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# Kaleidoscope-Leader
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![status][st:stable]
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[st:stable]: https://img.shields.io/badge/stable-✔-black.png?style=flat&colorA=44cc11&colorB=494e52
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[st:broken]: https://img.shields.io/badge/broken-X-black.png?style=flat&colorA=e05d44&colorB=494e52
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[st:experimental]: https://img.shields.io/badge/experimental----black.png?style=flat&colorA=dfb317&colorB=494e52
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Leader keys are a kind of key where when they are tapped, all following keys are
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swallowed, until the plugin finds a matching sequence in the dictionary, it
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times out, or fails to find any possibilities. When a sequence is found, the
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corresponding action is executed, but the processing still continues. If any key
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is pressed that is not the continuation of the existing sequence, processing
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aborts, and the key is handled normally.
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This behaviour is best described with an example. Suppose we want a behaviour
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where `LEAD u` starts unicode input mode, and `LEAD u h e a r t` should result
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in a heart symbol being input, and we want `LEAD u 0 0 e 9 SPC` to input `é`,
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and any other hex code that follows `LEAD u`, should be handled as-is, and
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passed to the host. Obviously, we can't have all of this in a dictionary.
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So we put `LEAD u` and `LEAD u h e a r t` in the dictionary only. The first will
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start unicode input mode, the second will type in the magic sequence that
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results in the symbol, and then aborts the leader sequence processing. With this
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setup, if we type `LEAD u 0`, then `LEAD u` will be handled first, and start
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unicode input mode. Then, at the `0`, the plugin notices it is not part of any
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sequence, so aborts leader processing, and passes the key on as-is, and it ends
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up being sent to the host. Thus, we covered all the cases of our scenario!
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## Using the plugin
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To use the plugin, one needs to include the header, implement some actions,
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create a dictionary, and configure the provided `Leader` object to use the
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dictionary:
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-Leader.h>
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static void leaderA (void) {
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Serial.println ("leaderA");
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}
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static void leaderTX (void) {
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Serial.println ("leaderTX");
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}
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static const KaleidoscopePlugins::Leader::dictionary_t leaderDictionary PROGMEM = LEADER_DICT
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(
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{LEADER_SEQ (LEAD (0), Key_A), leaderA},
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{LEADER_SEQ (LEAD (0), Key_T, Key_X), leaderTX}
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);
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void setup () {
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Serial.begin (9600);
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Leader.configure (leaderDictionary);
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Kaleidoscope.setup (KEYMAP_SIZE);
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Kaleidoscope.use (&Leader, NULL);
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}
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```
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The dictionary is made up of a list of keys, and an action callback. Using the
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`LEADER_DICT` and `LEADER_SEQ` helpers is recommended. The dictionary *must* be
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marked `PROGMEM`!
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**Note** that we need to use the `Leader` object before any other that adds or
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changes key behaviour! Failing to do so may result in unpredictable behaviour.
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## Plugin methods
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The plugin provides the `Leader` object, with the following methods:
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### `.configure(dictionary)`
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> Tells `Leader` to use the specified dictionary. The dictionary is an array of
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> `Kaleidoscope::Leader::dictionary_t` elements. Each element is made up of two
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> elements, the first being a list of keys, the second an action to perform when
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> the sequence is found.
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### `.reset()`
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> Finishes the leader sequence processing. This is best called from actions that
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> are final actions, where one does not wish to continue the leader sequence
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> further in the hopes of finding a longer match.
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### `.timeOut`
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> The number of milliseconds to wait before a sequence times out. Once the
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> sequence timed out, if there is a partial match with an action, that will be
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> performed, otherwise the Leader sequence will simply reset.
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>
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> Not strictly a method, it is a variable one can assign a new value to.
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>
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> Defaults to 1000.
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: https://github.com/keyboardio/Kaleidoscope-Leader/blob/master/examples/Leader/Leader.ino
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