Rename Layer.highest() to Layer.top()

For all cases outside of Kaleidoscope itself, we are good with the value of
`highestLayer`, and do not need to re-scan the layer state. For this reason -
upon @obra's suggestion - rename `Layer.highest()` to `Layer.top()`, and the old
`Layer.top()` to `Layer.updateHighestLayer()`, and make the latter private, and
update the `highestLayer` member variable instead of returning the number.

Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
pull/181/head
Gergely Nagy 7 years ago
parent a54dd140e1
commit 53a1a2e361

@ -109,12 +109,14 @@ Layer_::updateActiveLayers(void) {
}
}
uint8_t Layer_::top(void) {
void Layer_::updateHighestLayer(void) {
for (int8_t i = 31; i >= 0; i--) {
if (bitRead(LayerState, i))
return i;
if (bitRead(LayerState, i)) {
highestLayer = i;
return;
}
return 0;
}
highestLayer = 0;
}
void Layer_::move(uint8_t layer) {
@ -127,7 +129,7 @@ void Layer_::on(uint8_t layer) {
bitSet(LayerState, layer);
if (layer > highestLayer)
highestLayer = layer;
updateHighestLayer();
/* If the layer did turn on, update the keymap cache. See layers.h for an
* explanation about the caches we have. */
@ -140,7 +142,7 @@ void Layer_::off(uint8_t layer) {
bitClear(LayerState, layer);
if (layer == highestLayer)
highestLayer = top();
updateHighestLayer();
/* If the layer did turn off, update the keymap cache. See layers.h for an
* explanation about the caches we have. */
@ -153,11 +155,11 @@ boolean Layer_::isOn(uint8_t layer) {
}
void Layer_::next(void) {
on(top() + 1);
on(highestLayer + 1);
}
void Layer_::previous(void) {
off(top());
off(highestLayer);
}
void Layer_::defaultLayer(uint8_t layer) {

@ -48,8 +48,7 @@ class Layer_ {
static void off(uint8_t layer);
static void move(uint8_t layer);
static uint8_t top(void);
static uint8_t highest(void) {
static uint8_t top(void) {
return highestLayer;
}
static void next(void);
@ -72,6 +71,8 @@ class Layer_ {
static void updateActiveLayers(void);
private:
static void updateHighestLayer(void);
static uint8_t highestLayer;
static Key liveCompositeKeymap[ROWS][COLS];
static uint8_t activeLayers[ROWS][COLS];

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