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83 lines
2.4 KiB
83 lines
2.4 KiB
6 years ago
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# ATMegaKeyboard
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A lot of custom keyboards are built upon the ATMega MCU (most often an
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`atmega32u4`), and the vast majority of them follow a similar architecture, so
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much so that the vast majority of code can be lifted out into a base class,
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making porting to these keyboards trivial. All we have to do is tell it our
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pinout, and we're all done.
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## Porting hardware using the ATMegaKeyboard class
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The plugin assumes a simple matrix layout, which we can tell it by using the
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`ATMEGA_KEYBOARD_CONFIG` macro, which takes two arguments: a list of row and
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column pins. In the `.cpp`, simply use `ATMEGA_KEYBOARD_DATA`, with the hardware
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object as its argument:
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```c++
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// Kaleidoscope-Vendor-ExampleHardware.h
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#define KALEIDOSCOPE_WITH_ATMEGA_KEYBOARD 1
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#include "kaleidoscope/hardware/vendor/ExampleHardware.h"
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// kaleidoscope/hardware/vendor/ExampleHardware.h
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namespace kaleidoscope {
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namespace hardware {
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namespace vendor {
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class ExampleKeyboard: public ATMegaKeyboard {
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public:
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ExampleKeyboard() {}
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ATMEGA_KEYBOARD_CONFIG(
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ROW_PIN_LIST({PIN_D1, PIN_D2}),
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COL_PIN_LIST({PIN_F6, PIN_F7})
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);
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static constexpr int8_t led_count = 0;
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};
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#define KEYMAP( \
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r0c0 ,r0c1 \
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,r1c0 ,r1c1 \
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) \
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{ r0c0 ,r0c1 }, \
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{ r1c0 ,r1c1 }
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}
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}
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}
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// kaleidoscope/hardware/vendor/ExampleHardware.cpp
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namespace kaleidoscope {
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namespace hardware {
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namespace vendor {
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ATMEGA_KEYBOARD_DATA(ExampleHardware);
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constexpr int8_t ExampleHardware::led_count;
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}
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}
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}
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HARDWARE_IMPLEMENTATION KeyboardHardware;
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kaleidoscope::hardware::vendor::ExampleHardware &ExampleHardware = KeyboardHardware;
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```
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## Overriding methods
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For performance and space-saving reasons, the base class does not use virtual
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methods. Instead, whenever it calls a method of its own, it will call it through
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the `KeyboardHardware` singleton object, which is always an instance of the
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exact hardware plugin. Thus, implementing a function in the subclass will shadow
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the one in the base class.
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This can be used to implement more efficient methods, would it be needed. The
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[Atreus][hardware:atreus] port does this, for example, by overriding the generic
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`readCols` with a more specialised, faster implementation.
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## Further reading
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See the [Planck][hardware:planck] and [Atreus][hardware:atreus] ports for an
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example of how this class can be used in practice.
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[hardware:planck]: ../../src/kaleidoscope/hardware/olkb/Planck.h
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[hardware:atreus]: ../../src/kaleidoscope/hardware/technomancy/Atreus.h
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