Also, change timestamp from four bytes to two, and instead of using a special
timestamp value of zero to indicate that no timer is running, use
`last_tap_dance_key_`.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Also, change `rainbow_update_delay` from two bytes to one, and use a more
consistent interval by adding it to `rainbow_last_update` after each update,
rather than using the current time.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Also, change `update_delay_` from two bytes to one, and use a more consistent
interval by adding it to `last_update_` after each update, rather than using the
current time.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Also, change the update interval value from a preprocessor macro to a static
constexpr uint8_t variable.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Alos, don't bother to set `start_time` in `onSetup()`; it's
unnecessary. Instead, call `findLed()` there.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Also, instead of using `end_time_ == 0` as a special value to indicate that no
timers need to be checked, us `last_key_left_` & `last_key_right_`. This avoids
the bug that could occur when `millis()` returns 0 (which is unlikely, but
possible).
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
In addition, the interval `syncDelay` was changed from a two-byte integer to a
one-byte integer, because LED update intervals longer than 255ms would be
user-visible.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Reading a word and then assigning to a byte does not make sense.
Changed to reading a byte instead.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
After changing the linker command line in platform.txt
in a way that linker error problems are fixed, this
statement is no more needed.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
This is necessary if a plugin wants to define an alternative
layer system/keymap system/key lookup system which goes without using the
KEYMAP(...) macro.
Before this change, not using the KEYMAP(...) macro in the sketch
resulted in a linker error due to a missing symbol.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
New `PER_KEY_DATA` and `PER_KEY_DATA_STACKED` macros
were introduced that can be used to feed keymap associated
information to functions, constructors or to initialize the
keymap. The user accessed macros `KEYMAP` and `KEYMAP_STACKED`
are now wrappers that pass `XXX` as default value for unused keys.
The new keymap array is named `keymap_linear`. The old symbol
name is now used for a deprecated compatibility wrapper data structure.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
Before this change the preprocessor choked on macros or function macros
being passed to DEFINE_HAS_MEMBER_TRAITS. That made it impossible to
generate template class names that e.g. make use of the __COUNTER__
macro.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
Added a version of the standard library type_traits header with
slight modifications for avr-gcc.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
This commit does the following:
* factor out class AccessTransientLEDMode to an individual file
* factor out class LEDModeInterface to individual files
* fix the file header comment in LEDMode.h
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
* a class Bitfield that does the general bit handling.
* a utility function generateBitfield that simplifies bitfield
creation
* function macros KEYMAP_BITFIELD and KEYMAP_BITFIELD_STACKED that
enable definitions of keymap bitfields in the same way as keymaps are
defined
All exported functions live in namespace kaleidoscope::bitfields.
Please note, that KEYMAP_BITFIELD is only defined if a keyboard
hardware defines a
KEYMAP_GENERIC macro and KEYMAP_BITFIELD_STACKED only if the
hardware header defines
KEYMAP_STACKED_GENERIC (not all keyboard hardwares define both).
Expected side effects:
As all symbols and macros are newly introduced, nothing is expected
to break.
Signed-off-by: Jesse Vincent <jesse@keyboard.io>