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@ -15,17 +15,16 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Modified by Ben Gemperline to support additional keys.
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* Modified by Ben Gemperline to support additional keys and dynamic
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* key mappings.
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*/
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#include <Kaleidoscope-SpaceCadet.h>
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#include <kaleidoscope/hid.h>
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#include <stdint.h>
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#include "SpaceCadet.h"
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namespace kaleidoscope {
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//Default constructor
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//Default, empty constructor
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ModifierKeyMap::ModifierKeyMap(){
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}
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@ -47,27 +46,31 @@ namespace kaleidoscope {
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ModifierKeyMap * SpaceCadet::map;
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uint16_t SpaceCadet::time_out = 1000;
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//Empty constructor
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SpaceCadet::SpaceCadet() {
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//By default, we make one with left shift sending left paren, and right shift sending right paren
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static ModifierKeyMap internalMap[] = {
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{Key_LeftShift,Key_LeftParen,250}
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,{Key_RightShift,Key_RightParen,250}
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//These may be uncommented, added, or set in the main sketch
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/*,{Key_LeftGui,Key_LeftCurlyBracket,250}
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,{Key_RightAlt,Key_RightCurlyBracket,250}
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,{Key_LeftControl,Key_LeftBracket,250}
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,{Key_RightControl,Key_RightBracket,250}*/
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};
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//Set the variables to our internal map
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map = internalMap;
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map_size = sizeof(internalMap)/sizeof(internalMap[0]);
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//setMap(internalMap, sizeof(internalMap));
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}
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//Constructor with map and map size
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SpaceCadet::SpaceCadet(ModifierKeyMap * map_, uint8_t map_size_) {
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//Call the initializer
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setMap(map_, map_size_);
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}
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//Void function to reset the modifier map if desired.
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void SpaceCadet::setMap(ModifierKeyMap * map_, uint8_t map_size_){
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//Set the map
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map = map_;
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@ -80,9 +83,7 @@ namespace kaleidoscope {
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}
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Key SpaceCadet::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
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//char buffer[50];
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//Serial.print("In eventHandlerHook");
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// If nothing happened, bail out fast.
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if (!keyIsPressed(key_state) && !keyWasPressed(key_state)) {
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return mapped_key;
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@ -91,37 +92,19 @@ namespace kaleidoscope {
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// If a key has been just toggled on...
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if (keyToggledOn(key_state)) {
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/*
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sprintf(buffer, "Pressed Key: %u\n", mapped_key.raw );
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Serial.print(buffer);
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*/
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if(map_size > 0) {
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//This will only set one key, and if it isn't in our map it clears everything for the non-pressed key
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//This will only set one key, and if it isn't in our map it clears everything
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//for the non-pressed key
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for (uint8_t i = 0; i < map_size; ++i) {
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if(mapped_key.raw == map[i].input.raw) {
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//The keypress was valid and a match.
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map[i].flagged = true;
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map[i].start_time = millis();
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//There was a valid keypress
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/*sprintf(buffer, "Valid Key: %u\n", mapped_key.raw);
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Serial.print(buffer);*/
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} else {
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//The keypress wasn't a match.
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map[i].flagged = false;
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map[i].start_time = 0;
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}
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/*
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sprintf(buffer, "Key: %u\n", map[i].input.raw);
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Serial.print(buffer);
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if(map[i].flagged){
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Serial.print("Flagged\n");
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} else {
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Serial.print("Not Flagged\n");
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}
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sprintf(buffer, "Start Time: %u\n", map[i].start_time);
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Serial.print(buffer);
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*/
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}
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}
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@ -134,8 +117,9 @@ namespace kaleidoscope {
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bool valid_key = false;
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bool pressed_key_was_valid = false;
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uint8_t index = 0;
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if(map_size > 0) {
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//Look to see if any are flagged
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//Look to see if any keys in our map are flagged
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for (uint8_t i = 0; i < map_size; ++i) {
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if (map[i].flagged) {
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@ -147,6 +131,8 @@ namespace kaleidoscope {
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}
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}
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}
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//If no valid mapped keys were pressed, simply return the keycode
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if (!valid_key) {
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return mapped_key;
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}
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@ -158,30 +144,15 @@ namespace kaleidoscope {
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current_timeout = time_out;
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}
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if ((millis() - map[index].start_time) >= current_timeout) {
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// if we timed out, that means we need to keep pressing shift, but won't
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// need the parens in the end.
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// if we timed out, that means we need to keep pressing the mapped
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// key, but we won't need to send the alternative key in the end
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map[index].flagged = false;
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map[index].start_time = 0;
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return mapped_key;
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}
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/*
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sprintf(buffer, "Check Index: %u\n", index );
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Serial.print(buffer);
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sprintf(buffer, "Current Timeout: %u\n", current_timeout );
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Serial.print(buffer);
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sprintf(buffer, "Start Time: %u\n", map[index].start_time );
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Serial.print(buffer);
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Serial.print("Made it past timeout check\n");
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*/
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// if we have a state, but the key in question is not either of the shifts,
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// If the key that was pressed isn't one of our mapped keys, just
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// return. This can happen when another key is released, and that should not
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// interrupt us.
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@ -189,20 +160,21 @@ namespace kaleidoscope {
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return mapped_key;
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}
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//Serial.print("Made it validity check\n");
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// if a key toggled off (and that must be one of the shifts at this point),
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// send the parens too (if we were interrupted, we bailed out earlier).
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// if a key toggled off (and that must be one of the mapped keys at this point),
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// send the alternative key instead (if we were interrupted, we bailed out earlier).
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if (keyToggledOff(key_state)) {
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Key pressed_key = map[index].input;
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Key alternate_key = map[index].output;
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//Don't necessarily need to send the original key
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//handleKeyswitchEvent(pressed_key, row, col, WAS_PRESSED | INJECTED);
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//Since we are sending the actual key (no need for shift, etc),
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//only need to send that key and not the original key. In fact, we
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//may want to even UNSET the originally pressed key (future
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//enhanacement?). This might also mean we don't need to return the
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//key that was pressed, though I haven't confirmed that.
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handleKeyswitchEvent(alternate_key, row, col, IS_PRESSED | INJECTED);
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hid::sendKeyboardReport();
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//Unflag the key so we don't try this again.
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map[index].flagged = false;
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map[index].start_time = 0;
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}
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@ -212,4 +184,6 @@ namespace kaleidoscope {
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}
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//Note: since this is more generic, it is now simply SpaceCadet, instead of
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//SpaceCadetShift
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kaleidoscope::SpaceCadet SpaceCadet;
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