Fix out-of-bounds memory accesses resulting from handleKeyswitchEvent()

pull/189/head
Craig Disselkoen 7 years ago
parent 5facda8a65
commit 44ebeed109

@ -44,29 +44,47 @@ static bool handleKeyswitchEventDefault(Key mappedKey, byte row, byte col, uint8
} }
void handleKeyswitchEvent(Key mappedKey, byte row, byte col, uint8_t keyState) { void handleKeyswitchEvent(Key mappedKey, byte row, byte col, uint8_t keyState) {
/* If a key had an on or off event, we update the live composite keymap. See /* These first steps are only done for keypresses that have a real (row,col).
* layers.h for an explanation about the different caches we have. */ * In particular, doing them for keypresses with out-of-bounds (row,col)
if (keyToggledOn(keyState) || keyToggledOff(keyState)) * would cause out-of-bounds array accesses in Layer.lookup(),
Layer.updateLiveCompositeKeymap(row, col); * Layer.updateLiveCompositeKeymap(), etc.
* Perhaps this check should instead be for INJECTED - I'm not clear on
/* If the key we are dealing with is masked, ignore it until it is released. * whether keypresses with out-of-bounds (row,col) are the same as
* When releasing it, clear the mask, so future key events can be handled * keypresses with INJECTED set, or are a superset or a subset of
* appropriately. * INJECTED keypresses. In any case, the (row,col) test is *safe* in that
* * it avoids out-of-bounds accesses, at least in core. (Can't promise
* See layers.cpp for an example that masks keys, and the reason why it does * anything about event handlers - they may still receive out-of-bounds
* so. * (row,col), and handling that properly is on them.)
*/ */
if (KeyboardHardware.isKeyMasked(row, col)) { if (row < ROWS && col < COLS) {
if (keyToggledOff(keyState)) {
KeyboardHardware.unMaskKey(row, col); /* If a key had an on or off event, we update the live composite keymap. See
} else { * layers.h for an explanation about the different caches we have. */
return; if (keyToggledOn(keyState) || keyToggledOff(keyState))
Layer.updateLiveCompositeKeymap(row, col);
/* If the key we are dealing with is masked, ignore it until it is released.
* When releasing it, clear the mask, so future key events can be handled
* appropriately.
*
* See layers.cpp for an example that masks keys, and the reason why it does
* so.
*/
if (KeyboardHardware.isKeyMasked(row, col)) {
if (keyToggledOff(keyState)) {
KeyboardHardware.unMaskKey(row, col);
} else {
return;
}
} }
}
if (!(keyState & INJECTED)) { if (!(keyState & INJECTED)) {
mappedKey = Layer.lookup(row, col); mappedKey = Layer.lookup(row, col);
} }
} // row < ROWS && col < COLS
// Keypresses with out-of-bounds (row,col) start here in the processing chain
for (byte i = 0; Kaleidoscope.eventHandlers[i] != NULL && i < HOOK_MAX; i++) { for (byte i = 0; Kaleidoscope.eventHandlers[i] != NULL && i < HOOK_MAX; i++) {
Kaleidoscope_::eventHandlerHook handler = Kaleidoscope.eventHandlers[i]; Kaleidoscope_::eventHandlerHook handler = Kaleidoscope.eventHandlers[i];

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