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Kaleidoscope/src/key_events.cpp

104 lines
3.5 KiB

#include "key_events.h"
void handle_synthetic_key_event(Key mappedKey, uint8_t currentState, uint8_t previousState) {
if (key_toggled_on(currentState,previousState)) {
if (mappedKey.flags & IS_CONSUMER) {
ConsumerControl.press(mappedKey.rawKey);
} else if (mappedKey.flags & IS_INTERNAL) {
if (mappedKey.rawKey == LED_TOGGLE) {
LEDControl.next_mode();
}
} else if (mappedKey.flags & IS_SYSCTL) {
SystemControl.press(mappedKey.rawKey);
} else if (mappedKey.flags & IS_MACRO) {
if (mappedKey.rawKey == 1) {
Serial.print("Keyboard.IO keyboard driver v0.00");
}
}
}
}
custom_handler_t eventHandlers[HOOK_MAX];
Key lookup_key(byte keymap, byte row, byte col) {
Key mappedKey;
mappedKey.raw = pgm_read_word(&(keymaps[keymap][row][col]));
return mappedKey;
}
void handle_key_event(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState) {
if (mappedKey.raw == Key_NoKey.raw) {
mappedKey = lookup_key(temporary_keymap, row, col);
}
for (byte i = 0; eventHandlers[i] != NULL && i < HOOK_MAX; i++) {
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custom_handler_t handler = eventHandlers[i];
if ((*handler)(mappedKey, row, col, currentState, previousState))
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return;
}
}
bool handle_key_event_default(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState) {
//for every newly pressed button, figure out what logical key it is and send a key down event
// for every newly released button, figure out what logical key it is and send a key up event
Key baseKey = Key_NoKey;
if (mappedKey.raw == Key_NoKey.raw) {
baseKey = lookup_key(primary_keymap, row, col);
}
if ((baseKey.flags & SWITCH_TO_KEYMAP
|| baseKey.flags & SWITCH_TO_KEYMAP_MOMENTARY)) {
handle_keymap_key_event(baseKey, currentState, previousState);
} else if (mappedKey.flags & SYNTHETIC) {
handle_synthetic_key_event( mappedKey, currentState, previousState);
} else if (key_is_pressed(currentState, previousState)) {
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press_key(mappedKey);
}
return true;
}
void press_key(Key mappedKey) {
if (mappedKey.flags & SHIFT_HELD) {
Keyboard.press(Key_LShift.rawKey);
}
if (mappedKey.flags & CTRL_HELD) {
Keyboard.press(Key_LCtrl.rawKey);
}
if (mappedKey.flags & LALT_HELD) {
Keyboard.press(Key_LAlt.rawKey);
}
if (mappedKey.flags & RALT_HELD) {
Keyboard.press(Key_RAlt.rawKey);
}
if (mappedKey.flags & GUI_HELD) {
Keyboard.press(Key_LGUI.rawKey);
}
Keyboard.press(mappedKey.rawKey);
}
void handle_keymap_key_event(Key keymapEntry, uint8_t currentState, uint8_t previousState) {
if (keymapEntry.flags & SWITCH_TO_KEYMAP_MOMENTARY ) {
if (key_toggled_on(currentState, previousState)) {
if ( keymapEntry.rawKey == KEYMAP_NEXT) {
temporary_keymap++;
} else if ( keymapEntry.rawKey == KEYMAP_PREVIOUS) {
temporary_keymap--;
} else {
temporary_keymap = keymapEntry.rawKey;
}
}
if (key_toggled_off(currentState, previousState)) {
temporary_keymap = primary_keymap;
}
// switch keymap and stay there
} else if (key_toggled_on(currentState, previousState)) {
temporary_keymap = primary_keymap = keymapEntry.rawKey;
Storage.save_primary_keymap(primary_keymap);
}
}