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#pragma once
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// Mouse-related 'public' API methods
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double mouse_accel (double cycles);
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void handle_mouse_key_press(byte switchState, Key mappedKey, char &x, char &y);
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void handle_mouse_movement( char x, char y);
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void begin_warping();
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void end_warping();
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void warp_mouse(Key key);
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// apparently, the mac discards 15% of the value space for mouse movement.
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// need to test this on other platforms
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#define HALF_WIDTH 16384
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#define HALF_HEIGHT 16384
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// Mouse acceleration
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// we want the whole s curve, not just the bit
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// that's usually above the x and y axes;
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#define ATAN_LIMIT 1.57079633
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#define ACCELERATION_FLOOR 0.25
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#define ACCELERATION_MULTIPLIER 5
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#define ACCELERATION_RUNWAY 5
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// Climb speed is how fast we get to max speed
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// 1 is "instant"
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// 0.05 is just right
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// 0.001 is insanely slow
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#define ACCELERATION_CLIMB_SPEED 0.05
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