|
|
@ -1,2 +1,169 @@
|
|
|
|
# Kaleidoscope-Qukey
|
|
|
|
# Kaleidoscope-Qukey
|
|
|
|
Kaleidoscope "quantum key" plugin – two keycodes on a single key
|
|
|
|
|
|
|
|
|
|
|
|
![status][st:experimental] [![Build Status][travis:image]][travis:status]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[travis:image]: https://travis-ci.org/gedankenlab/Kaleidoscope-Qukey.svg?branch=master
|
|
|
|
|
|
|
|
[travis:status]: https://travis-ci.org/gedankenlab/Kaleidoscope-Qukey
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[st:stable]: https://img.shields.io/badge/stable-✔-black.svg?style=flat&colorA=44cc11&colorB=494e52
|
|
|
|
|
|
|
|
[st:broken]: https://img.shields.io/badge/broken-X-black.svg?style=flat&colorA=e05d44&colorB=494e52
|
|
|
|
|
|
|
|
[st:experimental]: https://img.shields.io/badge/experimental----black.svg?style=flat&colorA=dfb317&colorB=494e52
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## Concept
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This Kaleidoscope plugin will allow you to overload keys on your
|
|
|
|
|
|
|
|
keyboard so that they produce one keycode (i.e. symbol) when tapped,
|
|
|
|
|
|
|
|
and a different keycode -- most likely a modifier (e.g. `shift` or
|
|
|
|
|
|
|
|
`alt`) when held. There are already two Kaleidoscop plugins that
|
|
|
|
|
|
|
|
provide this same functionality
|
|
|
|
|
|
|
|
([DualUse](https://github.com/keyboardio/Kaleidoscope-DualUse) and
|
|
|
|
|
|
|
|
[SpaceCadet](https://github.com/keyboardio/Kaleidoscope-SpaceCadet)),
|
|
|
|
|
|
|
|
but those plugins were designed primarily to allow you to overload
|
|
|
|
|
|
|
|
keys whose primary function is as a modifier, and use them to produce
|
|
|
|
|
|
|
|
printable keycodes when tapped. The `Qukey` design is different; it's
|
|
|
|
|
|
|
|
meant to overload letter keys that are usually tapped and let you use
|
|
|
|
|
|
|
|
them as alternate modifier keys (though the design is flexible enough
|
|
|
|
|
|
|
|
that any keycode can be the secondary one -- I just haven't thought of
|
|
|
|
|
|
|
|
a realistic use for that yet).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## Design goals
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* I want users to be able to type at fast pace on `Qukey`s, without
|
|
|
|
|
|
|
|
accidentally triggering the secondary function, and preserving the
|
|
|
|
|
|
|
|
order of input keystrokes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* I want users to be able to rapidly invoke the secondary function of
|
|
|
|
|
|
|
|
a `Qukey` without having to wait for a timeout.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* I want `Qukey`s to be useful as modifiers with other input devices
|
|
|
|
|
|
|
|
(e.g. a mouse), without having to wait a long time for a
|
|
|
|
|
|
|
|
timeout. I'm guessing that 200ms is acceptable, but not anything
|
|
|
|
|
|
|
|
longer than that.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* I want physical *keys* on the keyboard to be defined independently
|
|
|
|
|
|
|
|
of each other. I don't want the plugin to act on *keycodes*; simply
|
|
|
|
|
|
|
|
translating one keycode to another.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## Schrödinger's Key
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The idea is that a `Qukey` will work just like a particle in a
|
|
|
|
|
|
|
|
superposition of quantum states until some event causes the "waveform"
|
|
|
|
|
|
|
|
to "collapse" into just one of the two states. (The name "qukey" is a
|
|
|
|
|
|
|
|
reference to "qubit", a term used in quantum computing.)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
When a `Qukey` is pressed, its state will be indeterminate (like a
|
|
|
|
|
|
|
|
superposition of quantum states); no keycode for that key will be
|
|
|
|
|
|
|
|
transmitted to the host until some other event (or sequence of events)
|
|
|
|
|
|
|
|
causes the state to be decided. Once the state is decided, the `Qukey`
|
|
|
|
|
|
|
|
will stay in that state until the key is released. The possible
|
|
|
|
|
|
|
|
triggers for "collapsing" the state of a `Qukey` are:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Timeout
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Release of the `qukey`
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Press and subsequent release of another key
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Timeout
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
When a `qukey` times out, it falls into its secondary state (probably
|
|
|
|
|
|
|
|
a modifier).The timeout should be fairly short just a bit longer
|
|
|
|
|
|
|
|
than the longest "reasonable" time of a tap, such that you very rarely
|
|
|
|
|
|
|
|
(ideally never) hold a `qukey` long enough to trigger the secondary
|
|
|
|
|
|
|
|
function when intending a tap, but short enough that you don't feel a
|
|
|
|
|
|
|
|
need to wait a while to use it with a mouse.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Release of `qukey`
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If the `qukey` is released before it times out, and before any other
|
|
|
|
|
|
|
|
keys are pressed, it falls into its primary state. This is slightly
|
|
|
|
|
|
|
|
different from the timeout case, because we then add the `qukey`'s
|
|
|
|
|
|
|
|
primary keycode to the HID report when the key toggles off (rather
|
|
|
|
|
|
|
|
than when it toggles on, which is the behaviour of a normal key). It
|
|
|
|
|
|
|
|
will get cleared at the end of the cycle, but there's still no need to
|
|
|
|
|
|
|
|
send any extra HID reports.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Interactions with subsequent keys
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is where things get tricky. Because fast typists might have
|
|
|
|
|
|
|
|
multiple keys pressed simultaneously, we need to keep track of a
|
|
|
|
|
|
|
|
sequence of subsequent keypresses, starting with the first `qukey` to
|
|
|
|
|
|
|
|
toggle on. Basically, if any subsequent key is released before a
|
|
|
|
|
|
|
|
`qukey` that was pressed before it, that `qukey` should fall into its
|
|
|
|
|
|
|
|
secondary state (e.g. a modifier).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In order to do this, we need to suppress the output of any subsequent
|
|
|
|
|
|
|
|
keys, as well as the `qukey`. Basically, this means storing a list of
|
|
|
|
|
|
|
|
keys that have been pressed, but which have not affected the report
|
|
|
|
|
|
|
|
yet. This also means that when a key in that list toggles off, every
|
|
|
|
|
|
|
|
`qukey` preceding it in the list has its state decided.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
When a subsequent key is released, we now need to send a series of HID
|
|
|
|
|
|
|
|
reports to preserve the order that the keypresses were detected by the
|
|
|
|
|
|
|
|
keyboard. To do that, we add the one keycode at a time to the report
|
|
|
|
|
|
|
|
and send it, until we reach the next `qukey` in the list that has an
|
|
|
|
|
|
|
|
indeterminate state.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The really tricky part is that the key *releases* might come in any
|
|
|
|
|
|
|
|
order, so if we have a sequence that goes like this, we could get into
|
|
|
|
|
|
|
|
trouble:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1. press `qk(A,shift)`
|
|
|
|
|
|
|
|
2. press `B`
|
|
|
|
|
|
|
|
3. press `C`
|
|
|
|
|
|
|
|
4. press `qk(D,ctrl)`
|
|
|
|
|
|
|
|
5. press `space`
|
|
|
|
|
|
|
|
6. release `B`
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In this case, `B` is released after the second `qukey` was pressed,
|
|
|
|
|
|
|
|
but I don't think it's actually a problem. Maybe.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
We might also send a series of reports when a `qukey` times out, of
|
|
|
|
|
|
|
|
course, but this is much more straightforward.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Another way to address overlap
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
An alternative method is to only allow the `qukey` to fall into its
|
|
|
|
|
|
|
|
secondary (modifier) state if there is only one non-`qukey` press
|
|
|
|
|
|
|
|
following. So, in the previous example, once step 3 was reached, the
|
|
|
|
|
|
|
|
`qukey` would become `A`. I don't think this works as well, but it
|
|
|
|
|
|
|
|
would err more on the side of defaulting to the primary key, which
|
|
|
|
|
|
|
|
would mean fewer unintended modifiers while typing, and enforce
|
|
|
|
|
|
|
|
(slightly) more deliberate usage to get the secondary keycode. This
|
|
|
|
|
|
|
|
would make for another interesting possibility, though divergent from
|
|
|
|
|
|
|
|
the idea that I started with the state could change while the key is
|
|
|
|
|
|
|
|
pressed:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1. press `qk(A,shift)`
|
|
|
|
|
|
|
|
2. press `B`
|
|
|
|
|
|
|
|
3. press `C` -> output: `abc`
|
|
|
|
|
|
|
|
4. release `B` -> output: `shift` held?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
It wouldn't require any additional data structures, so the algorithm
|
|
|
|
|
|
|
|
to use could be user-configurable.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## Data structures
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I want to store a table, indexed by key id (layer, row & column). Each
|
|
|
|
|
|
|
|
entry would be an object containing:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* primary keycode (or `Key` object)
|
|
|
|
|
|
|
|
* secondary keycode (or `Key` object)
|
|
|
|
|
|
|
|
* time limit (set when key toggles on, based on timeout)
|
|
|
|
|
|
|
|
* flags (bitfield maybe useful)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I think I need the flags byte in order to signal which state the
|
|
|
|
|
|
|
|
`qukey` has once its state has collapsed, but maybe I can get away
|
|
|
|
|
|
|
|
with just using the time limit value. I could set that to zero (or
|
|
|
|
|
|
|
|
maybe some other constant?) to signal that the `qukey` is in its
|
|
|
|
|
|
|
|
primary state, and if the state collapses to secondary before the
|
|
|
|
|
|
|
|
timeout, just reset the time limit to `millis()`. Or maybe I never
|
|
|
|
|
|
|
|
need that, because it should only send the primary keycode as a "tap"
|
|
|
|
|
|
|
|
in a single report.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In addition, I need to store a list of keypresses, ideally in
|
|
|
|
|
|
|
|
something like `std::queue`, though I think that's not available to
|
|
|
|
|
|
|
|
Arduino (it looks like someone has written a `QueueArray` library,
|
|
|
|
|
|
|
|
though). This would just be a FIFO buffer of key ids (row & column
|
|
|
|
|
|
|
|
maybe layer, too, but that might even be undesirable, because we might
|
|
|
|
|
|
|
|
try to expand `Qukey` to allow layer switching, too).
|