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/* -*- mode: c++ -*-
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* Kaleidoscope-Syster -- Symbolic input system
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* Copyright (C) 2017, 2018 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-EEPROM-Settings.h>
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#include <Kaleidoscope-HostOS.h>
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#include <Kaleidoscope-Syster.h>
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#include <Kaleidoscope-Unicode.h>
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// *INDENT-OFF*
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KEYMAPS(
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[0] = KEYMAP_STACKED
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(
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Key_NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, Key_NoKey,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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SYSTER,
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Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
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Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
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SYSTER),
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)
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// *INDENT-ON*
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void systerAction(kaleidoscope::plugin::Syster::action_t action, const char *symbol) {
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switch (action) {
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case kaleidoscope::plugin::Syster::StartAction:
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Unicode.type(0x2328);
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break;
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case kaleidoscope::plugin::Syster::EndAction:
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handleKeyswitchEvent(Key_Backspace, UnknownKeyswitchLocation, IS_PRESSED | INJECTED);
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Kaleidoscope.hid().keyboard().sendReport();
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handleKeyswitchEvent(Key_Backspace, UnknownKeyswitchLocation, WAS_PRESSED | INJECTED);
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Kaleidoscope.hid().keyboard().sendReport();
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break;
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case kaleidoscope::plugin::Syster::SymbolAction:
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Redesign how the hardware objects are defined
Instead of having to define `HARDWARE_IMPLEMENTATION` to the class name of the
device, and define `KeyboardHardware` from within the plugin, let all devices
set `kaleidoscope::Device` to their own class via a typedef. Furthermore,
instead of `KeyboardHardware`, use `Kaleidoscope.device()` instead. This makes
device plugins a little bit simpler, and our naming more consistent.
Because some parts of the firmware need to access the device object before the
`Kaleidoscope` object is available, we can't make it a member of that. For this
reason, the device object is `kaleidoscope_internal::device`, and
`Kaleidoscope.device()` wraps it. In general, the wrapper should be used. But if
access to the device is required before `Kaleidoscope` is available, then that's
also available.
The `Kaleidoscope` object grew a few more wrappers: `storage()` and
`serialPort()`, so that one doesn't need to use `Kaleidoscope.device()`
directly, but can use the wrappers, which are noticably shorter to write.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
5 years ago
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Kaleidoscope.serialPort().print("systerAction: symbol=");
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Kaleidoscope.serialPort().println(symbol);
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if (strcmp(symbol, "coffee") == 0) {
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Unicode.type(0x2615);
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}
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break;
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}
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}
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KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings,
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HostOS,
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Unicode,
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Syster);
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void setup() {
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Kaleidoscope.setup();
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}
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void loop() {
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Kaleidoscope.loop();
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}
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