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@ -11,159 +11,77 @@
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## Concept
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## Concept
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This Kaleidoscope plugin will allow you to overload keys on your
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This Kaleidoscope plugin allows you to overload keys on your keyboard so that they produce
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keyboard so that they produce one keycode (i.e. symbol) when tapped,
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one keycode (i.e. symbol) when tapped, and a different keycode -- most likely a modifier
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and a different keycode -- most likely a modifier (e.g. `shift` or
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(e.g. `shift` or `alt`) -- when held.
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`alt`) when held. There are already two Kaleidoscop plugins that
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provide this same functionality
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([DualUse](https://github.com/keyboardio/Kaleidoscope-DualUse) and
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## Setup
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[SpaceCadet](https://github.com/keyboardio/Kaleidoscope-SpaceCadet)),
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but those plugins were designed primarily to allow you to overload
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- Clone the module -- In your sketch directory (e.g. `Model01-Firmware/`:
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keys whose primary function is as a modifier, and use them to produce
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```
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printable keycodes when tapped. The `Qukey` design is different; it's
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git submodule add Kaleidoscope-Qukeys https://github.com/gedankenlab/Kaleidoscope-Qukeys.git
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meant to overload letter keys that are usually tapped and let you use
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```
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them as alternate modifier keys (though the design is flexible enough
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- Include the header file:
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that any keycode can be the secondary one -- I just haven't thought of
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```
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a realistic use for that yet).
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#include <Kaleidoscope-Qukeys.h>
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```
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## Design goals
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- Use the plugin in the `setup()` function:
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```
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* I want users to be able to type at fast pace on `Qukey`s, without
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Kaleidoscope.use(&Qukeys);
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accidentally triggering the secondary function, and preserving the
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```
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order of input keystrokes.
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- Define some `Qukeys`:
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```
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* I want users to be able to rapidly invoke the secondary function of
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QUKEYS(
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a `Qukey` without having to wait for a timeout.
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kaleidoscope::Qukey(0, 2, 1, Key_LeftGui), // A/cmd
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kaleidoscope::Qukey(0, 2, 2, Key_LeftAlt), // S/alt
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* I want `Qukey`s to be useful as modifiers with other input devices
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kaleidoscope::Qukey(0, 2, 3, Key_LeftControl), // D/ctrl
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(e.g. a mouse), without having to wait a long time for a
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kaleidoscope::Qukey(0, 2, 4, Key_LeftShift) // F/shift
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timeout. I'm guessing that 200ms is acceptable, but not anything
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)
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longer than that.
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```
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* I want physical *keys* on the keyboard to be defined independently
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`Qukeys` will work best if it's the first plugin in the `use()` list, because when typing
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of each other. I don't want the plugin to act on *keycodes*; simply
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overlap occurs, it will (temporarily) mask keys and block them from being processed by
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translating one keycode to another.
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other plugins. If those other plugins handle the keypress events first, it may not work as
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expected. It doesn't _need_ to be first, but if it's `use()`'d after another plugin that
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## Schrödinger's Key
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handles typing events, especially one that sends extra keyboard HID reports, it is more
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likely to generate errors and out-of-order events.
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The idea is that a `Qukey` will work just like a particle in a
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superposition of quantum states until some event causes the "waveform"
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to "collapse" into just one of the two states. (The name "qukey" is a
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## Configuration
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reference to "qubit", a term used in quantum computing.)
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- set timeout
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When a `Qukey` is pressed, its state will be indeterminate (like a
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superposition of quantum states); no keycode for that key will be
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- activate/deactivate `Qukeys`
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transmitted to the host until some other event (or sequence of events)
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causes the state to be decided. Once the state is decided, the `Qukey`
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- see the
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will stay in that state until the key is released. The possible
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[example](https://github.com/gedankenlab/Kaleidoscope-Qukeys/blob/master/examples/Qukeys/Qukeys.ino)
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triggers for "collapsing" the state of a `Qukey` are:
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for a way to turn `Qukeys` on and off, using Kaleidoscope-Macros
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* Timeout
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## Design & Implementation
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* Release of the `qukey`
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When a `Qukey` is pressed, it doesn't immediately add a corresponding keycode to the HID
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* Press and subsequent release of another key
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report; it adds that key to a queue, and waits until one of three things happens:
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### Timeout
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1. a time limit is reached
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When a `qukey` times out, it falls into its secondary state (probably
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2. the `Qukey` is released
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a modifier).The timeout should be fairly short just a bit longer
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than the longest "reasonable" time of a tap, such that you very rarely
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3. a subsequently-pressed key is released
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(ideally never) hold a `qukey` long enough to trigger the secondary
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function when intending a tap, but short enough that you don't feel a
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Until one of those conditions is met, all subsequent keypresses are simply added to the
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need to wait a while to use it with a mouse.
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queue, and no new reports are sent to the host. Once a condition is met, the `Qukey` is
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flushed from the queue, and so are any subsequent keypresses (up to, but not including,
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### Release of `qukey`
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the next `Qukey` that is still pressed).
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If the `qukey` is released before it times out, and before any other
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Basically, if you hold the `Qukey`, then press and release some other key, you'll get the
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keys are pressed, it falls into its primary state. This is slightly
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alternate keycode (probably a modifier) for the `Qukey`, even if you don't wait for a
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different from the timeout case, because we then add the `qukey`'s
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timeout. If you're typing quickly, and there's some overlap between two keypresses, you
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primary keycode to the HID report when the key toggles off (rather
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won't get the alternate keycode, and the keys will be reported in the order that they were
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than when it toggles on, which is the behaviour of a normal key). It
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pressed -- as long as the keys are released in the same order they were pressed.
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will get cleared at the end of the cycle, but there's still no need to
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send any extra HID reports.
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The time limit is mainly there so that a `Qukey` can be used as a modifier (in its
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alternate state) with a second input device (e.g. a mouse). It can be quite short (200ms
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### Interactions with subsequent keys
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is probably short enough) -- as long as your "taps" while typing are shorter than the time
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limit, you won't get any unintended alternate keycodes.
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This is where things get tricky. Because fast typists might have
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multiple keys pressed simultaneously, we need to keep track of a
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sequence of subsequent keypresses, starting with the first `qukey` to
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toggle on. Basically, if any subsequent key is released before a
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`qukey` that was pressed before it, that `qukey` should fall into its
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secondary state (e.g. a modifier).
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In order to do this, we need to suppress the output of any subsequent
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keys, as well as the `qukey`. Basically, this means storing a list of
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keys that have been pressed, but which have not affected the report
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yet. This also means that when a key in that list toggles off, every
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`qukey` preceding it in the list has its state decided.
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When a subsequent key is released, we now need to send a series of HID
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reports to preserve the order that the keypresses were detected by the
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keyboard. To do that, we add the one keycode at a time to the report
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and send it, until we reach the next `qukey` in the list that has an
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indeterminate state.
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The really tricky part is that the key *releases* might come in any
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order, so if we have a sequence that goes like this, we could get into
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trouble:
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1. press `qk(A,shift)`
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2. press `B`
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3. press `C`
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4. press `qk(D,ctrl)`
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5. press `space`
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6. release `B`
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In this case, `B` is released after the second `qukey` was pressed,
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but I don't think it's actually a problem. Maybe.
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We might also send a series of reports when a `qukey` times out, of
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course, but this is much more straightforward.
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### Another way to address overlap
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An alternative method is to only allow the `qukey` to fall into its
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secondary (modifier) state if there is only one non-`qukey` press
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following. So, in the previous example, once step 3 was reached, the
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`qukey` would become `A`. I don't think this works as well, but it
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would err more on the side of defaulting to the primary key, which
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would mean fewer unintended modifiers while typing, and enforce
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(slightly) more deliberate usage to get the secondary keycode. This
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would make for another interesting possibility, though divergent from
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the idea that I started with the state could change while the key is
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pressed:
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1. press `qk(A,shift)`
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2. press `B`
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3. press `C` -> output: `abc`
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4. release `B` -> output: `shift` held?
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It wouldn't require any additional data structures, so the algorithm
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to use could be user-configurable.
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## Data structures
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I want to store a table, indexed by key id (layer, row & column). Each
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entry would be an object containing:
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* primary keycode (or `Key` object)
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* secondary keycode (or `Key` object)
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* time limit (set when key toggles on, based on timeout)
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* flags (bitfield maybe useful)
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I think I need the flags byte in order to signal which state the
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`qukey` has once its state has collapsed, but maybe I can get away
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with just using the time limit value. I could set that to zero (or
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maybe some other constant?) to signal that the `qukey` is in its
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primary state, and if the state collapses to secondary before the
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timeout, just reset the time limit to `millis()`. Or maybe I never
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need that, because it should only send the primary keycode as a "tap"
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in a single report.
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In addition, I need to store a list of keypresses, ideally in
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something like `std::queue`, though I think that's not available to
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Arduino (it looks like someone has written a `QueueArray` library,
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though). This would just be a FIFO buffer of key ids (row & column
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maybe layer, too, but that might even be undesirable, because we might
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try to expand `Qukey` to allow layer switching, too).
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