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@ -24,28 +24,18 @@ namespace plugin {
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// --- state ---
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// --- state ---
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uint32_t TapDance::end_time_;
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uint32_t TapDance::end_time_;
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uint16_t TapDance::time_out = 200;
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uint16_t TapDance::time_out = 200;
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uint8_t TapDance::tap_count_[16];
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TapDance::TapDanceState TapDance::state_[TapDance::TAPDANCE_KEY_COUNT];
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uint16_t TapDance::pressed_state_;
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uint16_t TapDance::triggered_state_;
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uint16_t TapDance::release_next_state_;
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Key TapDance::last_tap_dance_key_;
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Key TapDance::last_tap_dance_key_;
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byte TapDance::last_tap_dance_row_;
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byte TapDance::last_tap_dance_row_;
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byte TapDance::last_tap_dance_col_;
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byte TapDance::last_tap_dance_col_;
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// --- helpers ---
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#define isTapDance(k) (k.raw >= ranges::TD_FIRST && k.raw <= ranges::TD_LAST)
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#define isInSeq(k) (last_tap_dance_key_.raw == k.raw)
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#define stillHeld(idx) (tap_count_[idx])
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#define isActive() (last_tap_dance_key_.raw != Key_NoKey.raw)
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// --- actions ---
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// --- actions ---
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void TapDance::interrupt(byte row, byte col) {
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void TapDance::interrupt(byte row, byte col) {
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uint8_t idx = last_tap_dance_key_.raw - ranges::TD_FIRST;
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uint8_t idx = last_tap_dance_key_.raw - ranges::TD_FIRST;
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tapDanceAction(idx, last_tap_dance_row_, last_tap_dance_col_, tap_count_[idx], Interrupt);
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tapDanceAction(idx, last_tap_dance_row_, last_tap_dance_col_, state_[idx].count, Interrupt);
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bitWrite(triggered_state_, idx, 1);
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state_[idx].triggered = true;
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end_time_ = 0;
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end_time_ = 0;
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@ -53,7 +43,7 @@ void TapDance::interrupt(byte row, byte col) {
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kaleidoscope::hid::sendKeyboardReport();
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kaleidoscope::hid::sendKeyboardReport();
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kaleidoscope::hid::releaseAllKeys();
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kaleidoscope::hid::releaseAllKeys();
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if (bitRead(pressed_state_, idx))
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if (state_[idx].pressed)
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return;
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return;
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release(idx);
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release(idx);
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@ -62,10 +52,10 @@ void TapDance::interrupt(byte row, byte col) {
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void TapDance::timeout(void) {
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void TapDance::timeout(void) {
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uint8_t idx = last_tap_dance_key_.raw - ranges::TD_FIRST;
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uint8_t idx = last_tap_dance_key_.raw - ranges::TD_FIRST;
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tapDanceAction(idx, last_tap_dance_row_, last_tap_dance_col_, tap_count_[idx], Timeout);
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tapDanceAction(idx, last_tap_dance_row_, last_tap_dance_col_, state_[idx].count, Timeout);
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bitWrite(triggered_state_, idx, 1);
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state_[idx].triggered = true;
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if (bitRead(pressed_state_, idx))
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if (state_[idx].pressed)
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return;
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return;
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last_tap_dance_key_.raw = Key_NoKey.raw;
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last_tap_dance_key_.raw = Key_NoKey.raw;
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@ -77,18 +67,18 @@ void TapDance::release(uint8_t tap_dance_index) {
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end_time_ = 0;
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end_time_ = 0;
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last_tap_dance_key_.raw = Key_NoKey.raw;
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last_tap_dance_key_.raw = Key_NoKey.raw;
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bitClear(pressed_state_, tap_dance_index);
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state_[tap_dance_index].pressed = false;
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bitClear(triggered_state_, tap_dance_index);
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state_[tap_dance_index].triggered = false;
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bitWrite(release_next_state_, tap_dance_index, 1);
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state_[tap_dance_index].release_next = true;
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}
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}
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void TapDance::tap(void) {
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void TapDance::tap(void) {
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uint8_t idx = last_tap_dance_key_.raw - ranges::TD_FIRST;
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uint8_t idx = last_tap_dance_key_.raw - ranges::TD_FIRST;
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tap_count_[idx]++;
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state_[idx].count++;
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end_time_ = millis() + time_out;
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end_time_ = millis() + time_out;
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tapDanceAction(idx, last_tap_dance_row_, last_tap_dance_col_, tap_count_[idx], Tap);
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tapDanceAction(idx, last_tap_dance_row_, last_tap_dance_col_, state_[idx].count, Tap);
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}
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}
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// --- api ---
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// --- api ---
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@ -123,8 +113,8 @@ EventHandlerResult TapDance::onKeyswitchEvent(Key &mapped_key, byte row, byte co
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if (keyState & INJECTED)
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if (keyState & INJECTED)
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return EventHandlerResult::OK;
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return EventHandlerResult::OK;
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if (!isTapDance(mapped_key)) {
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if (mapped_key.raw < ranges::TD_FIRST || mapped_key.raw > ranges::TD_LAST) {
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if (!isActive())
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if (last_tap_dance_key_.raw == Key_NoKey.raw)
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return EventHandlerResult::OK;
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return EventHandlerResult::OK;
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if (keyToggledOn(keyState))
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if (keyToggledOn(keyState))
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@ -140,11 +130,11 @@ EventHandlerResult TapDance::onKeyswitchEvent(Key &mapped_key, byte row, byte co
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uint8_t tap_dance_index = mapped_key.raw - ranges::TD_FIRST;
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uint8_t tap_dance_index = mapped_key.raw - ranges::TD_FIRST;
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if (keyToggledOff(keyState))
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if (keyToggledOff(keyState))
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bitClear(pressed_state_, tap_dance_index);
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state_[tap_dance_index].pressed = false;
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if (!isInSeq(mapped_key)) {
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if (last_tap_dance_key_.raw != mapped_key.raw) {
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if (!isActive()) {
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if (last_tap_dance_key_.raw == Key_NoKey.raw) {
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if (bitRead(triggered_state_, tap_dance_index)) {
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if (state_[tap_dance_index].triggered) {
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if (keyToggledOff(keyState)) {
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if (keyToggledOff(keyState)) {
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release(tap_dance_index);
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release(tap_dance_index);
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}
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}
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@ -160,7 +150,7 @@ EventHandlerResult TapDance::onKeyswitchEvent(Key &mapped_key, byte row, byte co
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return EventHandlerResult::EVENT_CONSUMED;
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return EventHandlerResult::EVENT_CONSUMED;
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} else {
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} else {
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if (keyToggledOff(keyState) && stillHeld(tap_dance_index)) {
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if (keyToggledOff(keyState) && state_[tap_dance_index].count) {
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release(tap_dance_index);
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release(tap_dance_index);
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return EventHandlerResult::EVENT_CONSUMED;
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return EventHandlerResult::EVENT_CONSUMED;
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}
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}
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@ -182,30 +172,30 @@ EventHandlerResult TapDance::onKeyswitchEvent(Key &mapped_key, byte row, byte co
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last_tap_dance_key_.raw = mapped_key.raw;
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last_tap_dance_key_.raw = mapped_key.raw;
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last_tap_dance_row_ = row;
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last_tap_dance_row_ = row;
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last_tap_dance_col_ = col;
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last_tap_dance_col_ = col;
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bitSet(pressed_state_, tap_dance_index);
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state_[tap_dance_index].pressed = true;
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if (keyToggledOn(keyState)) {
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if (keyToggledOn(keyState)) {
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tap();
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tap();
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return EventHandlerResult::EVENT_CONSUMED;
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return EventHandlerResult::EVENT_CONSUMED;
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}
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}
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if (bitRead(triggered_state_, tap_dance_index))
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if (state_[tap_dance_index].triggered)
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tapDanceAction(tap_dance_index, row, col, tap_count_[tap_dance_index], Hold);
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tapDanceAction(tap_dance_index, row, col, state_[tap_dance_index].count, Hold);
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return EventHandlerResult::EVENT_CONSUMED;
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return EventHandlerResult::EVENT_CONSUMED;
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}
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}
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EventHandlerResult TapDance::afterEachCycle() {
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EventHandlerResult TapDance::afterEachCycle() {
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for (uint8_t i = 0; i < 16; i++) {
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for (uint8_t i = 0; i < TAPDANCE_KEY_COUNT; i++) {
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if (!bitRead(release_next_state_, i))
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if (!state_[i].release_next)
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continue;
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continue;
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tapDanceAction(i, last_tap_dance_row_, last_tap_dance_col_, tap_count_[i], Release);
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tapDanceAction(i, last_tap_dance_row_, last_tap_dance_col_, state_[i].count, Release);
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tap_count_[i] = 0;
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state_[i].count = 0;
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bitClear(release_next_state_, i);
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state_[i].release_next = false;
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}
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}
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if (!isActive())
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if (last_tap_dance_key_.raw == Key_NoKey.raw)
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return EventHandlerResult::OK;
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return EventHandlerResult::OK;
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if (end_time_ && millis() > end_time_)
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if (end_time_ && millis() > end_time_)
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