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/* -*- mode: c++ -*-
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* Kaleidoscope-Escape-OneShot -- Turn ESC into a key that cancels OneShots, if active.
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* Copyright (C) 2016, 2017 Gergely Nagy
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-OneShot.h>
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#include <Kaleidoscope-Escape-OneShot.h>
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const Key keymaps[][ROWS][COLS] PROGMEM = {
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[0] = KEYMAP_STACKED
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(
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Key_NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, Key_NoKey,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDn, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Esc,
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OSM(LCtrl), Key_Backspace, OSM(LGUI), Key_LShift,
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Key_Keymap1_Momentary,
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Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
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Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RShift, OSM(RAlt), Key_Space, OSM(RCtrl),
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OSL(1)
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),
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[1] = KEYMAP_STACKED
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(
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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Key_UpArrow, Key_DnArrow, Key_LArrow, Key_RArrow, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___
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),
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};
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void setup () {
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OneShot.enableAuto ();
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Kaleidoscope.use (&OneShot, &EscapeOneShot, NULL);
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Kaleidoscope.setup (KEYMAP_SIZE);
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}
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void loop () {
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Kaleidoscope.loop ();
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}
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