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// Mouse-related methods
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//
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//
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#include "mouse_movement.h"
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// Warping
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static double mouseActiveForCycles = 0;
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static float carriedOverX = 0;
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static float carriedOverY = 0;
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static int abs_left = 0;
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static int abs_top = 0;
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static int next_width;
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static int next_height;
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static int section_top;
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static int section_left;
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static boolean is_warping = false;
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void press_button(uint8_t button) {
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Mouse.press(button);
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end_warping();
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}
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void release_button(uint8_t button) {
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Mouse.release(button);
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}
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void _warp_jump(long left, long top, long height, long width) {
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long x_center = left + width/2;
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long y_center = top + height/2;
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AbsoluteMouse.moveTo(x_center,y_center);
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}
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void begin_warping() {
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section_left = abs_left;
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section_top = abs_top;
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next_width = MAX_WARP_WIDTH;
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next_height = MAX_WARP_HEIGHT;
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is_warping = true;
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}
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void end_warping() {
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is_warping= false;
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}
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void warp_mouse(uint8_t warp_cmd) {
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if (is_warping == false) {
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begin_warping();
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}
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if ( warp_cmd & WARP_END) {
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end_warping();
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return;
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}
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next_width = next_width / 2;
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next_height = next_height/2;
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if (warp_cmd & WARP_UP) {
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// Serial.print(" - up ");
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} else if (warp_cmd & WARP_DOWN) {
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// Serial.print(" - down ");
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section_top = section_top + next_height;
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}
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if (warp_cmd & WARP_LEFT) {
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// Serial.print(" - left ");
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} else if (warp_cmd & WARP_RIGHT) {
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// Serial.print(" - right ");
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section_left = section_left + next_width;
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}
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_warp_jump(section_left, section_top, next_height,next_width);
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}
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double mouse_accel (double cycles) {
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double accel = (atan((cycles * ACCELERATION_CLIMB_SPEED)-ACCELERATION_RUNWAY) + ATAN_LIMIT) * ACCELERATION_MULTIPLIER;
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if (accel < ACCELERATION_FLOOR) {
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accel = ACCELERATION_FLOOR;
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}
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return accel;
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}
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void move_mouse( int8_t x, int8_t y) {
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if (x != 0 || y != 0) {
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mouseActiveForCycles++;
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double accel = (double) mouse_accel(mouseActiveForCycles);
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float moveX = 0;
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float moveY = 0;
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if (x > 0) {
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moveX = (x * accel) + carriedOverX;
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carriedOverX = moveX - floor(moveX);
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} else if (x < 0) {
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moveX = (x * accel) - carriedOverX;
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carriedOverX = ceil(moveX) - moveX;
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}
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if (y > 0) {
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moveY = (y * accel) + carriedOverY;
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carriedOverY = moveY - floor(moveY);
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} else if (y < 0) {
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moveY = (y * accel) - carriedOverY;
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carriedOverY = ceil(moveY) - moveY;
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}
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end_warping();
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Mouse.move(moveX, moveY, 0);
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} else {
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mouseActiveForCycles = 0;
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}
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}
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