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@ -20,100 +20,99 @@ uint32_t MouseKeys_::endTime;
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uint32_t MouseKeys_::wheelEndTime;
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void MouseKeys_::scrollWheel(uint8_t keyCode) {
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if (millis() < wheelEndTime)
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return;
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if (millis() < wheelEndTime)
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return;
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wheelEndTime = millis() + wheelDelay;
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wheelEndTime = millis() + wheelDelay;
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if (keyCode & KEY_MOUSE_UP)
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Mouse.move(0, 0, wheelSpeed);
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else if (keyCode & KEY_MOUSE_DOWN)
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Mouse.move(0, 0, -wheelSpeed);
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if (keyCode & KEY_MOUSE_UP)
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Mouse.move(0, 0, wheelSpeed);
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else if (keyCode & KEY_MOUSE_DOWN)
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Mouse.move(0, 0, -wheelSpeed);
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}
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void MouseKeys_::loopHook(bool postClear) {
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if (postClear) {
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mouseMoveIntent = 0;
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return;
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}
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if (postClear) {
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mouseMoveIntent = 0;
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return;
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}
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if (mouseMoveIntent == 0) {
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MouseWrapper.accelStep = 0;
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endTime = 0;
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accelEndTime = 0;
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return;
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}
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if (mouseMoveIntent == 0) {
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MouseWrapper.accelStep = 0;
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endTime = 0;
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accelEndTime = 0;
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return;
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}
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if (millis() < endTime)
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return;
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if (millis() < endTime)
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return;
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endTime = millis() + speedDelay;
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endTime = millis() + speedDelay;
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int8_t moveX = 0, moveY = 0;
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int8_t moveX = 0, moveY = 0;
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if (millis() >= accelEndTime) {
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if (MouseWrapper.accelStep < 255 - accelSpeed)
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MouseWrapper.accelStep += accelSpeed;
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}
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if (millis() >= accelEndTime) {
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if (MouseWrapper.accelStep < 255 - accelSpeed)
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MouseWrapper.accelStep += accelSpeed;
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}
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if (mouseMoveIntent & KEY_MOUSE_UP)
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moveY = -speed;
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else if (mouseMoveIntent & KEY_MOUSE_DOWN)
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moveY = speed;
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if (mouseMoveIntent & KEY_MOUSE_UP)
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moveY = -speed;
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else if (mouseMoveIntent & KEY_MOUSE_DOWN)
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moveY = speed;
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if (mouseMoveIntent & KEY_MOUSE_LEFT)
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moveX = -speed;
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else if (mouseMoveIntent & KEY_MOUSE_RIGHT)
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moveX = speed;
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if (mouseMoveIntent & KEY_MOUSE_LEFT)
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moveX = -speed;
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else if (mouseMoveIntent & KEY_MOUSE_RIGHT)
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moveX = speed;
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MouseWrapper.move(moveX, moveY);
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MouseWrapper.move(moveX, moveY);
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}
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Key MouseKeys_::eventHandlerHook(Key mappedKey, byte row, byte col, uint8_t keyState) {
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if (mappedKey.flags != (SYNTHETIC | IS_MOUSE_KEY))
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return mappedKey;
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if (mappedKey.keyCode & KEY_MOUSE_BUTTON && !(mappedKey.keyCode & KEY_MOUSE_WARP)) {
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uint8_t button = mappedKey.keyCode & ~KEY_MOUSE_BUTTON;
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if (key_toggled_on(keyState)) {
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MouseWrapper.press_button(button);
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} else if (key_toggled_off(keyState)) {
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MouseWrapper.release_button(button);
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}
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} else if (!(mappedKey.keyCode & KEY_MOUSE_WARP)) {
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if (key_toggled_on(keyState)) {
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endTime = millis() + speedDelay;
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accelEndTime = millis() + accelDelay;
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wheelEndTime = 0;
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}
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if (key_is_pressed(keyState)) {
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if (mappedKey.keyCode & KEY_MOUSE_WHEEL) {
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scrollWheel (mappedKey.keyCode);
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}
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else
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mouseMoveIntent |= mappedKey.keyCode;
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}
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} else if (key_toggled_on(keyState)) {
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if (mappedKey.keyCode & KEY_MOUSE_WARP && mappedKey.flags & IS_MOUSE_KEY) {
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// we don't pass in the left and up values because those are the
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// default, "no-op" conditionals
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MouseWrapper.warp( ((mappedKey.keyCode & KEY_MOUSE_WARP_END) ? WARP_END : 0x00) |
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((mappedKey.keyCode & KEY_MOUSE_DOWN) ? WARP_DOWN : 0x00) |
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((mappedKey.keyCode & KEY_MOUSE_RIGHT) ? WARP_RIGHT : 0x00) );
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}
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if (mappedKey.flags != (SYNTHETIC | IS_MOUSE_KEY))
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return mappedKey;
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if (mappedKey.keyCode & KEY_MOUSE_BUTTON && !(mappedKey.keyCode & KEY_MOUSE_WARP)) {
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uint8_t button = mappedKey.keyCode & ~KEY_MOUSE_BUTTON;
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if (key_toggled_on(keyState)) {
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MouseWrapper.press_button(button);
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} else if (key_toggled_off(keyState)) {
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MouseWrapper.release_button(button);
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}
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} else if (!(mappedKey.keyCode & KEY_MOUSE_WARP)) {
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if (key_toggled_on(keyState)) {
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endTime = millis() + speedDelay;
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accelEndTime = millis() + accelDelay;
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wheelEndTime = 0;
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}
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if (key_is_pressed(keyState)) {
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if (mappedKey.keyCode & KEY_MOUSE_WHEEL) {
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scrollWheel(mappedKey.keyCode);
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} else
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mouseMoveIntent |= mappedKey.keyCode;
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}
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} else if (key_toggled_on(keyState)) {
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if (mappedKey.keyCode & KEY_MOUSE_WARP && mappedKey.flags & IS_MOUSE_KEY) {
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// we don't pass in the left and up values because those are the
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// default, "no-op" conditionals
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MouseWrapper.warp(((mappedKey.keyCode & KEY_MOUSE_WARP_END) ? WARP_END : 0x00) |
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((mappedKey.keyCode & KEY_MOUSE_DOWN) ? WARP_DOWN : 0x00) |
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((mappedKey.keyCode & KEY_MOUSE_RIGHT) ? WARP_RIGHT : 0x00));
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}
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}
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return Key_NoKey;
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return Key_NoKey;
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}
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MouseKeys_::MouseKeys_(void) {
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}
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void
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MouseKeys_::begin (void) {
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event_handler_hook_use(eventHandlerHook);
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loop_hook_use(loopHook);
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MouseKeys_::begin(void) {
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event_handler_hook_use(eventHandlerHook);
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loop_hook_use(loopHook);
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}
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MouseKeys_ MouseKeys;
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