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Kaleidoscope/README.md

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# Kaleidoscope-EEPROM-Keymap
![status][st:experimental] [![Build Status][travis:image]][travis:status]
[travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-EEPROM-Keymap.svg?branch=master
[travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-EEPROM-Keymap
[st:stable]: https://img.shields.io/badge/stable-✔-black.svg?style=flat&colorA=44cc11&colorB=494e52
[st:broken]: https://img.shields.io/badge/broken-X-black.svg?style=flat&colorA=e05d44&colorB=494e52
[st:experimental]: https://img.shields.io/badge/experimental----black.svg?style=flat&colorA=dfb317&colorB=494e52
While keyboards usually ship with a keymap programmed in, to be able to change
that keymap, without flashing new firmware, we need a way to place the keymap
into a place we can update at run-time, and which persists across reboots.
Fortunately, we have a bit of `EEPROM` on the keyboard, and can use it to store
either the full keymap (and saving space in the firmware then), or store an
overlay there. In the latter case, whenever there is a non-transparent key on
the overlay, we will use that instead of the keyboard default.
In short, this plugin allows us to change our keymaps, without having to compile
and flash new firmware. It does so through the use of the [Focus][plugin:focus]
plugin.
[plugin:focus]: https://github.com/keyboardio/Kaleidoscope-Focus
## Using the plugin
Using the plugin is reasonably simple: after including the header, enable the
plugin, and let the `Layer` object know that we'll be using `EEPROMKeymap` to
figure out which keys to use. We can either use the `getKeyOverride` or the
`getKey` method, depending on whether we want to override, or fully replace the
built-in keymap. Then we need to set at most how many layers we want to store in
`EEPROM`, and that is about it.
We can then update the keymap via [Focus][plugin:focus].
```c++
#include <Kaleidoscope.h>
#include <Kaleidoscope-EEPROM-Keymap.h>
#include <Kaleidoscope-EEPROM-Settings.h>
#include <Kaleidoscope-Focus.h>
void setup() {
Serial.begin(9600);
USE_PLUGINS(&EEPROMKeymap, &Focus);
Kaleidoscope.setup();
Focus.addHook(FOCUS_HOOK_KEYMAP);
Focus.addHook(FOCUS_HOOK_KEYMAP_TRANSFER);
Layer.getKey = EEPROMKeymap.getKeyOverride;
EEPROMKeymap.max_layers(1);
EEPROMSettings.seal();
}
```
## Plugin methods
The plugin provides the `EEPROMKeymap` object, which has the following methods:
### `.max_layers(max)`
> Tells the extension to reserve space in EEPROM for up to `max` layers. Can
> only be called once, any subsequent call will be a no-op.
## Focus commands
The plugin provides two `Focus` hooks: `FOCUS_HOOK_KEYMAP`, and
`FOCUS_HOOK_KEYMAP_TRANSFER`. Together, they make the following commands
available, respectively:
### `keymap.map [codes...]`
> Without arguments, displays the keymap currently in effect. Each key is
> printed as its raw, 16-bit keycode.
>
> With arguments, it stores as many keys as given. One does not need to set all
> keys, on all layers: the command will start from the first key on the first
> layer, and go on as long as it has input. It will not go past the layer set
> via the `.max_layers()` method.
### `keymap.transfer LAYER`
> Transfers the `LAYER` from the built-in memory of the keyboard into `EEPROM`
> storage.
>
> Useful mostly when one wants to remove the built-in keymap, and wants to
> easily transfer it into `EEPROM` first.
>
> This is generally not needed, and it is recommended to not enable this
> command, unless the feature this command implements is truly needed.
## Dependencies
* [Kaleidoscope-EEPROM-Settings](https://github.com/keyboardio/Kaleidoscope-EEPROM-Settings)
* [Kaleidoscope-Focus](https://github.com/keyboardio/Kaleidoscope-Focus)
## Further reading
Starting from the [example][plugin:example] is the recommended way of getting
started with the plugin.
[plugin:example]: https://github.com/keyboardio/Kaleidoscope-EEPROM-Keymap/blob/master/examples/EEPROM-Keymap/EEPROM-Keymap.ino