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#include "keyswitch_state.h"
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// switch debouncing and status
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boolean key_was_pressed (byte keyState) {
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if ( keyState & B00001000 || keyState & B00000100) {
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return true;
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} else {
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return false;
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}
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}
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boolean key_was_pressed (uint8_t currentState, uint8_t previousState) {
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if (previousState) {
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return true;
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} else {
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return false;
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}
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}
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boolean key_is_pressed (byte keyState) {
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if ( keyState & B00000001 && keyState & B00000010 ) {
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return true;
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} else {
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return false;
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}
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}
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boolean key_is_pressed (uint8_t currentState, uint8_t previousState) {
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if (currentState) {
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return true;
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} else {
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return false;
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}
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}
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boolean key_toggled_on(byte keyState) {
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if (key_is_pressed(keyState) && ! key_was_pressed(keyState)) {
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return true;
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} else {
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return false;
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}
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}
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boolean key_toggled_on (uint8_t currentState, uint8_t previousState) {
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if (currentState && ! previousState ) {
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return true;
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} else {
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return false;
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}
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}
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boolean key_toggled_off(byte keyState) {
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if (key_was_pressed(keyState) && ! key_is_pressed(keyState)) {
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return true;
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} else {
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return false;
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}
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}
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boolean key_toggled_off (uint8_t currentState, uint8_t previousState) {
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if (previousState && ! currentState ) {
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return true;
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} else {
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return false;
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}
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}
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