@ -1,6 +1,7 @@
# include "keyswitch_state.h"
// switch debouncing and status
# define PRESSED B00000001
boolean key_was_pressed ( byte keyState ) {
if ( keyState & B00001000 | | keyState & B00000100 ) {
@ -11,7 +12,7 @@ boolean key_was_pressed (byte keyState) {
}
boolean key_was_pressed ( uint8_t currentState , uint8_t previousState ) {
if ( previousState & B00000001 ) {
if ( previousState & PRESSED ) {
return true ;
} else {
return false ;
@ -27,7 +28,7 @@ boolean key_is_pressed (byte keyState) {
}
boolean key_is_pressed ( uint8_t currentState , uint8_t previousState ) {
if ( currentState & B00000001 ) {
if ( currentState & PRESSED ) {
return true ;
} else {
return false ;
@ -43,7 +44,7 @@ boolean key_toggled_on(byte keyState) {
}
boolean key_toggled_on ( uint8_t currentState , uint8_t previousState ) {
if ( ( currentState & B00000001) & & ! ( previousState & B00000001 ) ) {
if ( ( currentState & PRESSED) & & ! ( previousState & PRESSED ) ) {
return true ;
} else {
return false ;
@ -60,7 +61,7 @@ boolean key_toggled_off(byte keyState) {
}
boolean key_toggled_off ( uint8_t currentState , uint8_t previousState ) {
if ( ( previousState & B00000001) & & ! ( currentState & B00000001 ) ) {
if ( ( previousState & PRESSED) & & ! ( currentState & PRESSED ) ) {
return true ;
} else {
return false ;