The goal is to make it easy for folks to write tests without knowing C++ Signed-off-by: Jesse Vincent <jesse@keyboard.io>pull/966/head
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#!/usr/bin/perl
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use warnings;
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use strict;
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use Getopt::Long;
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use File::Spec;
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my $text_filename = "";
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my $cxx_filename = "";
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my $verbose;
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my $cxx_output = "";
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my $depth = 0;
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my $reports_expected = 0;
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my @script_lines;
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my $named_switches = {};
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GetOptions(
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"cxx=s" => \$cxx_filename, # string
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"ktest=s" => \$text_filename,
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"verbose" => \$verbose
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) # flag
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or die("Error in command line arguments\n");
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my $test;
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if ( -f $text_filename ) {
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load_from_text();
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}
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else {
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die "Couldn't find $text_filename";
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}
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generate_test_file();
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open(my $outfile, ">", $cxx_filename) || die "Can't open output file $!";
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print $outfile $cxx_output;
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close ($outfile);
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exit(0);
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sub load_from_text {
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my @content = ();
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open( my $text_fh, "<", $text_filename ) or die "Can't open file $!";
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my $line_num = 0;
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for my $line (<$text_fh>) {
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my ( $key, $content, $comment, $error, $type );
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$line_num++;
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chomp $line;
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$line =~ s/^\s+//;
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if ( $line eq '' ) {
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next;
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}
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if ( $line =~ /^(.*?)\s*#\s+(.*)$/ ) {
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$line = $1;
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$comment = $2;
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}
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if ( $line =~ /^(.*?)\s+(.*)\s*$/ ) {
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$type = lc $1;
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$content = $2;
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}
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else {
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$error = "Couldn't parse line";
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}
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my $dispatcher = {
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version => sub {
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my $version = shift;
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if ($version != 1) {
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die "This parser only supports v1";
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}
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return undef;
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},
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type => sub {
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my $type = shift;
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$type =~ s/\s//g;
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$test->{type} = $type;
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return undef;
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},
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name => sub {
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my $name = shift;
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$name =~ s/\s//g;
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$test->{name} = $name;
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return undef;
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},
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keyswitch => sub {
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my $content = shift;
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if ( $content =~ /^(.*)\s+(\d+)\s+(\d+)$/ ) {
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my $switch = $1;
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my $row = $2;
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my $col = $3;
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if ( exists $named_switches->{$switch} ) {
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die "Attempted to redefine '$switch' on line $line_num";
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}
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else {
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$named_switches->{$switch} = [ $row, $col ];
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}
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return undef;
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}
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},
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press => sub {
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my $content = shift;
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unless ( defined $named_switches->{$content} ) {
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die "Attempt to press undefined switch $content on line $line_num";
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}
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return { switch => $content };
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},
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release => sub {
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my $content = shift;
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unless ( defined $named_switches->{$content} ) {
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die
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"Attempt to press undefined switch $content on line $line_num";
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}
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return { switch => $content };
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},
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expect => sub {
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my $content = shift;
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if ( $content =~ /^keyboard-report\s+(.*)$/ ) {
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my $report_data = $1;
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my @keys = split( /,?\s+/, $report_data );
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if ( $#keys == 0 && $keys[0] =~ /^empty$/i ) {
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@keys = ();
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}
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return {
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report_type => 'keyboard',
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keys => [@keys]
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};
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}
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else {
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die "Don't know how parse $content at line $line_num";
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}
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},
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run => sub {
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my $content = shift;
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if ( $content =~ /^(\d+)\s+(\w+)$/ ) {
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my $count = $1;
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my $unit = $2;
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if ( $unit =~ /cycle/ ) {
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return { cycles => $count };
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}
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elsif ( $unit =~ /milli|ms/ ) {
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return { millis => $count };
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}
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else { die "Line $line_num: failed to parse a 'run' clause: $content"; }
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}
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else { die "Line $line_num: failed to parse a 'run' clause: $content"; }
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},
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};
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my $data;
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if ( $type && exists $dispatcher->{$type} ) {
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$data = $dispatcher->{$type}->($content);
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# an empty return means "don't put it in the script
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if (!$data) {
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next;
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}
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}
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push @content,
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{
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action => $type,
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content => $content,
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comment => $comment,
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data => $data,
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line_num => $line_num
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};
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}
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close ($text_fh);
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@script_lines = @content;
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}
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sub generate_test_file {
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my $preface = <<EOF;
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#include "testing/setup-googletest.h"
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#include "Kaleidoscope.h"
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !! WARNING! This test file was automatically generated. !!
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// !! It -will- be overwritten on on subsequent test runs. !!
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// !! Do not edit it. You will be sad, when you lose all !!
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// !! your changes. !!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// Source file: @{[File::Spec->rel2abs( $text_filename ) ]}
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SETUP_GOOGLETEST();
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namespace kaleidoscope {
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namespace testing {
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namespace {
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class KeyboardReports : public VirtualDeviceTest {};
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EOF
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for my $line (split/\n/,$preface) {
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cxx($line);
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}
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cxx( "TEST_F(" . $test->{type} . "," . $test->{name} . ") {" );
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indent();
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generate_key_addrs();
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generate_script( );
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outdent();
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cxx("} // TEST_F");
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my $postscript = <<EOF;
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} // namespace
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} // namespace testing
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} // namespace kaleidoscope
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EOF
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for my $line (split/\n/,$postscript) {
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cxx($line);
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}
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if ( $depth != 0 ) {
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die "Unbalanced indentation";
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}
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}
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sub generate_key_addrs {
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cxx_section('Key Addresses');
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for my $key ( keys %$named_switches ) {
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cxx( "constexpr KeyAddr key_addr_$key {"
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. $named_switches->{$key}->[0] . ", "
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. $named_switches->{$key}->[1]
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. "};" );
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}
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}
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sub generate_script {
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cxx_section("Test script");
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$reports_expected = 0;
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for my $entry (@script_lines) {
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if ($entry->{comment} && (! $entry->{action} ) ) {
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cxx_comment($entry->{comment});
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} elsif (my $action = $entry->{action} ) {
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if ( $action eq 'press' ) { generate_press( $entry ) }
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elsif ( $action eq 'release' ) { generate_release( $entry ); }
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elsif ( $action eq 'run' ) { generate_run( $entry ) }
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elsif ( $action eq 'expect' ) { generate_expect_report( $entry ); }
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else {
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die "$action unknown on line $entry->{line_num}";
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}
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}
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}
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if ($reports_expected) {
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generate_check_expected_reports();
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}
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}
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sub generate_run {
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my $action = shift;
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if ( $action->{'comment'} ) {
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cxx_comment( $action->{'comment'} );
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}
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if ( $action->{data}->{'cycles'} ) {
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cxx( 'sim_.RunCycles(' . $action->{data}->{'cycles'} . ');' );
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}
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elsif ( $action->{data}->{'millis'} ) {
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cxx( 'sim_.RunForMillis(' . $action->{data}->{'millis'} . ');' );
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}
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}
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sub generate_press {
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my $e = shift;
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# TODO handle multuple presses
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cxx( "PressKey(key_addr_" . $e->{data}->{switch} . ");" , $e->{comment});
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}
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sub generate_release {
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my $e = shift;
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# TODO handle multiple releases
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cxx( "ReleaseKey(key_addr_" . $e->{data}->{switch} . ");" , $e->{comment});
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}
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sub generate_expect_report {
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my $report = shift;
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$reports_expected++;
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my $codes = join(
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", ",
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(
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ref( $report->{data}->{keys} )
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? @{ $report->{data}->{keys} }
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: ( $report->{data}->{keys} )
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)
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);
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cxx( "ExpectReport(Keycodes{$codes}, \"" . $report->{comment} . "\");" );
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cxx("");
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}
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sub generate_check_expected_reports {
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cxx("");
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cxx("");
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cxx("CHECK_EXPECTED_REPORTS();");
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cxx("");
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}
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sub indent {
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$depth += 2;
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}
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sub outdent {
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$depth -= 2;
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if ( $depth < 0 ) {
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die "Tried to outdent beyond 0";
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}
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}
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sub cxx_section {
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my $line = shift;
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cxx('');
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cxx('');
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cxx_comment($line);
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cxx_comment( "=" x length($line) );
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cxx('');
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cxx('');
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}
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sub cxx_comment {
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my $line = shift;
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cxx( "// " . $line );
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}
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sub cxx {
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my $line = shift;
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my $comment = shift || '';
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$cxx_output .= " " x $depth;
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$cxx_output .= $line;
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$cxx_output .= $comment if ($comment);
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$cxx_output .= "\n";
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if ($verbose) {
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debug("$line");
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}
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}
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sub debug {
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my $msg = shift;
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print STDERR ( " " x $depth ) . $msg . "\n";
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}
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// -*- mode: c++ -*-
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// Copyright 2016 Keyboardio, inc. <jesse@keyboard.io>
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// See "LICENSE" for license details
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#ifndef BUILD_INFORMATION
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#define BUILD_INFORMATION "locally built"
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#endif
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/**
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* These #include directives pull in the Kaleidoscope firmware core,
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* as well as the Kaleidoscope plugins we use in the Model 01's firmware
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*/
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// The Kaleidoscope core
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#include "Kaleidoscope.h"
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// Support for storing the keymap in EEPROM
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#include "Kaleidoscope-EEPROM-Settings.h"
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#include "Kaleidoscope-EEPROM-Keymap.h"
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// Support for communicating with the host via a simple Serial protocol
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#include "Kaleidoscope-FocusSerial.h"
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// Support for keys that move the mouse
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#include "Kaleidoscope-MouseKeys.h"
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// Support for macros
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#include "Kaleidoscope-Macros.h"
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// Support for controlling the keyboard's LEDs
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#include "Kaleidoscope-LEDControl.h"
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// Support for "Numpad" mode, which is mostly just the Numpad specific LED mode
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#include "Kaleidoscope-NumPad.h"
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// Support for the "Boot greeting" effect, which pulses the 'LED' button for 10s
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// when the keyboard is connected to a computer (or that computer is powered on)
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#include "Kaleidoscope-LEDEffect-BootGreeting.h"
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// Support for LED modes that set all LEDs to a single color
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#include "Kaleidoscope-LEDEffect-SolidColor.h"
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// Support for an LED mode that makes all the LEDs 'breathe'
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#include "Kaleidoscope-LEDEffect-Breathe.h"
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// Support for an LED mode that makes a red pixel chase a blue pixel across the keyboard
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#include "Kaleidoscope-LEDEffect-Chase.h"
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// Support for LED modes that pulse the keyboard's LED in a rainbow pattern
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#include "Kaleidoscope-LEDEffect-Rainbow.h"
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// Support for an LED mode that lights up the keys as you press them
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#include "Kaleidoscope-LED-Stalker.h"
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// Support for an LED mode that prints the keys you press in letters 4px high
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#include "Kaleidoscope-LED-AlphaSquare.h"
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// Support for an LED mode that lets one configure per-layer color maps
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#include "Kaleidoscope-Colormap.h"
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// Support for Keyboardio's internal keyboard testing mode
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#include "Kaleidoscope-HardwareTestMode.h"
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// Support for host power management (suspend & wakeup)
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#include "Kaleidoscope-HostPowerManagement.h"
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// Support for magic combos (key chords that trigger an action)
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#include "Kaleidoscope-MagicCombo.h"
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// Support for USB quirks, like changing the key state report protocol
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#include "Kaleidoscope-USB-Quirks.h"
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/** This 'enum' is a list of all the macros used by the Model 01's firmware
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* The names aren't particularly important. What is important is that each
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* is unique.
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*
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* These are the names of your macros. They'll be used in two places.
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* The first is in your keymap definitions. There, you'll use the syntax
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* `M(MACRO_NAME)` to mark a specific keymap position as triggering `MACRO_NAME`
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*
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* The second usage is in the 'switch' statement in the `macroAction` function.
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* That switch statement actually runs the code associated with a macro when
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* a macro key is pressed.
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*/
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enum { MACRO_VERSION_INFO,
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MACRO_ANY
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};
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/** The Model 01's key layouts are defined as 'keymaps'. By default, there are three
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* keymaps: The standard QWERTY keymap, the "Function layer" keymap and the "Numpad"
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* keymap.
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*
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* Each keymap is defined as a list using the 'KEYMAP_STACKED' macro, built
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* of first the left hand's layout, followed by the right hand's layout.
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*
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* Keymaps typically consist mostly of `Key_` definitions. There are many, many keys
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* defined as part of the USB HID Keyboard specification. You can find the names
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* (if not yet the explanations) for all the standard `Key_` defintions offered by
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* Kaleidoscope in these files:
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keyboard.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_consumerctl.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_sysctl.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keymaps.h
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*
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* Additional things that should be documented here include
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* using ___ to let keypresses fall through to the previously active layer
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* using XXX to mark a keyswitch as 'blocked' on this layer
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* using ShiftToLayer() and LockLayer() keys to change the active keymap.
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* keeping NUM and FN consistent and accessible on all layers
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*
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* The PROG key is special, since it is how you indicate to the board that you
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* want to flash the firmware. However, it can be remapped to a regular key.
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* When the keyboard boots, it first looks to see whether the PROG key is held
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* down; if it is, it simply awaits further flashing instructions. If it is
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* not, it continues loading the rest of the firmware and the keyboard
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* functions normally, with whatever binding you have set to PROG. More detail
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* here: https://community.keyboard.io/t/how-the-prog-key-gets-you-into-the-bootloader/506/8
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*
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* The "keymaps" data structure is a list of the keymaps compiled into the firmware.
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* The order of keymaps in the list is important, as the ShiftToLayer(#) and LockLayer(#)
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* macros switch to key layers based on this list.
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*
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*
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* A key defined as 'ShiftToLayer(FUNCTION)' will switch to FUNCTION while held.
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* Similarly, a key defined as 'LockLayer(NUMPAD)' will switch to NUMPAD when tapped.
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*/
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/**
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* Layers are "0-indexed" -- That is the first one is layer 0. The second one is layer 1.
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* The third one is layer 2.
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* This 'enum' lets us use names like QWERTY, FUNCTION, and NUMPAD in place of
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* the numbers 0, 1 and 2.
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*
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*/
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enum { PRIMARY, NUMPAD, FUNCTION }; // layers
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||||
|
||||
/**
|
||||
* To change your keyboard's layout from QWERTY to DVORAK or COLEMAK, comment out the line
|
||||
*
|
||||
* #define PRIMARY_KEYMAP_QWERTY
|
||||
*
|
||||
* by changing it to
|
||||
*
|
||||
* // #define PRIMARY_KEYMAP_QWERTY
|
||||
*
|
||||
* Then uncomment the line corresponding to the layout you want to use.
|
||||
*
|
||||
*/
|
||||
|
||||
#define PRIMARY_KEYMAP_QWERTY
|
||||
// #define PRIMARY_KEYMAP_COLEMAK
|
||||
// #define PRIMARY_KEYMAP_DVORAK
|
||||
// #define PRIMARY_KEYMAP_CUSTOM
|
||||
|
||||
|
||||
|
||||
/* This comment temporarily turns off astyle's indent enforcement
|
||||
* so we can make the keymaps actually resemble the physical key layout better
|
||||
*/
|
||||
// *INDENT-OFF*
|
||||
|
||||
KEYMAPS(
|
||||
|
||||
#if defined (PRIMARY_KEYMAP_QWERTY)
|
||||
[PRIMARY] = KEYMAP_STACKED
|
||||
(___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
|
||||
Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
|
||||
Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
|
||||
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
|
||||
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
|
||||
ShiftToLayer(FUNCTION),
|
||||
|
||||
M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
|
||||
Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
|
||||
Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
|
||||
Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
|
||||
Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
|
||||
ShiftToLayer(FUNCTION)),
|
||||
|
||||
#elif defined (PRIMARY_KEYMAP_DVORAK)
|
||||
|
||||
[PRIMARY] = KEYMAP_STACKED
|
||||
(___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
|
||||
Key_Backtick, Key_Quote, Key_Comma, Key_Period, Key_P, Key_Y, Key_Tab,
|
||||
Key_PageUp, Key_A, Key_O, Key_E, Key_U, Key_I,
|
||||
Key_PageDown, Key_Semicolon, Key_Q, Key_J, Key_K, Key_X, Key_Escape,
|
||||
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
|
||||
ShiftToLayer(FUNCTION),
|
||||
|
||||
M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
|
||||
Key_Enter, Key_F, Key_G, Key_C, Key_R, Key_L, Key_Slash,
|
||||
Key_D, Key_H, Key_T, Key_N, Key_S, Key_Minus,
|
||||
Key_RightAlt, Key_B, Key_M, Key_W, Key_V, Key_Z, Key_Equals,
|
||||
Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
|
||||
ShiftToLayer(FUNCTION)),
|
||||
|
||||
#elif defined (PRIMARY_KEYMAP_COLEMAK)
|
||||
|
||||
[PRIMARY] = KEYMAP_STACKED
|
||||
(___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
|
||||
Key_Backtick, Key_Q, Key_W, Key_F, Key_P, Key_G, Key_Tab,
|
||||
Key_PageUp, Key_A, Key_R, Key_S, Key_T, Key_D,
|
||||
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
|
||||
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
|
||||
ShiftToLayer(FUNCTION),
|
||||
|
||||
M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
|
||||
Key_Enter, Key_J, Key_L, Key_U, Key_Y, Key_Semicolon, Key_Equals,
|
||||
Key_H, Key_N, Key_E, Key_I, Key_O, Key_Quote,
|
||||
Key_RightAlt, Key_K, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
|
||||
Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
|
||||
ShiftToLayer(FUNCTION)),
|
||||
|
||||
#elif defined (PRIMARY_KEYMAP_CUSTOM)
|
||||
// Edit this keymap to make a custom layout
|
||||
[PRIMARY] = KEYMAP_STACKED
|
||||
(___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
|
||||
Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
|
||||
Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
|
||||
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
|
||||
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
|
||||
ShiftToLayer(FUNCTION),
|
||||
|
||||
M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
|
||||
Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
|
||||
Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
|
||||
Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
|
||||
Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
|
||||
ShiftToLayer(FUNCTION)),
|
||||
|
||||
#else
|
||||
|
||||
#error "No default keymap defined. You should make sure that you have a line like '#define PRIMARY_KEYMAP_QWERTY' in your sketch"
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
[NUMPAD] = KEYMAP_STACKED
|
||||
(___, ___, ___, ___, ___, ___, ___,
|
||||
___, ___, ___, ___, ___, ___, ___,
|
||||
___, ___, ___, ___, ___, ___,
|
||||
___, ___, ___, ___, ___, ___, ___,
|
||||
___, ___, ___, ___,
|
||||
___,
|
||||
|
||||
M(MACRO_VERSION_INFO), ___, Key_7, Key_8, Key_9, Key_KeypadSubtract, ___,
|
||||
___, ___, Key_4, Key_5, Key_6, Key_KeypadAdd, ___,
|
||||
___, Key_1, Key_2, Key_3, Key_Equals, ___,
|
||||
___, ___, Key_0, Key_Period, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter,
|
||||
___, ___, ___, ___,
|
||||
___),
|
||||
|
||||
[FUNCTION] = KEYMAP_STACKED
|
||||
(___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_CapsLock,
|
||||
Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE,
|
||||
Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW,
|
||||
Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE,
|
||||
___, Key_Delete, ___, ___,
|
||||
___,
|
||||
|
||||
Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
|
||||
Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12,
|
||||
Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___,
|
||||
Key_PcApplication, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
|
||||
___, ___, Key_Enter, ___,
|
||||
___)
|
||||
) // KEYMAPS(
|
||||
|
||||
/* Re-enable astyle's indent enforcement */
|
||||
// *INDENT-ON*
|
||||
|
||||
/** versionInfoMacro handles the 'firmware version info' macro
|
||||
* When a key bound to the macro is pressed, this macro
|
||||
* prints out the firmware build information as virtual keystrokes
|
||||
*/
|
||||
|
||||
static void versionInfoMacro(uint8_t keyState) {
|
||||
if (keyToggledOn(keyState)) {
|
||||
Macros.type(PSTR("Keyboardio Model 01 - Kaleidoscope "));
|
||||
Macros.type(PSTR(BUILD_INFORMATION));
|
||||
}
|
||||
}
|
||||
|
||||
/** anyKeyMacro is used to provide the functionality of the 'Any' key.
|
||||
*
|
||||
* When the 'any key' macro is toggled on, a random alphanumeric key is
|
||||
* selected. While the key is held, the function generates a synthetic
|
||||
* keypress event repeating that randomly selected key.
|
||||
*
|
||||
*/
|
||||
|
||||
static void anyKeyMacro(uint8_t keyState) {
|
||||
static Key lastKey;
|
||||
bool toggledOn = false;
|
||||
if (keyToggledOn(keyState)) {
|
||||
lastKey.setKeyCode(Key_A.getKeyCode() + (uint8_t)(millis() % 36));
|
||||
toggledOn = true;
|
||||
}
|
||||
|
||||
if (keyIsPressed(keyState))
|
||||
Kaleidoscope.hid().keyboard().pressKey(lastKey, toggledOn);
|
||||
}
|
||||
|
||||
|
||||
/** macroAction dispatches keymap events that are tied to a macro
|
||||
to that macro. It takes two uint8_t parameters.
|
||||
|
||||
The first is the macro being called (the entry in the 'enum' earlier in this file).
|
||||
The second is the state of the keyswitch. You can use the keyswitch state to figure out
|
||||
if the key has just been toggled on, is currently pressed or if it's just been released.
|
||||
|
||||
The 'switch' statement should have a 'case' for each entry of the macro enum.
|
||||
Each 'case' statement should call out to a function to handle the macro in question.
|
||||
|
||||
*/
|
||||
|
||||
const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) {
|
||||
switch (macroIndex) {
|
||||
|
||||
case MACRO_VERSION_INFO:
|
||||
versionInfoMacro(keyState);
|
||||
break;
|
||||
|
||||
case MACRO_ANY:
|
||||
anyKeyMacro(keyState);
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// These 'solid' color effect definitions define a rainbow of
|
||||
// LED color modes calibrated to draw 500mA or less on the
|
||||
// Keyboardio Model 01.
|
||||
|
||||
static constexpr uint8_t solid_red_level = 160;
|
||||
static kaleidoscope::plugin::LEDSolidColor solidRed(solid_red_level, 0, 0);
|
||||
static kaleidoscope::plugin::LEDSolidColor solidOrange(140, 70, 0);
|
||||
static kaleidoscope::plugin::LEDSolidColor solidYellow(130, 100, 0);
|
||||
static kaleidoscope::plugin::LEDSolidColor solidGreen(0, 160, 0);
|
||||
static kaleidoscope::plugin::LEDSolidColor solidBlue(0, 70, 130);
|
||||
static kaleidoscope::plugin::LEDSolidColor solidIndigo(0, 0, 170);
|
||||
static kaleidoscope::plugin::LEDSolidColor solidViolet(130, 0, 120);
|
||||
|
||||
/** toggleLedsOnSuspendResume toggles the LEDs off when the host goes to sleep,
|
||||
* and turns them back on when it wakes up.
|
||||
*/
|
||||
void toggleLedsOnSuspendResume(kaleidoscope::plugin::HostPowerManagement::Event event) {
|
||||
switch (event) {
|
||||
case kaleidoscope::plugin::HostPowerManagement::Suspend:
|
||||
LEDControl.disable();
|
||||
break;
|
||||
case kaleidoscope::plugin::HostPowerManagement::Resume:
|
||||
LEDControl.enable();
|
||||
break;
|
||||
case kaleidoscope::plugin::HostPowerManagement::Sleep:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/** hostPowerManagementEventHandler dispatches power management events (suspend,
|
||||
* resume, and sleep) to other functions that perform action based on these
|
||||
* events.
|
||||
*/
|
||||
void hostPowerManagementEventHandler(kaleidoscope::plugin::HostPowerManagement::Event event) {
|
||||
toggleLedsOnSuspendResume(event);
|
||||
}
|
||||
|
||||
/** A tiny wrapper, to be used by MagicCombo.
|
||||
* This simply toggles the keyboard protocol via USBQuirks, and wraps it within
|
||||
* a function with an unused argument, to match what MagicCombo expects.
|
||||
*/
|
||||
static void toggleKeyboardProtocol(uint8_t combo_index) {
|
||||
USBQuirks.toggleKeyboardProtocol();
|
||||
}
|
||||
|
||||
/** Magic combo list, a list of key combo and action pairs the firmware should
|
||||
* recognise.
|
||||
*/
|
||||
USE_MAGIC_COMBOS({.action = toggleKeyboardProtocol,
|
||||
// Left Fn + Esc + Shift
|
||||
.keys = { R3C6, R2C6, R3C7 }
|
||||
});
|
||||
|
||||
// First, tell Kaleidoscope which plugins you want to use.
|
||||
// The order can be important. For example, LED effects are
|
||||
// added in the order they're listed here.
|
||||
KALEIDOSCOPE_INIT_PLUGINS(
|
||||
// The EEPROMSettings & EEPROMKeymap plugins make it possible to have an
|
||||
// editable keymap in EEPROM.
|
||||
EEPROMSettings,
|
||||
EEPROMKeymap,
|
||||
|
||||
// Focus allows bi-directional communication with the host, and is the
|
||||
// interface through which the keymap in EEPROM can be edited.
|
||||
Focus,
|
||||
|
||||
// FocusSettingsCommand adds a few Focus commands, intended to aid in
|
||||
// changing some settings of the keyboard, such as the default layer (via the
|
||||
// `settings.defaultLayer` command)
|
||||
FocusSettingsCommand,
|
||||
|
||||
// FocusEEPROMCommand adds a set of Focus commands, which are very helpful in
|
||||
// both debugging, and in backing up one's EEPROM contents.
|
||||
FocusEEPROMCommand,
|
||||
|
||||
// The boot greeting effect pulses the LED button for 10 seconds after the
|
||||
// keyboard is first connected
|
||||
BootGreetingEffect,
|
||||
|
||||
// The hardware test mode, which can be invoked by tapping Prog, LED and the
|
||||
// left Fn button at the same time.
|
||||
HardwareTestMode,
|
||||
|
||||
// LEDControl provides support for other LED modes
|
||||
LEDControl,
|
||||
|
||||
// We start with the LED effect that turns off all the LEDs.
|
||||
LEDOff,
|
||||
|
||||
// The rainbow effect changes the color of all of the keyboard's keys at the same time
|
||||
// running through all the colors of the rainbow.
|
||||
LEDRainbowEffect,
|
||||
|
||||
// The rainbow wave effect lights up your keyboard with all the colors of a rainbow
|
||||
// and slowly moves the rainbow across your keyboard
|
||||
LEDRainbowWaveEffect,
|
||||
|
||||
// The chase effect follows the adventure of a blue pixel which chases a red pixel across
|
||||
// your keyboard. Spoiler: the blue pixel never catches the red pixel
|
||||
LEDChaseEffect,
|
||||
|
||||
// These static effects turn your keyboard's LEDs a variety of colors
|
||||
solidRed, solidOrange, solidYellow, solidGreen, solidBlue, solidIndigo, solidViolet,
|
||||
|
||||
// The breathe effect slowly pulses all of the LEDs on your keyboard
|
||||
LEDBreatheEffect,
|
||||
|
||||
// The AlphaSquare effect prints each character you type, using your
|
||||
// keyboard's LEDs as a display
|
||||
AlphaSquareEffect,
|
||||
|
||||
// The stalker effect lights up the keys you've pressed recently
|
||||
StalkerEffect,
|
||||
|
||||
// The Colormap effect makes it possible to set up per-layer colormaps
|
||||
ColormapEffect,
|
||||
|
||||
// The numpad plugin is responsible for lighting up the 'numpad' mode
|
||||
// with a custom LED effect
|
||||
NumPad,
|
||||
|
||||
// The macros plugin adds support for macros
|
||||
Macros,
|
||||
|
||||
// The MouseKeys plugin lets you add keys to your keymap which move the mouse.
|
||||
MouseKeys,
|
||||
|
||||
// The HostPowerManagement plugin allows us to turn LEDs off when then host
|
||||
// goes to sleep, and resume them when it wakes up.
|
||||
HostPowerManagement,
|
||||
|
||||
// The MagicCombo plugin lets you use key combinations to trigger custom
|
||||
// actions - a bit like Macros, but triggered by pressing multiple keys at the
|
||||
// same time.
|
||||
MagicCombo,
|
||||
|
||||
// The USBQuirks plugin lets you do some things with USB that we aren't
|
||||
// comfortable - or able - to do automatically, but can be useful
|
||||
// nevertheless. Such as toggling the key report protocol between Boot (used
|
||||
// by BIOSes) and Report (NKRO).
|
||||
USBQuirks
|
||||
);
|
||||
|
||||
/** The 'setup' function is one of the two standard Arduino sketch functions.
|
||||
* It's called when your keyboard first powers up. This is where you set up
|
||||
* Kaleidoscope and any plugins.
|
||||
*/
|
||||
void setup() {
|
||||
// First, call Kaleidoscope's internal setup function
|
||||
Kaleidoscope.setup();
|
||||
|
||||
// While we hope to improve this in the future, the NumPad plugin
|
||||
// needs to be explicitly told which keymap layer is your numpad layer
|
||||
NumPad.numPadLayer = NUMPAD;
|
||||
|
||||
// We configure the AlphaSquare effect to use RED letters
|
||||
AlphaSquare.color = CRGB(255, 0, 0);
|
||||
|
||||
// We set the brightness of the rainbow effects to 150 (on a scale of 0-255)
|
||||
// This draws more than 500mA, but looks much nicer than a dimmer effect
|
||||
LEDRainbowEffect.brightness(150);
|
||||
LEDRainbowWaveEffect.brightness(150);
|
||||
|
||||
// The LED Stalker mode has a few effects. The one we like is called
|
||||
// 'BlazingTrail'. For details on other options, see
|
||||
// https://github.com/keyboardio/Kaleidoscope/blob/master/doc/plugin/LED-Stalker.md
|
||||
StalkerEffect.variant = STALKER(BlazingTrail);
|
||||
|
||||
// We want to make sure that the firmware starts with LED effects off
|
||||
// This avoids over-taxing devices that don't have a lot of power to share
|
||||
// with USB devices
|
||||
LEDOff.activate();
|
||||
|
||||
// To make the keymap editable without flashing new firmware, we store
|
||||
// additional layers in EEPROM. For now, we reserve space for five layers. If
|
||||
// one wants to use these layers, just set the default layer to one in EEPROM,
|
||||
// by using the `settings.defaultLayer` Focus command, or by using the
|
||||
// `keymap.onlyCustom` command to use EEPROM layers only.
|
||||
EEPROMKeymap.setup(5);
|
||||
|
||||
// We need to tell the Colormap plugin how many layers we want to have custom
|
||||
// maps for. To make things simple, we set it to five layers, which is how
|
||||
// many editable layers we have (see above).
|
||||
ColormapEffect.max_layers(5);
|
||||
}
|
||||
|
||||
/** loop is the second of the standard Arduino sketch functions.
|
||||
* As you might expect, it runs in a loop, never exiting.
|
||||
*
|
||||
* For Kaleidoscope-based keyboard firmware, you usually just want to
|
||||
* call Kaleidoscope.loop(); and not do anything custom here.
|
||||
*/
|
||||
|
||||
void loop() {
|
||||
Kaleidoscope.loop();
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
VERSION 1
|
||||
TYPE KeyboardReports
|
||||
NAME Keys Active When pressed
|
||||
|
||||
# Comment lines end up as comments in the generated source
|
||||
KEYSWITCH switchA 2 1
|
||||
KEYSWITCH switchS 2 2
|
||||
|
||||
PRESS switchA
|
||||
RUN 1 cycles
|
||||
EXPECT keyboard-report Key_A # Key A should be pressed
|
||||
|
||||
RELEASE switchA
|
||||
RUN 1 cycle
|
||||
EXPECT keyboard-report empty # No keys should be pressed
|
||||
|
||||
|
||||
PRESS switchA
|
||||
PRESS switchS
|
||||
RUN 1 ms
|
||||
EXPECT keyboard-report Key_A # TODO modflag rollover prevention inapropriately sends two reports here. It's not harmful, but is annoying
|
||||
EXPECT keyboard-report Key_A, Key_S # A and S should be pressed
|
||||
|
||||
RELEASE switchA
|
||||
RELEASE switchS
|
||||
RUN 1 cycle
|
||||
EXPECT keyboard-report empty # No keys should be pressed
|
||||
|
Loading…
Reference in new issue