diff --git a/bin/kaleidoscope-builder b/bin/kaleidoscope-builder index fddfccd7..12629525 100755 --- a/bin/kaleidoscope-builder +++ b/bin/kaleidoscope-builder @@ -14,6 +14,7 @@ # this program. If not, see . set -e +set -x ###### ###### Build and output configuration @@ -397,6 +398,8 @@ compile () { -libraries "." \ -libraries "${ROOT}" \ -libraries "${BOARD_HARDWARE_PATH}/.." \ + -libraries "${BOARD_HARDWARE_PATH}/keyboardio/avr/libraries/Kaleidoscope/testing/googletest/googletest/include/gtest" \ + -libraries "${BOARD_HARDWARE_PATH}/keyboardio/avr/libraries/Kaleidoscope/testing/googletest/googletest/src" \ ${local_LIBS} \ ${EXTRA_BUILDER_ARGS} \ -build-cache "${CORE_CACHE_PATH}" \ @@ -575,6 +578,13 @@ run_simulator_tests() { ${MAKE:-make} } +run_simulator_googletest() { + (cd "${BOARD_HARDWARE_PATH}/keyboardio" && make prepare-virtual) + kaleidoscope_dir="$(dirname "$0")/.." + cd "${kaleidoscope_dir}/testing" + ${MAKE:-make} +} + docker_simulator_tests() { docker build -t kaleidoscope/simulator test docker run --rm -it \ diff --git a/testing/.kaleidoscope-builder.conf b/testing/.kaleidoscope-builder.conf new file mode 100644 index 00000000..d6c5ef1e --- /dev/null +++ b/testing/.kaleidoscope-builder.conf @@ -0,0 +1,4 @@ +# -*- mode: sh -*- + +DEFAULT_SKETCH=sketch +ARCH=virtual diff --git a/testing/Makefile b/testing/Makefile index 19086700..21ebce8a 100644 --- a/testing/Makefile +++ b/testing/Makefile @@ -1,24 +1,21 @@ -GTEST_DIR=googletest/googletest -BIN_DIR=bin -LIB_DIR=lib -OBJ_DIR=obj +TEST_DIRS = $(dir $(wildcard */tests.h)) -all: run-hello-test +all: ${TEST_DIRS} + @: -run-hello-test: $(BIN_DIR)/hello-test - $(BIN_DIR)/hello-test +Makefile: ${TEST_DIRS} + @: -$(BIN_DIR)/hello-test: hello-test.cpp $(LIB_DIR)/libgtest.so $(OBJ_DIR)/gtest_main.o - mkdir -p $(BIN_DIR) - g++ -o $(BIN_DIR)/hello-test -I$(GTEST_DIR)/include hello-test.cpp $(OBJ_DIR)/gtest_main.o $(LIB_DIR)/libgtest.so +%: FORCE + @if [ ! -f "$@/tests.h" ]; then \ + echo 'Unable to find test file "$@/tests.h"'; \ + else \ + echo "Running tests in $@"; \ + echo "env LOCAL_CFLAGS='-DTESTING_INCLUDE_FILE="$@/tests.h" "-I$(PWD)/$@"' VERBOSE=1 $(MAKE) -f delegate.mk"; \ + env LOCAL_CFLAGS='-DTESTING_INCLUDE_FILE="$@/tests.h" "-I$(PWD)/$@"' VERBOSE=1 $(MAKE) -f delegate.mk; \ + fi + +.PHONY: FORCE -$(OBJ_DIR)/gtest_main.o: $(GTEST_DIR)/src/gtest_main.cc $(wildcard $(GTEST_DIR)/include/gtest/*.h) - mkdir -p $(OBJ_DIR) - g++ -o $(OBJ_DIR)/gtest_main.o -c -pthread -I$(GTEST_DIR)/include $(GTEST_DIR)/src/gtest_main.cc -$(LIB_DIR)/libgtest.so: $(wildcard $(GTEST_DIR)/src/*.cc) $(wildcard $(GTEST_DIR)/include/gtest/*.h) - mkdir -p $(LIB_DIR) - g++ -o $(LIB_DIR)/libgtest.so -shared -fPIC -pthread -I$(GTEST_DIR) -I$(GTEST_DIR)/include $(GTEST_DIR)/src/gtest-all.cc -clean: - rm $(BIN_DIR)/* $(LIB_DIR)/* $(OBJ_DIR)/* diff --git a/testing/delegate.mk b/testing/delegate.mk new file mode 100644 index 00000000..c170e383 --- /dev/null +++ b/testing/delegate.mk @@ -0,0 +1,73 @@ +# This stub makefile for a Kaleidoscope plugin pulls in +# all targets from the Kaleidoscope-Plugin library + +UNAME_S := $(shell uname -s) + +ifeq ($(UNAME_S),Darwin) +SKETCHBOOK_DIR ?= $(HOME)/Documents/Arduino +PACKAGE_DIR ?= $(HOME)/Library/Arduino15 +else +SKETCHBOOK_DIR ?= $(HOME)/Arduino +PACKAGE_DIR ?= $(HOME)/.arduino15 +endif + + +ARDUINO_INSTALLED_ENV=$(shell ls -dt $(PACKAGE_DIR)/packages/keyboardio/hardware/avr 2>/dev/null |head -n 1) +MANUALLY_INSTALLED_ENV=$(shell ls -dt $(SKETCHBOOK_DIR)/hardware/keyboardio/avr 2>/dev/null |head -n 1) + + + +ifneq ("$(wildcard $(ARDUINO_INSTALLED_ENV)/boards.txt)","") + +ifneq ("$(wildcard $(MANUALLY_INSTALLED_ENV)/boards.txt)","") + +$(info ***************************************************************************) +$(info It appears that you have installed two copies of Kaleidoscope. One copy was) +$(info installed using Arduino's "Board Manager", while the other was installed by) +$(info hand, probably using "git".) +$(info ) +$(info This will likely cause some trouble as you try to build keyboard firmware) +$(info using Kaleidoscope. You may want to remove either: ) +$(info ) +$(info $(PACKAGE_DIR)/packages/keyboardio/ which was installed using Arduino) +$(info ) +$(info or) +$(info ) +$(info $(SKETCHBOOK_DIR)/hardware/keyboardio/ which was installed by hand.) +$(info ) +$(info ***************************************************************************) +$(info ) + +endif + +BOARD_HARDWARE_PATH = $(ARDUINO_INSTALLED_ENV) +KALEIDOSCOPE_PLUGIN_MAKEFILE_DIR ?= build-tools/makefiles/ +KALEIDOSCOPE_BUILDER_DIR ?= $(ARDUINO_INSTALLED_ENV)/libraries/Kaleidoscope/bin/ + + + +endif + + +BOARD_HARDWARE_PATH ?= $(SKETCHBOOK_DIR)/hardware +KALEIDOSCOPE_PLUGIN_MAKEFILE_DIR ?= keyboardio/build-tools/makefiles/ + +# If Kaleidoscope's Arduino libraries cannot be found, e.g. because +# they reside outside of SKETCHBOOK_DIR, we fall back to assuming that +# the hardware directory can be determined in relation to the position of +# this Makefile. +ifeq ("$(wildcard $(BOARD_HARDWARE_PATH)/keyboardio/build-tools/makefiles/rules.mk)","") + # Determine the path of this Makefile + MKFILE_DIR:=$(shell dirname $(realpath $(lastword $(MAKEFILE_LIST)))) + BOARD_HARDWARE_PATH = $(MKFILE_DIR)/../../../../../.. +endif + +ifeq ("$(wildcard $(BOARD_HARDWARE_PATH)/keyboardio/build-tools/makefiles/rules.mk)","") +$(info ***************************************************************************) +$(info Unable to autodetect a proper BOARD_HARDWARE_PATH. Please define it manually.) +$(info ***************************************************************************) +$(info ) +endif + +include $(BOARD_HARDWARE_PATH)/$(KALEIDOSCOPE_PLUGIN_MAKEFILE_DIR)/rules.mk + diff --git a/testing/hello-simulator/hello-simulator_test.cpp b/testing/hello-simulator/hello-simulator_test.cpp new file mode 100644 index 00000000..904a0a1a --- /dev/null +++ b/testing/hello-simulator/hello-simulator_test.cpp @@ -0,0 +1,73 @@ +/* -*- mode: c++ -*- + * Copyright (C) 2020 Eric Paniagua (epaniagua@google.com) + * + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, version 3. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see . + */ + +#ifdef KALEIDOSCOPE_VIRTUAL_BUILD + +#pragma once + +#include "gtest/gtest.h" + +#include "Kaleidoscope-Simulator.h" + +void executeTestFunction() { + setup(); /* setup Kaleidoscope */ + testing::InitGoogleTest(); + RUN_ALL_TESTS(); +} + +namespace kaleidoscope { +namespace simulator { +namespace { + +using namespace actions; +using namespace interface; +using namespace interface::actions; + +class SimulatorTest : public ::testing::Test { + protected: + void SetUp() { + sim_ = &Simulator::getInstance(); + } + + Simulator* sim_; +}; + +class KeyboardReports : public SimulatorTest {}; + +TEST_F(KeyboardReports, ActiveKeycodesAreAccurate) { + // Assert that the next cycle generates exactly one keyboard report. + // + sim_->cycleActionsQueue().queue(AssertCycleGeneratesNReports {1}); + + sim_->tapKey(2, 1); // A + sim_->cycleExpectReports(AssertKeycodesActive{Key_A}); + + sim_->cycleExpectReports(AssertReportEmpty{}); +} + +TEST(Test, ThatPasses) { + EXPECT_TRUE(true); +} + +TEST(Test, ThatFails) { + EXPECT_TRUE(false); +} + +} // namespace +} // namespace simulator +} // namespace kaleidoscope + +#endif // KALEIDOSCOPE_VIRTUAL_BUILD diff --git a/testing/hello-simulator/tests.h b/testing/hello-simulator/tests.h new file mode 100644 index 00000000..2eb68c33 --- /dev/null +++ b/testing/hello-simulator/tests.h @@ -0,0 +1 @@ +#include "./hello-simulator_test.cpp" diff --git a/testing/hello-test.cpp b/testing/hello-test.cpp deleted file mode 100644 index cf55d522..00000000 --- a/testing/hello-test.cpp +++ /dev/null @@ -1,13 +0,0 @@ -#include "gtest/gtest.h" - -namespace { - -TEST(Test, ThatPasses) { - EXPECT_TRUE(true); -} - -TEST(Test, ThatFails) { - EXPECT_TRUE(false); -} - -} // namespace diff --git a/testing/sketch.ino b/testing/sketch.ino new file mode 100644 index 00000000..2558f053 --- /dev/null +++ b/testing/sketch.ino @@ -0,0 +1,544 @@ +// -*- mode: c++ -*- +// Copyright 2016 Keyboardio, inc. +// See "LICENSE" for license details + +#ifndef BUILD_INFORMATION +#define BUILD_INFORMATION "locally built" +#endif + + +/** + * These #include directives pull in the Kaleidoscope firmware core, + * as well as the Kaleidoscope plugins we use in the Model 01's firmware + */ + + +// The Kaleidoscope core +#include "Kaleidoscope.h" + +// Support for storing the keymap in EEPROM +#include "Kaleidoscope-EEPROM-Settings.h" +#include "Kaleidoscope-EEPROM-Keymap.h" + +// Support for communicating with the host via a simple Serial protocol +#include "Kaleidoscope-FocusSerial.h" + +// Support for keys that move the mouse +#include "Kaleidoscope-MouseKeys.h" + +// Support for macros +#include "Kaleidoscope-Macros.h" + +// Support for controlling the keyboard's LEDs +#include "Kaleidoscope-LEDControl.h" + +// Support for "Numpad" mode, which is mostly just the Numpad specific LED mode +#include "Kaleidoscope-NumPad.h" + +// Support for the "Boot greeting" effect, which pulses the 'LED' button for 10s +// when the keyboard is connected to a computer (or that computer is powered on) +#include "Kaleidoscope-LEDEffect-BootGreeting.h" + +// Support for LED modes that set all LEDs to a single color +#include "Kaleidoscope-LEDEffect-SolidColor.h" + +// Support for an LED mode that makes all the LEDs 'breathe' +#include "Kaleidoscope-LEDEffect-Breathe.h" + +// Support for an LED mode that makes a red pixel chase a blue pixel across the keyboard +#include "Kaleidoscope-LEDEffect-Chase.h" + +// Support for LED modes that pulse the keyboard's LED in a rainbow pattern +#include "Kaleidoscope-LEDEffect-Rainbow.h" + +// Support for an LED mode that lights up the keys as you press them +#include "Kaleidoscope-LED-Stalker.h" + +// Support for an LED mode that prints the keys you press in letters 4px high +#include "Kaleidoscope-LED-AlphaSquare.h" + +// Support for an LED mode that lets one configure per-layer color maps +#include "Kaleidoscope-Colormap.h" + +// Support for Keyboardio's internal keyboard testing mode +#include "Kaleidoscope-HardwareTestMode.h" + +// Support for host power management (suspend & wakeup) +#include "Kaleidoscope-HostPowerManagement.h" + +// Support for magic combos (key chords that trigger an action) +#include "Kaleidoscope-MagicCombo.h" + +// Support for USB quirks, like changing the key state report protocol +#include "Kaleidoscope-USB-Quirks.h" + +/** This 'enum' is a list of all the macros used by the Model 01's firmware + * The names aren't particularly important. What is important is that each + * is unique. + * + * These are the names of your macros. They'll be used in two places. + * The first is in your keymap definitions. There, you'll use the syntax + * `M(MACRO_NAME)` to mark a specific keymap position as triggering `MACRO_NAME` + * + * The second usage is in the 'switch' statement in the `macroAction` function. + * That switch statement actually runs the code associated with a macro when + * a macro key is pressed. + */ + +enum { MACRO_VERSION_INFO, + MACRO_ANY + }; + + + +/** The Model 01's key layouts are defined as 'keymaps'. By default, there are three + * keymaps: The standard QWERTY keymap, the "Function layer" keymap and the "Numpad" + * keymap. + * + * Each keymap is defined as a list using the 'KEYMAP_STACKED' macro, built + * of first the left hand's layout, followed by the right hand's layout. + * + * Keymaps typically consist mostly of `Key_` definitions. There are many, many keys + * defined as part of the USB HID Keyboard specification. You can find the names + * (if not yet the explanations) for all the standard `Key_` defintions offered by + * Kaleidoscope in these files: + * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keyboard.h + * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_consumerctl.h + * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_sysctl.h + * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keymaps.h + * + * Additional things that should be documented here include + * using ___ to let keypresses fall through to the previously active layer + * using XXX to mark a keyswitch as 'blocked' on this layer + * using ShiftToLayer() and LockLayer() keys to change the active keymap. + * keeping NUM and FN consistent and accessible on all layers + * + * The PROG key is special, since it is how you indicate to the board that you + * want to flash the firmware. However, it can be remapped to a regular key. + * When the keyboard boots, it first looks to see whether the PROG key is held + * down; if it is, it simply awaits further flashing instructions. If it is + * not, it continues loading the rest of the firmware and the keyboard + * functions normally, with whatever binding you have set to PROG. More detail + * here: https://community.keyboard.io/t/how-the-prog-key-gets-you-into-the-bootloader/506/8 + * + * The "keymaps" data structure is a list of the keymaps compiled into the firmware. + * The order of keymaps in the list is important, as the ShiftToLayer(#) and LockLayer(#) + * macros switch to key layers based on this list. + * + * + + * A key defined as 'ShiftToLayer(FUNCTION)' will switch to FUNCTION while held. + * Similarly, a key defined as 'LockLayer(NUMPAD)' will switch to NUMPAD when tapped. + */ + +/** + * Layers are "0-indexed" -- That is the first one is layer 0. The second one is layer 1. + * The third one is layer 2. + * This 'enum' lets us use names like QWERTY, FUNCTION, and NUMPAD in place of + * the numbers 0, 1 and 2. + * + */ + +enum { PRIMARY, NUMPAD, FUNCTION }; // layers + + +/** + * To change your keyboard's layout from QWERTY to DVORAK or COLEMAK, comment out the line + * + * #define PRIMARY_KEYMAP_QWERTY + * + * by changing it to + * + * // #define PRIMARY_KEYMAP_QWERTY + * + * Then uncomment the line corresponding to the layout you want to use. + * + */ + +#define PRIMARY_KEYMAP_QWERTY +// #define PRIMARY_KEYMAP_COLEMAK +// #define PRIMARY_KEYMAP_DVORAK +// #define PRIMARY_KEYMAP_CUSTOM + + + +/* This comment temporarily turns off astyle's indent enforcement + * so we can make the keymaps actually resemble the physical key layout better + */ +// *INDENT-OFF* + +KEYMAPS( + +#if defined (PRIMARY_KEYMAP_QWERTY) + [PRIMARY] = KEYMAP_STACKED + (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, + Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, + Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, + Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, + Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, + ShiftToLayer(FUNCTION), + + M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD), + Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, + Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, + Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, + Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, + ShiftToLayer(FUNCTION)), + +#elif defined (PRIMARY_KEYMAP_DVORAK) + + [PRIMARY] = KEYMAP_STACKED + (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, + Key_Backtick, Key_Quote, Key_Comma, Key_Period, Key_P, Key_Y, Key_Tab, + Key_PageUp, Key_A, Key_O, Key_E, Key_U, Key_I, + Key_PageDown, Key_Semicolon, Key_Q, Key_J, Key_K, Key_X, Key_Escape, + Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, + ShiftToLayer(FUNCTION), + + M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD), + Key_Enter, Key_F, Key_G, Key_C, Key_R, Key_L, Key_Slash, + Key_D, Key_H, Key_T, Key_N, Key_S, Key_Minus, + Key_RightAlt, Key_B, Key_M, Key_W, Key_V, Key_Z, Key_Equals, + Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, + ShiftToLayer(FUNCTION)), + +#elif defined (PRIMARY_KEYMAP_COLEMAK) + + [PRIMARY] = KEYMAP_STACKED + (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, + Key_Backtick, Key_Q, Key_W, Key_F, Key_P, Key_G, Key_Tab, + Key_PageUp, Key_A, Key_R, Key_S, Key_T, Key_D, + Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, + Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, + ShiftToLayer(FUNCTION), + + M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD), + Key_Enter, Key_J, Key_L, Key_U, Key_Y, Key_Semicolon, Key_Equals, + Key_H, Key_N, Key_E, Key_I, Key_O, Key_Quote, + Key_RightAlt, Key_K, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, + Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, + ShiftToLayer(FUNCTION)), + +#elif defined (PRIMARY_KEYMAP_CUSTOM) + // Edit this keymap to make a custom layout + [PRIMARY] = KEYMAP_STACKED + (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, + Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, + Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, + Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, + Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, + ShiftToLayer(FUNCTION), + + M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD), + Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, + Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, + Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, + Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, + ShiftToLayer(FUNCTION)), + +#else + +#error "No default keymap defined. You should make sure that you have a line like '#define PRIMARY_KEYMAP_QWERTY' in your sketch" + +#endif + + + + [NUMPAD] = KEYMAP_STACKED + (___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, ___, ___, ___, + ___, ___, ___, ___, + ___, + + M(MACRO_VERSION_INFO), ___, Key_7, Key_8, Key_9, Key_KeypadSubtract, ___, + ___, ___, Key_4, Key_5, Key_6, Key_KeypadAdd, ___, + ___, Key_1, Key_2, Key_3, Key_Equals, ___, + ___, ___, Key_0, Key_Period, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter, + ___, ___, ___, ___, + ___), + + [FUNCTION] = KEYMAP_STACKED + (___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_CapsLock, + Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE, + Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW, + Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE, + ___, Key_Delete, ___, ___, + ___, + + Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, + Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12, + Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___, + Key_PcApplication, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe, + ___, ___, Key_Enter, ___, + ___) +) // KEYMAPS( + +/* Re-enable astyle's indent enforcement */ +// *INDENT-ON* + +/** versionInfoMacro handles the 'firmware version info' macro + * When a key bound to the macro is pressed, this macro + * prints out the firmware build information as virtual keystrokes + */ + +static void versionInfoMacro(uint8_t keyState) { + if (keyToggledOn(keyState)) { + Macros.type(PSTR("Keyboardio Model 01 - Kaleidoscope ")); + Macros.type(PSTR(BUILD_INFORMATION)); + } +} + +/** anyKeyMacro is used to provide the functionality of the 'Any' key. + * + * When the 'any key' macro is toggled on, a random alphanumeric key is + * selected. While the key is held, the function generates a synthetic + * keypress event repeating that randomly selected key. + * + */ + +static void anyKeyMacro(uint8_t keyState) { + static Key lastKey; + bool toggledOn = false; + if (keyToggledOn(keyState)) { + lastKey.setKeyCode(Key_A.getKeyCode() + (uint8_t)(millis() % 36)); + toggledOn = true; + } + + if (keyIsPressed(keyState)) + Kaleidoscope.hid().keyboard().pressKey(lastKey, toggledOn); +} + + +/** macroAction dispatches keymap events that are tied to a macro + to that macro. It takes two uint8_t parameters. + + The first is the macro being called (the entry in the 'enum' earlier in this file). + The second is the state of the keyswitch. You can use the keyswitch state to figure out + if the key has just been toggled on, is currently pressed or if it's just been released. + + The 'switch' statement should have a 'case' for each entry of the macro enum. + Each 'case' statement should call out to a function to handle the macro in question. + + */ + +const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) { + switch (macroIndex) { + + case MACRO_VERSION_INFO: + versionInfoMacro(keyState); + break; + + case MACRO_ANY: + anyKeyMacro(keyState); + break; + } + return MACRO_NONE; +} + + + +// These 'solid' color effect definitions define a rainbow of +// LED color modes calibrated to draw 500mA or less on the +// Keyboardio Model 01. + +static constexpr uint8_t solid_red_level = 160; +static kaleidoscope::plugin::LEDSolidColor solidRed(solid_red_level, 0, 0); +static kaleidoscope::plugin::LEDSolidColor solidOrange(140, 70, 0); +static kaleidoscope::plugin::LEDSolidColor solidYellow(130, 100, 0); +static kaleidoscope::plugin::LEDSolidColor solidGreen(0, 160, 0); +static kaleidoscope::plugin::LEDSolidColor solidBlue(0, 70, 130); +static kaleidoscope::plugin::LEDSolidColor solidIndigo(0, 0, 170); +static kaleidoscope::plugin::LEDSolidColor solidViolet(130, 0, 120); + +/** toggleLedsOnSuspendResume toggles the LEDs off when the host goes to sleep, + * and turns them back on when it wakes up. + */ +void toggleLedsOnSuspendResume(kaleidoscope::plugin::HostPowerManagement::Event event) { + switch (event) { + case kaleidoscope::plugin::HostPowerManagement::Suspend: + LEDControl.disable(); + break; + case kaleidoscope::plugin::HostPowerManagement::Resume: + LEDControl.enable(); + break; + case kaleidoscope::plugin::HostPowerManagement::Sleep: + break; + } +} + +/** hostPowerManagementEventHandler dispatches power management events (suspend, + * resume, and sleep) to other functions that perform action based on these + * events. + */ +void hostPowerManagementEventHandler(kaleidoscope::plugin::HostPowerManagement::Event event) { + toggleLedsOnSuspendResume(event); +} + +/** A tiny wrapper, to be used by MagicCombo. + * This simply toggles the keyboard protocol via USBQuirks, and wraps it within + * a function with an unused argument, to match what MagicCombo expects. + */ +static void toggleKeyboardProtocol(uint8_t combo_index) { + USBQuirks.toggleKeyboardProtocol(); +} + +/** Magic combo list, a list of key combo and action pairs the firmware should + * recognise. + */ +USE_MAGIC_COMBOS({.action = toggleKeyboardProtocol, + // Left Fn + Esc + Shift + .keys = { R3C6, R2C6, R3C7 } + }); + +// First, tell Kaleidoscope which plugins you want to use. +// The order can be important. For example, LED effects are +// added in the order they're listed here. +KALEIDOSCOPE_INIT_PLUGINS( + // The EEPROMSettings & EEPROMKeymap plugins make it possible to have an + // editable keymap in EEPROM. + EEPROMSettings, + EEPROMKeymap, + + // Focus allows bi-directional communication with the host, and is the + // interface through which the keymap in EEPROM can be edited. + Focus, + + // FocusSettingsCommand adds a few Focus commands, intended to aid in + // changing some settings of the keyboard, such as the default layer (via the + // `settings.defaultLayer` command) + FocusSettingsCommand, + + // FocusEEPROMCommand adds a set of Focus commands, which are very helpful in + // both debugging, and in backing up one's EEPROM contents. + FocusEEPROMCommand, + + // The boot greeting effect pulses the LED button for 10 seconds after the + // keyboard is first connected + BootGreetingEffect, + + // The hardware test mode, which can be invoked by tapping Prog, LED and the + // left Fn button at the same time. + HardwareTestMode, + + // LEDControl provides support for other LED modes + LEDControl, + + // We start with the LED effect that turns off all the LEDs. + LEDOff, + + // The rainbow effect changes the color of all of the keyboard's keys at the same time + // running through all the colors of the rainbow. + LEDRainbowEffect, + + // The rainbow wave effect lights up your keyboard with all the colors of a rainbow + // and slowly moves the rainbow across your keyboard + LEDRainbowWaveEffect, + + // The chase effect follows the adventure of a blue pixel which chases a red pixel across + // your keyboard. Spoiler: the blue pixel never catches the red pixel + LEDChaseEffect, + + // These static effects turn your keyboard's LEDs a variety of colors + solidRed, solidOrange, solidYellow, solidGreen, solidBlue, solidIndigo, solidViolet, + + // The breathe effect slowly pulses all of the LEDs on your keyboard + LEDBreatheEffect, + + // The AlphaSquare effect prints each character you type, using your + // keyboard's LEDs as a display + AlphaSquareEffect, + + // The stalker effect lights up the keys you've pressed recently + StalkerEffect, + + // The Colormap effect makes it possible to set up per-layer colormaps + ColormapEffect, + + // The numpad plugin is responsible for lighting up the 'numpad' mode + // with a custom LED effect + NumPad, + + // The macros plugin adds support for macros + Macros, + + // The MouseKeys plugin lets you add keys to your keymap which move the mouse. + MouseKeys, + + // The HostPowerManagement plugin allows us to turn LEDs off when then host + // goes to sleep, and resume them when it wakes up. + HostPowerManagement, + + // The MagicCombo plugin lets you use key combinations to trigger custom + // actions - a bit like Macros, but triggered by pressing multiple keys at the + // same time. + MagicCombo, + + // The USBQuirks plugin lets you do some things with USB that we aren't + // comfortable - or able - to do automatically, but can be useful + // nevertheless. Such as toggling the key report protocol between Boot (used + // by BIOSes) and Report (NKRO). + USBQuirks +); + +/** The 'setup' function is one of the two standard Arduino sketch functions. + * It's called when your keyboard first powers up. This is where you set up + * Kaleidoscope and any plugins. + */ +void setup() { + // First, call Kaleidoscope's internal setup function + Kaleidoscope.setup(); + + // While we hope to improve this in the future, the NumPad plugin + // needs to be explicitly told which keymap layer is your numpad layer + NumPad.numPadLayer = NUMPAD; + + // We configure the AlphaSquare effect to use RED letters + AlphaSquare.color = CRGB(255, 0, 0); + + // We set the brightness of the rainbow effects to 150 (on a scale of 0-255) + // This draws more than 500mA, but looks much nicer than a dimmer effect + LEDRainbowEffect.brightness(150); + LEDRainbowWaveEffect.brightness(150); + + // The LED Stalker mode has a few effects. The one we like is called + // 'BlazingTrail'. For details on other options, see + // https://github.com/keyboardio/Kaleidoscope/blob/master/doc/plugin/LED-Stalker.md + StalkerEffect.variant = STALKER(BlazingTrail); + + // We want to make sure that the firmware starts with LED effects off + // This avoids over-taxing devices that don't have a lot of power to share + // with USB devices + LEDOff.activate(); + + // To make the keymap editable without flashing new firmware, we store + // additional layers in EEPROM. For now, we reserve space for five layers. If + // one wants to use these layers, just set the default layer to one in EEPROM, + // by using the `settings.defaultLayer` Focus command, or by using the + // `keymap.onlyCustom` command to use EEPROM layers only. + EEPROMKeymap.setup(5); + + // We need to tell the Colormap plugin how many layers we want to have custom + // maps for. To make things simple, we set it to five layers, which is how + // many editable layers we have (see above). + ColormapEffect.max_layers(5); +} + +/** loop is the second of the standard Arduino sketch functions. + * As you might expect, it runs in a loop, never exiting. + * + * For Kaleidoscope-based keyboard firmware, you usually just want to + * call Kaleidoscope.loop(); and not do anything custom here. + */ + +void loop() { + Kaleidoscope.loop(); +} + +#undef min +#undef max +#undef T +#undef U + +#include TESTING_INCLUDE_FILE