|
|
|
# Escape-OneShot
|
|
|
|
|
|
|
|
Turn the `Esc` key into a special key, that can cancel any active `OneShot`
|
|
|
|
effect - or act as the normal `Esc` key if none are active, or if any of them
|
|
|
|
are still held. For those times when one accidentally presses a one-shot key, or
|
|
|
|
change their minds.
|
|
|
|
|
|
|
|
## Using the plugin
|
|
|
|
|
|
|
|
To use the plugin, one needs to include the header, and activate it. No further
|
|
|
|
configuration is necessary.
|
|
|
|
|
|
|
|
```c++
|
|
|
|
#include <Kaleidoscope.h>
|
|
|
|
#include <Kaleidoscope-OneShot.h>
|
|
|
|
#include <Kaleidoscope-Escape-OneShot.h>
|
|
|
|
|
|
|
|
KALEIDOSCOPE_INIT_PLUGINS(OneShot,
|
|
|
|
EscapeOneShot);
|
|
|
|
|
|
|
|
void setup () {
|
|
|
|
Kaleidoscope.setup ();
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
The plugin only makes sense when using one-shot keys.
|
|
|
|
|
|
|
|
## Plugin methods
|
|
|
|
|
|
|
|
The plugin provides the `EscapeOneShot` object, which has no public methods.
|
|
|
|
|
|
|
|
## Dependencies
|
|
|
|
|
|
|
|
* [Kaleidoscope-OneShot](OneShot.md)
|
|
|
|
|
|
|
|
## Further reading
|
|
|
|
|
|
|
|
Starting from the [example][plugin:example] is the recommended way of getting
|
|
|
|
started with the plugin.
|
|
|
|
|
|
|
|
[plugin:example]: ../../examples/Keystrokes/Escape-OneShot/Escape-OneShot.ino
|