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Kaleidoscope/plugins/Kaleidoscope-LEDEffect-Chase/src/kaleidoscope/plugin/LEDEffect-Chase.cpp

76 lines
3.0 KiB

/* Kaleidoscope-LEDEffect-Chase - A Chase LED effect for Kaleidoscope.
* Copyright (C) 2017-2018 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kaleidoscope/plugin/LEDEffect-Chase.h"
#include <stdint.h> // for uint16_t, uint8_t
#include "kaleidoscope/Runtime.h" // for Runtime, Runtime_
#include "kaleidoscope/device/device.h" // for CRGB, Device, Base<>::LE...
#include "kaleidoscope/plugin/LEDControl.h" // for LEDControl
namespace kaleidoscope {
namespace plugin {
Introduced dynamic LED modes This PR introduces the concept of dynamic LED modes. Those are LED modes whose class instances have a restricted lifetime that lasts only as long as a LED mode is active. By this means it is possible to support a greater amount of LED modes - especially RAM-hungry ones - in the same firmware build. The amount of RAM used to store dynamic LED modes is now bounded by the maximum size (`sizeof(...)`) of the largest dynamic LED mode. Old-style LED modes are furtheron called _static_ in the terminology of this PR. They are still supported and blend in nicely with the newly introduced dynamic LED modes. All changes are entirely backward compatible. No user sketches or existing user plugins require changes. The greatest benefit of this change is that it drastically reduces the consumption of RAM when multiple complex LED modes are used. Currently the most complex stock LED mode is the wavepool effect. Its plugin requires around 140 bytes of RAM that are statically allocated and cannot be shared with any other features. With this change it becomes possible to have a large number of such resource-hungry LED modes in parallel without a significant gain in RAM consumption. For the stock firmware this change means a small (~30 byte) growth in terms of PROGMEM. On the other hand it reduces the amount of statically consumed RAM by ~90 bytes. As the current atmel architectures come with around ten times as much PROGMEM as RAM, this means a great improvement as RAM is the more critical resource. If the wavepool effect, a especially RAM-hungry LED mode is added to the stock firmware, the saving of RAM increases to 160 bytes which is almost 8% of RAM of the Keyboardio Model01. A new interface class `LEDModeInterface` was introduced that those plugins that export dynamic LED modes inherit from. To remain backward compatible, the `LEDMode` class that all pre-existing LED mode plugins inherited from is also derived from `LEDModeInterface`. The new interface class currently lives in header `LEDMode.h` (see information about this new header below). This is because `LEDMode` and `LEDModeInterface` will always be used together by dynamic LED modes. Thus, an extra header for `LEDModeInterface` would only mean extra include work for users writing plugins. Those plugins that export dynamic LED modes must furtheron provide a exported type `DynamicLEDMode`. This can either be done by defining a nested class of that name or by typedef-ing a class that is defined at global scope to `DynamicLEDMode`. See the modified stock LED modes for examples. Some of those plugins that export dynamic led modes require access to their particular dynamic LED mode. By adding the macro `ACCESS_THIS_LED_MODE` to the plugin class definition, additional data and methods (an integer `led_mode_id_) are synthesized, that enable the plugin class to gain access to their particular dynamic LED mode instance (as long as it is active). The synthesized integer member `led_mode_id_` can be used to query if the currently active LED mode is the oned handled by the plugin class instance (note that there might be more than one plugin instance of the same class and thus also several dynamic LED modes, see e.g. the solid color LED mode). A query in the plugin's event handler e.g. looks as follows. ```cpp if (::LEDControl.get_mode_index() != led_mode_id_) return EventHandlerResult::OK; ``` All stock LED modes have been adapted to export dynamic LED modes (if possible). This does not apply to all of them as for some the transition would have provided no gain. It would even have meant a deterioration of resource consumption for those few pre-existing stock LED mode plugins that hardly have no (static) data-members at all (like e.g. `LEDOff`). To reduce the amount of compile unit and header interdependencies, the class `LEDMode` has been moved to a header/implementation file of its own. The `LEDControl` class now does not have a static array anymore to store LED mode pointers. Instead, it delegates the core LED mode handling to a newly introduced `LEDModeManager` class that lives in internal namespace. The `LEDModeManager` class is there to restrict access to LED modes but also to wrap up core LED mode handling. If this functionality would have been added to class `LEDControl`, far too much of the internals of LED mode handling would have been exposed to users through header `LEDControl.h`. The new internal header `array_like_storage.h` contains a template class that is used to generate array-like storages. Here array-like means that the contained pieces of information are stored contiguously in memory in the same way as they would be when defining language intrinsic (C-style) arrays. This type of storage is especially useful to generate array-like data struktures in PROGMEM at compile time based on a list of global objects or POD data. By casting the array-like storage's address to the content's pointer type, an array-like indexed access is possible. In this PR an array-like data structure is used to generate a PROGMEM array of LED mode factories. Array-like data structures could also become useful in other places and for future applications. The most complex part of the implementation of the new LED mode handling is wrapped up in `LEDModeManager.h` and `LEDModeManager.cpp` to hide it from users' site. There, recursive template classes are used to setup an array-like data structure of `LEDModeFactory` instances in PROGMEM. Each of the stored `LEDModeFactory`s are associated with one LED mode-plugin as specified in the sketch. The template mechanism filters out any other plugins unrelated to LED modes. `LEDModeFactory`s thereby handle both static and dynamic LED modes. Class `LEDModeManager` provides access to the LED mode factories and LED modes in general. It exports methods to query the number of LED modes and to activate a LED mode by its mode-ID. Most of this is only available to `LEDControl` that represents the actual user interface. When a dynamic LED mode is activated, a dedicated `LEDModeFactory` generates an instance of the dynamic LED mode class in the LED mode buffer. This buffer is shared by all dynamic LED modes. Its size has been determined at compile time by examining all exported dynamic LED mode types and determining the maximum necessary amount of RAM to store any of those. All LED mode handling related data structures are generated at compile time, based on the list of plugins that are passed to `KALEIDOSCOPE_INIT_PLUGINS(...)`. This function macro invokes a new function macro `_INIT_LED_MODE_MANAGER` from `LEDModeManager.h` that handles the LED mode related stuff. Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
6 years ago
void LEDChaseEffect::TransientLEDMode::update(void) {
if (!Runtime.has_leds)
return;
if (!Runtime.hasTimeExpired(last_update_, parent_->update_delay_)) {
return;
}
last_update_ += parent_->update_delay_;
// The red LED is at `pos_`; the blue one follows behind. `direction_` is
// either +1 or -1; `distance_` is the gap between them.
uint8_t pos2 = pos_ - (direction_ * parent_->distance_);
// First, we turn off the LEDs that were turned on in the previous update.
// `pos_` is always in the valid range (0 <= pos_ < LED_COUNT), but after it
// changes direction, for the first few updates, `pos2` will be out of bounds.
// Since it's an unsigned integer, even when it would have a value below zero,
// it underflows and so one test is good for both ends of the range.
::LEDControl.setCrgbAt(pos_, CRGB(0, 0, 0));
if (Runtime.device().LEDs().isValid(pos2))
::LEDControl.setCrgbAt(pos2, CRGB(0, 0, 0));
// Next, we adjust the red light's position. If the direction hasn't changed (the red
// light isn't out of bounds), we also adjust the blue light's position to match the red
// one. If the new position puts it out of bounds, we reverse the direction, and bring
// it back in bounds. When this happens, the blue light "jumps" behind the red one, and
// will be out of bounds. The simplest way to do this is to assign it a value that is
// known to be invalid (LED_COUNT).
pos_ += direction_;
if (Runtime.device().LEDs().isValid(pos_)) {
pos2 += direction_;
} else {
direction_ = -direction_;
pos_ += direction_;
pos2 = Runtime.device().led_count;
}
// Last, we turn on the LEDs at their new positions. As before, the blue light (pos2) is
// only set if it's in the valid LED range.
::LEDControl.setCrgbAt(pos_, CRGB(255, 0, 0));
if (Runtime.device().LEDs().isValid(pos2))
::LEDControl.setCrgbAt(pos2, CRGB(0, 0, 255));
}
} // namespace plugin
} // namespace kaleidoscope
kaleidoscope::plugin::LEDChaseEffect LEDChaseEffect;