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114 lines
3.9 KiB
114 lines
3.9 KiB
5 years ago
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/* -*- mode: c++ -*-
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* Kaleidoscope-Simulator -- A C++ testing API for the Kaleidoscope keyboard
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* firmware.
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* Copyright (C) 2019 noseglasses (shinynoseglasses@gmail.com)
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef KALEIDOSCOPE_VIRTUAL_BUILD
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#include "Kaleidoscope-Simulator.h"
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#include "kaleidoscope_simulator/vendors/keyboardio/model01.h"
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#include "papilio/aux/terminal_escape_sequences.h"
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#include "kaleidoscope_simulator/reports/BootKeyboardReport.h"
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#include "kaleidoscope_simulator/reports/KeyboardReport.h"
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#include "kaleidoscope_simulator/reports/MouseReport.h"
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#include "kaleidoscope_simulator/reports/AbsoluteMouseReport.h"
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#include <iostream>
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const char *executable_name = nullptr;
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void parseCommandLine(int argc, char* argv[]) {
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executable_name = argv[0];
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}
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KALEIDOSCOPE_SIMULATOR_INIT
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namespace kaleidoscope {
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namespace simulator {
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void runSimulator(Simulator &simulator) {
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using namespace actions;
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using namespace framework::actions;
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using namespace framework::terminal_escape_sequences;
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simulator.permanentBootKeyboardReportActions().add(GenerateHostEvent<BootKeyboardReport> {});
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simulator.permanentKeyboardReportActions().add(GenerateHostEvent<KeyboardReport> {});
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simulator.permanentMouseReportActions().add(GenerateHostEvent<MouseReport> {});
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simulator.permanentAbsoluteMouseReportActions().add(GenerateHostEvent<AbsoluteMouseReport> {});
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// Check out https://github.com/CapeLeidokos/Kaleidoscope-Simulator-Control
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auto test = simulator.newTest("Real time simulation");
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// Activate the rainbow wave LED effect
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//
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simulator.multiTapKey(2 /*num. taps*/,
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0 /*row*/, 6/*col*/,
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1 /* num. cycles after each tap */
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);
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simulator.permanentReportActions().add(DumpReport{});
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std::cout << clear_screen << std::flush;
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std::cout << cursor_to_upper_left << std::flush;
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std::cout <<
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"****************************\n"
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"*** Real-time Simulation ***\n"
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"****************************\n"
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"\n"
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"Expecting control input from stdin...\n"
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"\n"
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"Please make sure to pass keyboard input to this executable's stdin.\n"
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"\n"
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"If you are currently building the example with make, stop the\n"
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"build process and execute the following line in your console window.\n"
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"\n"
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" cat /dev/ttyACM0 | " << executable_name << " -t\n"
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"\n"
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"This is a usage example for a typical GNU/Linux system, it is possible\n"
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"that your keyboard is not sending at /dev/ttyACM0 but a one of the\n"
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"other ttyACM*. Please try them all if you encounter problems.\n"
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"\n"
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"See the documentation of Kaleidoscope-Simulator and Kaleidoscope-Simulator-Control\n"
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"to see how input for real-time simulations can be generated.\n"
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"\n"
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<< std::flush;
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// Wait for input to arrive
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//
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std::string dummy;
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while (dummy.empty()) {
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std::getline(std::cin, dummy);
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}
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std::cout << clear_screen << std::flush;
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simulator.runRemoteControlled(
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[&]() {
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std::cout << cursor_to_upper_left << std::flush;
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renderKeyboard(simulator, keyboardio::model01::ascii_keyboard);
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},
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false
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);
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}
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} // namespace simulator
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} // namespace kaleidoscope
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#endif
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