, use
timers and steps instead. This means that we can now tune how often the mouse
moves (`speedDelay`), how much it moves when it does (`speed`), how fast
acceleration is (`accelSpeed`), and how often we accelerate (`accelDelay`).
By default, the movement speed is one, and there is no delay, while acceleration
has an 50ms delay, and a speed of one.
But all of these can be tuned at run-time: we can turn off acceleration
completely, or slow down the mouse considerably - the possibilities are almost
endless!
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
As loop counters are not a reliable substitute for timers, because they are
unreliable, use proper timers instead.
Fixes#3.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
With the recent speedup of the scan cycle, we need some delays for the animation
to look nice.
Fixes#2.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Loop counter depends on the speed of the loop, timers don't. As such, timers are
much more reliable, even at the cost of using more data space.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of always iterating through all layers, which slows us down
considerably, keep track of the highest active one, and start from there.
This has a VERY noticeable impact on the speed at which we finish a scan cycle.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Momentary layer switchers were broken, because they had the flags/keyCode parts
swapped. Apparently, I missed these when swapping the rest.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The function is broken, and does not belong here in the first place. It was a
remnant of how Akela was set up, but makes no sense in general.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Moved over the primary layer read/write code from KeyboardioFirmware, and
renamed them to `load_primary_layer`/`save_primary_layer`, because they deal
with layers, not keymaps now.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
It had the COLS & ROWS defines, which are hardware-specific, and were moved to
the hardware lib.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Moved all of the hardware-specific code to a separate library. As such, use the
special `KEYBOARDIO_HARDWARE_H` define to include the appropriate header, as set
by the board's `boards.txt`.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>