Remove some deprecated interfaces

Various old methods provided by `Layer` have been deprecated for a while, and
were scheduled to be removed by February 14, 2019. We're past that, so lets
remove them.

Fixes #577.

Signed-off-by: Gergely Nagy <algernon@keyboard.io>
pull/579/head
Gergely Nagy 6 years ago
parent 8d57e4ffe4
commit 0c7324115a
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GPG Key ID: AC1E90BAC433F68F

@ -435,22 +435,6 @@ Older versions of the plugin required one to set up `Key_Redial` manually, and l
## Deprecated APIs and their replacements ## Deprecated APIs and their replacements
### Removal of Layer.defaultLayer
The `Layer.defaultLayer()` method has been deprecated, because it wasn't widely used, nor tested well, and needlessly complicated the layering logic. If one wants to set a default layer, which the keyboard switches to when booting up, `EEPROMSettings.default_layer()` may be of use.
`Layer.defaultLayer` is slated for removal by **2019-02-14**.
### More clarity in Layer method names
A number of methods on the `Layer` object have been renamed, to make their intent clearer:
- `Layer.on()` and `Layer.off()` became `Layer.activate()` and `Layer.decativate()`, repsectively.
- `Layer.next()` and `Layer.previous()` became `Layer.activateNext()` and `Layer.deactivateTop()`.
- `Layer.isOn` became `Layer.isActive()`.
The goal was to have a method name that is a verb, because these are actions we do. The old names are still present, but emit a deprecation warning, and will be removed by **2019-02-14**.
### Finer OneShot stickability control ### Finer OneShot stickability control
The [OneShot plugin](doc/plugin/OneShot.md) has much improved stickability control. Instead of only being able to control if one-shot layers should be stickable too, or disabling the sticky feature in general, it is now possible to control stickiness on a per-key basis with the new `OneShot.enableStickability()` and `OneShot.disableStickablity()` methods. The [OneShot plugin](doc/plugin/OneShot.md) has much improved stickability control. Instead of only being able to control if one-shot layers should be stickable too, or disabling the sticky feature in general, it is now possible to control stickiness on a per-key basis with the new `OneShot.enableStickability()` and `OneShot.disableStickablity()` methods.
@ -482,6 +466,24 @@ The following headers and names have changed:
# Removed APIs # Removed APIs
### Removed on 2019-01-18
### Removal of Layer.defaultLayer
The `Layer.defaultLayer()` method has been deprecated, because it wasn't widely used, nor tested well, and needlessly complicated the layering logic. If one wants to set a default layer, which the keyboard switches to when booting up, `EEPROMSettings.default_layer()` may be of use.
`Layer.defaultLayer` has since been removed.
### More clarity in Layer method names
A number of methods on the `Layer` object have been renamed, to make their intent clearer:
- `Layer.on()` and `Layer.off()` became `Layer.activate()` and `Layer.decativate()`, repsectively.
- `Layer.next()` and `Layer.previous()` became `Layer.activateNext()` and `Layer.deactivateTop()`.
- `Layer.isOn` became `Layer.isActive()`.
The goal was to have a method name that is a verb, because these are actions we do. The old names have since been removed.
### Removed on 2019-01-17 ### Removed on 2019-01-17
#### Compat headers following the source code and namespace rearrangement #### Compat headers following the source code and namespace rearrangement

@ -79,34 +79,14 @@ class Layer_ {
static void activate(uint8_t layer); static void activate(uint8_t layer);
static void deactivate(uint8_t layer); static void deactivate(uint8_t layer);
static void on(uint8_t layer) DEPRECATED(LAYER_ON) {
activate(layer);
}
static void off(uint8_t layer) DEPRECATED(LAYER_OFF) {
deactivate(layer);
}
static void activateNext(); static void activateNext();
static void deactivateTop(); static void deactivateTop();
static void next(void) DEPRECATED(LAYER_NEXT) {
activateNext();
}
static void previous(void) DEPRECATED(LAYER_PREVIOUS) {
deactivateTop();
}
static void move(uint8_t layer); static void move(uint8_t layer);
static uint8_t top(void) { static uint8_t top(void) {
return top_active_layer_; return top_active_layer_;
} }
static boolean isActive(uint8_t layer); static boolean isActive(uint8_t layer);
static boolean isOn(uint8_t layer) DEPRECATED(LAYER_ISON) {
return isActive(layer);
};
static void defaultLayer(uint8_t layer) DEPRECATED(LAYER_DEFAULT) {}
static uint8_t defaultLayer(void) DEPRECATED(LAYER_DEFAULT) {
return 0;
}
static uint32_t getLayerState(void) { static uint32_t getLayerState(void) {
return layer_state_; return layer_state_;

@ -26,23 +26,3 @@
"------------------------------------------------------------------------\n" \ "------------------------------------------------------------------------\n" \
/* Messages */ /* Messages */
#define _DEPRECATED_MESSAGE_LAYER_DEFAULT \
"Layer.defaultLayer() is deprecated, and a no-op.\n" \
"\n" \
"If you want to set the default layer for the keyboard, consider using\n" \
"EEPROMSettings.default_layer() instead."
#define _DEPRECATED_MESSAGE_LAYER_ON \
"Please use `Layer.activate()` instead of `Layer.on()`."
#define _DEPRECATED_MESSAGE_LAYER_OFF \
"Please use `Layer.deactivate()` instead of `Layer.off()`."
#define _DEPRECATED_MESSAGE_LAYER_NEXT \
"Please use `Layer.activateNext()` instead of `Layer.next()`."
#define _DEPRECATED_MESSAGE_LAYER_PREVIOUS \
"Please use `Layer.deactivateTop()` instead of `Layer.previous()`."
#define _DEPRECATED_MESSAGE_LAYER_ISON \
"Please use `Layer.isActive()` instead of `Layer.isOn().`"

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