We want to treat the one-shot keys as active even when they were interrupted - as long as their state is not cleared. This is because when using isActive from another plugin, or macro, that is usually in response to a key press that already sets up `shouldCancel` - yet, the modifier is technically active still! So `isActive` does not check the to-be-cancelled flag anymore. This makes the Escape-OneShot plugin much more reliable as a consequence. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>pull/389/head
parent
7d024cabc0
commit
e1cee252d5
Loading…
Reference in new issue