From b026f565235aa58f97bbd2f52ef4ab31bfb3bb8b Mon Sep 17 00:00:00 2001 From: Selene Scriven Date: Thu, 10 Aug 2017 22:54:15 -0600 Subject: [PATCH] Added tweening / frame interpolation for smoother movement. Made frame duration easier to fine-tune. (default 25 fps) --- src/Kaleidoscope/LED-Wavepool.cpp | 49 +++++++++++++++++++++---------- src/Kaleidoscope/LED-Wavepool.h | 1 - 2 files changed, 33 insertions(+), 17 deletions(-) diff --git a/src/Kaleidoscope/LED-Wavepool.cpp b/src/Kaleidoscope/LED-Wavepool.cpp index 152e0bc5..4df7476c 100644 --- a/src/Kaleidoscope/LED-Wavepool.cpp +++ b/src/Kaleidoscope/LED-Wavepool.cpp @@ -21,22 +21,15 @@ namespace kaleidoscope { -#define MS_PER_FRAME_POW2 6 // one frame every 64 ms +#define INTERPOLATE // smoother, slower animation +#define MS_PER_FRAME 40 // 40 = 25 fps +#define FRAMES_PER_DROP 120 // max time between raindrops during idle animation int8_t WavepoolEffect::surface[2][WP_WID*WP_HGT]; uint8_t WavepoolEffect::page = 0; uint8_t WavepoolEffect::frames_since_event = 0; uint16_t WavepoolEffect::idle_timeout = 5000; // 5 seconds -/* unused -// map geometric space (14x5) into native keyboard coordinates (16x4) -PROGMEM const uint8_t WavepoolEffect::positions[WP_HGT*WP_WID] = { - 0, 1, 2, 3, 4, 5, 6, 9, 10, 11, 12, 13, 14, 15, - 16, 17, 18, 19, 20, 21, 64, 64, 26, 27, 28, 29, 30, 31, - 32, 33, 34, 35, 36, 37, 22, 25, 42, 43, 44, 45, 46, 47, - 48, 49, 50, 51, 52, 53, 37, 40, 58, 59, 60, 61, 62, 63, - 64, 64, 7, 23, 39, 55, 54, 57, 56, 40, 24, 8, 64, 64, -}; -*/ + // map native keyboard coordinates (16x4) into geometric space (14x5) PROGMEM const uint8_t WavepoolEffect::rc2pos[ROWS*COLS] = { 0, 1, 2, 3, 4, 5, 6, 59, 66, 7, 8, 9, 10, 11, 12, 13, @@ -81,14 +74,14 @@ void WavepoolEffect::raindrop(uint8_t x, uint8_t y, int8_t *page) { uint8_t WavepoolEffect::wp_rand() { static uint16_t offset = 0x400; offset = ((offset + 1) & 0x4fff) | 0x400; - return (millis()>>MS_PER_FRAME_POW2) + pgm_read_byte(offset); + return (millis()/MS_PER_FRAME) + pgm_read_byte(offset); } void WavepoolEffect::update(void) { // limit the frame rate; one frame every 64 ms static uint8_t prev_time = 0; - uint8_t now = (millis()>>MS_PER_FRAME_POW2) % 0xff; + uint8_t now = millis() / MS_PER_FRAME; if (now != prev_time) { prev_time = now; } else { @@ -111,7 +104,14 @@ void WavepoolEffect::update(void) { static uint8_t frames_till_next_drop = 0; static int8_t prev_x = -1; static int8_t prev_y = -1; + #ifdef INTERPOLATE + // even frames: water movement and page flipping + // odd frames: raindrops and tweening + // (this arrangement seems to look best overall) + if (((now & 1)) && (idle_timeout > 0)) { + #else if (idle_timeout > 0) { + #endif // repeat previous raindrop to give it a slightly better effect if (prev_x >= 0) { raindrop(prev_x, prev_y, oldpg); @@ -119,9 +119,9 @@ void WavepoolEffect::update(void) { } if (frames_since_event >= (frames_till_next_drop - + (idle_timeout >> MS_PER_FRAME_POW2))) { - frames_till_next_drop = 4 + (wp_rand() & 0x3f); - frames_since_event = idle_timeout >> MS_PER_FRAME_POW2; + + (idle_timeout / MS_PER_FRAME))) { + frames_till_next_drop = 4 + (wp_rand() % FRAMES_PER_DROP); + frames_since_event = idle_timeout / MS_PER_FRAME; uint8_t x = wp_rand() % WP_WID; uint8_t y = wp_rand() % WP_HGT; @@ -136,6 +136,9 @@ void WavepoolEffect::update(void) { // (originally skipped edges, but this keyboard is too small for that) //for (uint8_t y = 1; y < WP_HGT-1; y++) { // for (uint8_t x = 1; x < WP_WID-1; x++) { + #ifdef INTERPOLATE + if (!(now & 1)) { // even frames only + #endif for (uint8_t y = 0; y < WP_HGT; y++) { for (uint8_t x = 0; x < WP_WID; x++) { uint8_t offset = (y*WP_WID) + x; @@ -178,12 +181,21 @@ void WavepoolEffect::update(void) { newpg[offset] = value - (value >> 3); } } + #ifdef INTERPOLATE + } + #endif // draw the water on the keys for (byte r = 0; r < ROWS; r++) { for (byte c = 0; c < COLS; c++) { uint8_t offset = (r*COLS) + c; int8_t height = oldpg[pgm_read_byte(rc2pos+offset)]; + #ifdef INTERPOLATE + if (now & 1) { // odd frames only + // average height with other frame + height = ((int16_t)height + newpg[pgm_read_byte(rc2pos+offset)]) >> 1; + } + #endif uint8_t intensity = abs(height) * 2; @@ -199,8 +211,13 @@ void WavepoolEffect::update(void) { } } + #ifdef INTERPOLATE + // swap pages every other frame + if (!(now & 1)) page ^= 1; + #else // swap pages every frame page ^= 1; + #endif } diff --git a/src/Kaleidoscope/LED-Wavepool.h b/src/Kaleidoscope/LED-Wavepool.h index 3d8d3d14..102f2f8a 100644 --- a/src/Kaleidoscope/LED-Wavepool.h +++ b/src/Kaleidoscope/LED-Wavepool.h @@ -39,7 +39,6 @@ class WavepoolEffect : public LEDMode { static uint8_t frames_since_event; static int8_t surface[2][WP_WID*WP_HGT]; static uint8_t page; - //static PROGMEM const uint8_t positions[WP_HGT*WP_WID]; // unused static PROGMEM const uint8_t rc2pos[ROWS*COLS]; static Key eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key_state);