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Kaleidoscope/README.md

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# Akela-Escape-OneShot
![status][st:stable]
[st:stable]: https://img.shields.io/badge/stable-✔-black.png?style=flat&colorA=44cc11&colorB=494e52
[st:broken]: https://img.shields.io/badge/broken-X-black.png?style=flat&colorA=e05d44&colorB=494e52
[st:experimental]: https://img.shields.io/badge/experimental----black.png?style=flat&colorA=dfb317&colorB=494e52
Turn the `Esc` key into a special key, that can cancel any active `OneShot`
effect - or act as the normal `Esc` key if none are active. For those times when
one accidentally presses a one-shot key, or change their minds.
## Using the plugin
To use the plugin, one needs to include the header, and activate it. No further
configuration is necessary.
```c++
#include <Akela-OneShot.h>
#include <Akela-Escape-OneShot.h>
void setup () {
Keyboardio.setup (KEYMAP_SIZE);
Keyboardio.use (&OneShot, &EscapeOneShot, NULL);
}
```
The plugin only makes sense when using one-shot keys.
## Plugin methods
The plugin provides the `EscapeOneShot` object, which has no public methods.
## Further reading
Starting from the [example][plugin:example] is the recommended way of getting
started with the plugin.
[plugin:example]: https://github.com/keyboardio/Akela-Escape-OneShot/blob/master/examples/Escape-OneShot/Escape-OneShot.ino