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Kaleidoscope/README.md

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# Kaleidoscope-LED-AlphaSquare
![status][st:experimental] [![Build Status][travis:image]][travis:status]
[travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-LED-AlphaSquare.svg?branch=master
[travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-LED-AlphaSquare
[st:stable]: https://img.shields.io/badge/stable-✔-black.svg?style=flat&colorA=44cc11&colorB=494e52
[st:broken]: https://img.shields.io/badge/broken-X-black.svg?style=flat&colorA=e05d44&colorB=494e52
[st:experimental]: https://img.shields.io/badge/experimental----black.svg?style=flat&colorA=dfb317&colorB=494e52
An alphabet for your per-key LEDs, `AlphaSquare` provides a way to display 4x4
"pixel" symbols on your keyboard. With this building block, one can build some
sweet animations, or just show off - the possibilities are almost endless!
## Using the plugin
To use the plugin, one needs to include the header, `use` the plugin,
and, one way or another, call the `display` method.
```c++
#include <Kaleidoscope.h>
#include <Kaleidoscope-LED-AlphaSquare.h>
void setup() {
USE_PLUGINS(&AlphaSquare);
Kaleidoscope.setup();
AlphaSquare.display (Key_A);
}
```
## Plugin methods
The plugin provides the `AlphaSquare` object, which has the following methods
and properties:
### `.display(key)`
### `.display(key, col)`
### `.display(key, row, col)`
### `.display(key, row, col, color)`
> Display the symbol for `key` at the given row or column, with pixels set to
> the specified `color`. If `row` is omitted, the first row - `0` is assumed. If
> the column is omitted, then the third column - `2` - is used.
> If the `color` is omitted, the plugin will use the global `.color` property.
>
> The plugin can display the English alphabet and the numbers from 0 to 9.
### `.display(symbol)`
### `.display(symbol, col)`
### `.display(symbol, row, col)`
### `.display(symbol, row, col, color)`
> As the previous function, but instead of a key, it expects a 4x4 bitmap in
> the form of a 16-bit unsigned integer, where the low bit is the top-right
> corner, the second-lowest bit is to the right of that, and so on.
>
> The `SYM4x4` macro can be used to simplify creating these bitmaps.
### `.clear(key)`, `.clear(symbol)`
### `.clear(key, col)`, `.clear(symbol, col)`
### `.clear(key, col, row)`, `.clear(symbol, col, row)`
> Just like the `.display()` counterparts, except these clear the symbol, by
> turning the LED pixels it is made up from off.
### `.color`
> The color to use to draw the pixels.
>
> Defaults to `{ 0x80, 0x80, 0x80 }` (light gray).
## Plugin helpers
### `SYM4x4(...)`
> A helper macro, which can be used to set up custom bitmaps. It expects 16
> values, a 4x4 square of zeroes and ones. Zeroes are transparent pixels, ones
> will be colored.
## Extra symbols
There is a growing number of pre-defined symbols available in the
`kaleidoscope::alpha_square::symbols` namespace. Ok, growing may have been an
exaggeration, there is only one as of this writing:
### `Lambda`
> A lambda (`λ`) symbol.
## Dependencies
* [Kaleidoscope-LEDControl](https://github.com/keyboardio/Kaleidoscope-LEDControl)
## Further reading
Starting from the [example][plugin:example] is the recommended way of getting
started with the plugin.
[plugin:example]: https://github.com/keyboardio/Kaleidoscope-LED-AlphaSquare/blob/master/examples/LED-AlphaSquare/LED-AlphaSquare.ino