Instead of calling the `.write` method of `ConsumerControl`/`SystemControl`,
which registers the key, sends a report, then unregisters, and reports again,
just `.press` it when the key is pressed, as we did before.
However, since `.press` always sends a report, and so does `.releaseAll`, we
can't have it the same way we do for `Keyboard`. We need to explicitly release
the consumer/system key, when the triggering key is released too. Not doing so
makes the key stuck, as we never release it, and that will upset the operating
system very much.
With this patch, we do an explicit release when the key toggles off, and thus,
we support both holding the key, and allowing the OS to trigger repeat, and, the
key won't be stuck, either!
Fixes#120.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
We want to allow plugins to change how keys are looked up - or where they are
looked up from -, and for this, the way we do that final lookup from `keymaps`
or elsewhere, must be overrideable.
We do this by having a `getKey` function pointer in the `Layer_` class, which
defaults to `getKeyFromPROGMEM`. Any plugin, or sketch, can change where
`getKey` points to, and thereby change the way keys are looked up.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
If we want to allow plugins to implement EEPROM storage, it is best if we don't
do anything with EEPROM in the core firmware. As such, remove the
`Layer.defaultLayer` call from `Kaleidoscope.setup`.
With that gone, the `keymap_count` argument is obsolete, so drop it from
`Kaleidoscope.setup()` - but we keep an temporary `setup()` with the old arity,
so that plugins can be updated at a slower pace.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The `USE_PLUGINS()` macro is a clever hack, to make it seem like
`Kaleidoscope.use()` is type-safe. It pushes its arguments into an appropriately
typed array, so anything that does not fit the criteria, will trigger a compiler
error.
It then never uses the array, and passes the plugins over to
`Kaleidoscope.use`, adding the trailing `NULL`, making it even easier to
use.
Since the array this macro creates is never used, the compiler will
optimize it out fully. As such, by using this macro, we incur neither
any size penalties, nor any run-time penalties. Everything happens at
compile-time.
Fixes#100.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
To make things easier, just include the main header. It includes
everything else we need, and this way we do not need to cherry pick, nor
care if any of the other headers move, disappear, etc.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Having the hooks, and the hook methods in the Kaleidoscope object means
we don't have to litter the definitions of the arrays around, and that
the hooks are more tied to the object. We pollute the global namespace
less, and having them in the object means that the hook helper functions
will not be optimized out if not used within the Kaleidoscope repo.
All in all, this saves us about 56 bytes of code, allows us to remove
some hacks, and pulls things that are closely knit, closer together.
While there, also changed the name of the `custom_handler_t` and
`custom_loop_t` types to `eventHandlerHook` and `loopHook` (both under
the `Kaleidoscope_` class), to better reflect what they are for.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The plugin.h header only defined the KaleidoscopePlugin class, and while
there was a reason it was separate from Kaleidoscope.h, that reason is
long gone. Merge it there, and remove any reference to plugin.h, as it
is not needed anymore.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Since we pre-fill the cached `keyMap` with the value of `DefaultLayer`, there is
no need to check that layer again, looking for a non-transparent key. Whatever
is there, will be used anyway.
This way we save a cycle for keys that are transparent everywhere but the
default layer.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
We fill the cached `keyMap` with the value of `DefaultLayer`, so if that is the
only layer active, then we can bail out early.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of going through all the active layers each time we are looking for a
key, whenever we switch layers, compute the effective keymap, and store the
indexes. This makes the lookup a considerably faster operation, and lookups
happen far more often than layer switching.
This comes at a cost of ROWS*COLS amount of memory, and a bit of code, but on
the flip side, the lookup operation is now O(1), which is a very nice property
to have, if you want responsiveness. Changing layers is marginally slower,
however, but even with 32 active layers, doing the computation once, instead of
potentially many dozens of time, is still worth it.
We could further reduce the memory requirements if we stored more columns per
byte, but that's for a future optimization.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of always iterating through all layers, which slows us down
considerably, keep track of the highest active one, and start from there.
This has a VERY noticeable impact on the speed at which we finish a scan cycle.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Momentary layer switchers were broken, because they had the flags/keyCode parts
swapped. Apparently, I missed these when swapping the rest.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
It had the COLS & ROWS defines, which are hardware-specific, and were moved to
the hardware lib.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Moved all of the hardware-specific code to a separate library. As such, use the
special `KEYBOARDIO_HARDWARE_H` define to include the appropriate header, as set
by the board's `boards.txt`.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
All of the plugins have been updated, there is no need to keep the deprecated
functions around anymore.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
When toggling a layer, the same keycode should toggle the layer off, too.
Without this, toggling layers won't work at all, because the target layer will
never be turned off.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Turn the `event_handler_hook_add` and `loop_hook_add` aliases into real
functions, that emit a deprecation warning during compilation. This makes it a
little bit easier to see what needs to be updated still.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
In most cases, one only wants a single copy of a hook. On the other hand,
plugins that depend on other plugins, may want to make it easier for the
end-user to use the plugin, and call the setup function of the dependent plugins
too. In case the end-user calls the same setup function, we'd end up with hooks
registered multiple times.
To avoid this, protection against double-registration has been introduced. The
new `event_handler_hook_use` and `loop_hook_use` functions will only allow one
copy of the hook. The `event_handler_hook_append` and `loop_hook_append`
functions will, on the other hand, just append the hooks, and not care about
protection.
The `event_handler_hook_add` and `loop_hook_add` functions are gone, but for the
time being, they are aliases to the `_use` functions, until all plugins have
been updated, and the aliases can be removed.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Moves the LED control code, along with the built-in effects into the
Keyboardio-LEDControl plugin.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
I forgot to update the `LCTRL`, `LALT`, etc macros, and they still assumed the
previous order. This little patch fixes that.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
With the swap, using `raw` becomes more straightforward, because the flags will
occupy the higher bits, and the keyCode the lower ones. This makes range checks
much more intuitive.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of syncing right after updating, sync at the end of the loop. This
allows hooks (both loop and event handler hooks) to override LED colors, without
cooperation from the active LED effect, and without flickering.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Because we have `raw`, `rawKey` was confusing. Rename it to `keyCode` instead,
which better conveys what the byte is for.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Makes some code not only easier to follow (by not having to use `.raw`
all the time), but for some odd reason, smaller too, in many cases.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
We want the `Keyboardio` object to be a singleton. If it is static, then
each library that gets compiled separately, and uses it in one way or
the other, will have a copy of it.
Making it extern, we'll only have one copy, as it should be.
I don't think there were any bugs caused by it being static, but it was
certainly a tiny bit of wasted code and memory.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
With the Layer code not using the hooks anymore, the Arduino builder will tell
the linker to remove any unreferenced code. As we are using dot_a_linkage, that
means that the hook functions will be removed due to being unreferenced before
plugins had a chance to reference them.
Add a dummy call in Keyboardio_::setup() to prevent this case.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The layer handling is a core functionality, it should be active at all times,
and should be at the very end, before the default event handler. Otherwise there
may be ordering issues, when a plugin wants to return layer keys from its own
event handler.
This also saves us a couple of bytes of both code and data, as an additional
bonus!
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Makes it obvious when one forgets to close the arguments with a sentinel, by
giving the compiler a hint.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
When trying to update the LEDs, do not unconditionally call `modes[mode]->init`
and `modes[mode]->update`: we may have no effects installed. This change stops
the firmware from crashing with an NPE if no LED effects are enabled.
Also sets mode and previousMode to zero in the constructor, so we start with a
deterministic state.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of returning a bool, to signal whether further processing should be
done, return a Key. Reason being, if we want to replace a key with another, for
subsequent handlers, it is a lot easier if we can modify what gets passed along,
than it is to inject a key, and try to avoid loops and infinite recursion.
Nevertheless, injecting keys is still possible.
This is not immediately useful for the core firmware, but makes it trivially
easy to upgrade keys from their normal behaviour to something special: for
example, a one-shot handler can auto-promote modifiers to one-shot, simply by
scheduling a promoter handler before the real one.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>