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Kaleidoscope/mouse_movement.cpp

131 lines
2.7 KiB

// Mouse-related methods
//
//
#include "mouse_movement.h"
// Warping
static double mouseActiveForCycles = 0;
static float carriedOverX = 0;
static float carriedOverY = 0;
static int abs_left = 0;
static int abs_top = 0;
static int next_width;
static int next_height;
static int section_top;
static int section_left;
static boolean is_warping = false;
void press_button(uint8_t button) {
Mouse.press(button);
end_warping();
}
void release_button(uint8_t button) {
Mouse.release(button);
}
void _warp_jump(long left, long top, long height, long width) {
long x_center = left + width/2;
long y_center = top + height/2;
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AbsoluteMouse.moveTo(x_center,y_center);
}
void begin_warping() {
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section_left = abs_left;
section_top = abs_top;
next_width = MAX_WARP_WIDTH;
next_height = MAX_WARP_HEIGHT;
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is_warping = true;
}
void end_warping() {
is_warping= false;
}
void warp_mouse(uint8_t warp_cmd) {
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if (is_warping == false) {
begin_warping();
}
if ( warp_cmd & WARP_END) {
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end_warping();
return;
}
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next_width = next_width / 2;
next_height = next_height/2;
if (warp_cmd & WARP_UP) {
// Serial.print(" - up ");
} else if (warp_cmd & WARP_DOWN) {
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// Serial.print(" - down ");
section_top = section_top + next_height;
}
if (warp_cmd & WARP_LEFT) {
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// Serial.print(" - left ");
} else if (warp_cmd & WARP_RIGHT) {
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// Serial.print(" - right ");
section_left = section_left + next_width;
}
_warp_jump(section_left, section_top, next_height,next_width);
}
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double mouse_accel (double cycles) {
double accel = (atan((cycles * ACCELERATION_CLIMB_SPEED)-ACCELERATION_RUNWAY) + ATAN_LIMIT) * ACCELERATION_MULTIPLIER;
if (accel < ACCELERATION_FLOOR) {
accel = ACCELERATION_FLOOR;
}
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return accel;
}
void move_mouse( int8_t x, int8_t y) {
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if (x != 0 || y != 0) {
mouseActiveForCycles++;
double accel = (double) mouse_accel(mouseActiveForCycles);
float moveX = 0;
float moveY = 0;
if (x > 0) {
moveX = (x * accel) + carriedOverX;
carriedOverX = moveX - floor(moveX);
} else if (x < 0) {
moveX = (x * accel) - carriedOverX;
carriedOverX = ceil(moveX) - moveX;
}
if (y > 0) {
moveY = (y * accel) + carriedOverY;
carriedOverY = moveY - floor(moveY);
} else if (y < 0) {
moveY = (y * accel) - carriedOverY;
carriedOverY = ceil(moveY) - moveY;
}
end_warping();
Mouse.move(moveX, moveY, 0);
} else {
mouseActiveForCycles = 0;
}
}