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# Kaleidoscope-OneShot
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![status][st:stable] [![Build Status][travis:image]][travis:status]
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[travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-OneShot.svg?branch=master
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[travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-OneShot
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[st:stable]: https://img.shields.io/badge/stable-✔-black.svg?style=flat&colorA=44cc11&colorB=494e52
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[st:broken]: https://img.shields.io/badge/broken-X-black.svg?style=flat&colorA=e05d44&colorB=494e52
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[st:experimental]: https://img.shields.io/badge/experimental----black.svg?style=flat&colorA=dfb317&colorB=494e52
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One-shots are a new kind of behaviour for your standard modifier and momentary
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layer keys: instead of having to hold them while pressing other keys, they can
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be tapped and released, and will remain active until any other key is pressed.
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In short, they turn `Shift, A` into `Shift+A`, and `Fn, 1` to `Fn+1`. The main
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advantage is that this allows us to place the modifiers and layer keys to
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positions that would otherwise be awkward when chording. Nevertheless, they
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still act as normal when held, that behaviour is not lost.
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Furthermore, if a one-shot key is tapped two times in quick succession, it
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becomes sticky, and remains active until disabled with a third tap. This can be
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useful when one needs to input a number of keys with the modifier or layer
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active, and still does not wish to hold the key down. If this feature is
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undesirable, unset the `OneShot.double_tap_sticky` property (see later).
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To make multi-modifier, or multi-layer shortcuts possible, one-shot keys remain
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active if another one-shot of the same type is tapped, so `Ctrl, Alt, b` becomes
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`Ctrl+Alt+b`, and `L1, L2, c` is turned into `L1+L2+c`. Furthermore, modifiers
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and other layer keys do not cancel the one-shot effect, either.
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## Using One-Shot Keys
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To enter one-shot mode, tap _quickly_ on a one-shot key. The next
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normal (non-one-shot) key you press will have the modifier applied,
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and then the modifier will automatically turn off. If the Shift key is
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a one-shot modifier, then hitting `Shift, a, b` will give you `Ab`,
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_if you hit shift quickly._
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Longish keypresses do not activate one-shot mode. If you press `Shift,
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a, b`, as above, but hold the Shift key a bit longer, you'll get `ab`.
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To enter sticky mode, _tap twice quickly_ on a one-shot key. The
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modifier will now stay on until you press it again. Continuing the
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`Shift` example, tapping `Shift, Shift` _quickly_ and then `a, b, c,
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Shift, d, e, f` will give you `ABCdef`.
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This can be a bit tricky; combining this plugin with
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[LED-ActiveModColor](https://github.com/keyboardio/Kaleidoscope-LED-ActiveModColor)
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will help you understand what state your one-shot is in; when a
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one-shot key is active, it will have a white LED highlight; when
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sticky, a red highlight.
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## Using the plugin
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After adding one-shot keys to the keymap, all one needs to do, is enable the
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plugin:
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-OneShot.h>
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#include <kaleidoscope/hid.h>
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// somewhere in the keymap...
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OSM(LeftControl), OSL(_FN)
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KALEIDOSCOPE_INIT_PLUGINS(OneShot);
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void setup() {
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Kaleidoscope.setup();
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}
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```
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## Keymap markup
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There are two macros the plugin provides:
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### `OSM(mod)`
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> A macro that takes a single argument, the name of the modifier: `LeftControl`,
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> `LeftShift`, `LeftAlt`, `LeftGui` or their right-side variant. When marked up
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> with this macro, the modifier will act as a one-shot modifier.
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### `OSL(layer)`
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> Takes a layer number as argument, and sets up the key to act as a one-shot
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> layer key.
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>
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> Please note that while `Kaleidoscope` supports more, one-shot layers are
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> limited to 8 layers only.
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## Plugin methods
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The plugin provides one object, `OneShot`, which implements both one-shot
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modifiers and one-shot layer keys. It has the following methods:
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### `.isActive()`
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> Returns if any one-shot key is in flight. This makes it possible to
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> differentiate between having a modifier or layer active, versus having them
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> active only until after the next key getting pressed. And this, in turn, is
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> useful for macros that need to fiddle with either modifier or layer state: if
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> one-shots are not active, they need not restore the original state.
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### `.isSticky(key)`
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> Returns if the key is currently sticky.
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### `.isModifierActive(key)`
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> Returns if the modifier `key` has a one-shot state active. Use this together
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> with `hid::isModifierKeyActive` to catch cases where a one-shot modifier is
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> active, but not registered yet.
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### `.cancel([with_stickies])`
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> The `cancel()` method can be used to cancel any pending one-shot effects,
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> useful when one changed their minds, and does not wish to wait for the
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> timeout.
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>
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> The optional `with_stickies` argument, if set to `true`, will also cancel
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> sticky one-shot effects. If omitted, it defaults to `false`, and not canceling
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> stickies.
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## Plugin properties
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Along with the methods listed above, the `OneShot` object has the following
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properties too:
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### `.time_out`
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> Set this property to the number of milliseconds to wait before timing out and
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> cancelling the one-shot effect (unless interrupted or cancelled before by any
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> other means).
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>
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> Defaults to 2500.
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### `.hold_time_out`
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> Set this property to the number of milliseconds to wait before considering a
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> held one-shot key as intentionally held. In this case, the one-shot effect
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> will not trigger when the key is released. In other words, holding a one-shot
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> key at least this long, and then releasing it, will not trigger the one-shot
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> effect.
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>
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> Defaults to 200.
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### `.double_tap_sticky`
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> Set this boolean property to make the plugin treat a double-tap of a one-shot
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> key as making it sticky until a third tap. Setting it to `false` disables this
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> behaviour, in which case double-tapping a one-shot modifier will just restart
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> the timer.
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>
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> Defaults to `true`.
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### `.double_tap_sticky_layers`
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> The same as `.double_tap_sticky`, but only applies to layers. The two can be
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> set separately.
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>
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> Defaults to `true`.
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### `.double_tap_time_out`
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> Set this property to the number of milliseconds within which a second
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> uninterrupted tap of the same one-shot key will be treated as a sticky-tap.
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> Only takes effect when `.double_tap_sticky` is set.
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>
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>
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> Setting the property to `-1` will make the double-tap timeout use `.time_out`
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> for its calculations.
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>
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> Defaults to -1.
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## Dependencies
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* [Kaleidoscope-Ranges](https://github.com/keyboardio/Kaleidoscope-Ranges)
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: https://github.com/keyboardio/Kaleidoscope-OneShot/blob/master/examples/OneShot/OneShot.ino
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