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#include <Arduino.h>
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#include "debouncing.h"
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// switch debouncing and status
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boolean key_was_pressed (byte keyState) {
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return (! key_was_not_pressed(keyState));
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}
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boolean key_was_not_pressed (byte keyState) {
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if ( keyState & B00001000 || keyState & B00000100) {
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return false;
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} else {
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return true;
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}
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}
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boolean key_is_pressed (byte keyState) {
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if ( keyState & B00000001 && keyState & B00000010 ) {
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return true;
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} else {
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return false;
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}
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}
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boolean key_is_not_pressed (byte keyState) {
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return !key_is_pressed(keyState);
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}
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boolean key_toggled_on(byte keyState) {
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if (key_is_pressed(keyState) && key_was_not_pressed(keyState)) {
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return true;
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} else {
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return false;
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}
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}
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boolean key_toggled_off(byte keyState) {
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if (key_was_pressed(keyState) && key_is_not_pressed(keyState)) {
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return true;
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} else {
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return false;
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}
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}
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