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@ -13,13 +13,13 @@ extern const Key keymaps[][ROWS][COLS];
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#define UNKNOWN_KEYSWITCH_LOCATION 255,255
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#define UNKNOWN_KEYSWITCH_LOCATION 255,255
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// sending events to the computer
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// sending events to the computer
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/* The event handling starts with the Scanner calling handle_keyswitch_event() for
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/* The event handling starts with the Scanner calling handleKeyswitchEvent() for
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* every key in the matrix, and it is the task of this method to figure out what
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* every key in the matrix, and it is the task of this method to figure out what
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* to do, it is the main entry point.
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* to do, it is the main entry point.
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*
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*
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* This function will iterate through an array of handler functions, and stop as
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* This function will iterate through an array of handler functions, and stop as
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* soon as one of them signals that the event has been handled. To make it
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* soon as one of them signals that the event has been handled. To make it
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* possible to inject synthetic events, one can call handle_keyswitch_event from
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* possible to inject synthetic events, one can call handleKeyswitchEvent from
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* within a custom handler (making the event handling recursive), with a
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* within a custom handler (making the event handling recursive), with a
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* different keycode.
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* different keycode.
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*
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*
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@ -28,20 +28,20 @@ extern const Key keymaps[][ROWS][COLS];
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* normal modifier instead. In this case, the keymap would contain a key with
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* normal modifier instead. In this case, the keymap would contain a key with
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* OSM flags set, and the event handler would remove the OSM flags, and let the
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* OSM flags set, and the event handler would remove the OSM flags, and let the
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* system handle the key as it would have, without the OSM flags. So we simply
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* system handle the key as it would have, without the OSM flags. So we simply
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* clear the flags, and call handle_keyswitch_event again, with the modifier keycode
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* clear the flags, and call handleKeyswitchEvent again, with the modifier keycode
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* as the first argument. This way, we could insert an event, and have the whole
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* as the first argument. This way, we could insert an event, and have the whole
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* chain re-process it, instead of registering the keycode ourselves with HID
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* chain re-process it, instead of registering the keycode ourselves with HID
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* ourselves. Injecting allows any and all custom handlers to have a chance,
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* ourselves. Injecting allows any and all custom handlers to have a chance,
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* too.
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* too.
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*
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*
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* For this reason, the handle_keyswitch_event receives four arguments: the mapped key
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* For this reason, the handleKeyswitchEvent receives four arguments: the mapped key
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* (or Key_NoKey if we do not want to override what is in the keymap), the row
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* (or Key_NoKey if we do not want to override what is in the keymap), the row
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* and column of the key, so we can look up the code for it, and the current and
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* and column of the key, so we can look up the code for it, and the current and
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* previous state of the key, so we can determine what the event is. The
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* previous state of the key, so we can determine what the event is. The
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* currentState may be flagged INJECTED, which signals that the event was
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* currentState may be flagged INJECTED, which signals that the event was
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* injected, and is not a direct result of a keypress, coming from the scanner.
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* injected, and is not a direct result of a keypress, coming from the scanner.
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*/
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*/
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void handle_keyswitch_event(Key mappedKey, byte row, byte col, uint8_t keyState);
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void handleKeyswitchEvent(Key mappedKey, byte row, byte col, uint8_t keyState);
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// Internal use
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// Internal use
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void press_key(Key mappedKey);
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void press_key(Key mappedKey);
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