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#include <Arduino.h>
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#include "led_control.h"
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cRGB value;
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WS2812 LED(LED_COUNT);
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#define USE_HSV
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int led_mode;
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int last_led_mode;
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int pos = 0;
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cRGB led_off;
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cRGB led_steady;
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cRGB led_blue;
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cRGB led_dark_blue;
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cRGB led_breathe;
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// Begin RGB Stuff
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cRGB rainbow;
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int rainbow_hue = 0; //stores 0 to 614
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byte rainbow_steps = 1; //number of hues we skip in a 360 range per update
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byte rainbow_wave_steps =1; //number of hues we skip in a 360 range per update
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byte rainbow_saturation = 255;
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byte rainbow_value = 190;
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long rainbow_wave_ticks = 1; //delays between update
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long rainbow_ticks = 5; //delays between update
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long rainbow_current_ticks =0;
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int breathe_brightness = 0; // how bright the LED is
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int breathe_fadeAmount = 1; // how many points to fade the LED by
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int chase_pixels = 1;
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int chase_threshold = 6;
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int current_chase_counter = 0;
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// End RGB stuff
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void setup_leds() {
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led_off.r = 0;
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led_off.g = 0;
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led_off.b = 0;
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led_steady.r = 0;
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led_steady.g = 255;
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led_steady.b = 0;
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led_blue.r = 0;
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led_blue.g = 0;
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led_blue.b = 255;
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led_dark_blue.r = 0;
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led_dark_blue.g = 0;
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led_dark_blue.b = 127;
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LED.setOutput(LED_DATA_PIN);
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LED.setColorOrderGRB(); // Uncomment for RGB color order
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led_mode = LED_MODE_RAINBOW_WAVE;
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}
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byte key_to_led(byte row, byte col) {
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return key_led_map[row][col];
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}
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void set_key_color(byte row, byte col, cRGB color) {
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LED.set_crgb_at(key_to_led(row, col), color);
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}
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cRGB get_key_color(byte row, byte col) {
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return LED.get_crgb_at(key_to_led(row, col));
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}
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void initialize_led_mode(int mode) {
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set_all_leds_to(led_off);
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if (mode == LED_MODE_OFF) {
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// set_all_leds_to(led_off);
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} else if (mode == LED_MODE_HEATMAP) {
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} else if (mode == LED_MODE_BREATHE) {
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} else if (mode == LED_MODE_RAINBOW) {
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} else if (mode == LED_MODE_RAINBOW_WAVE) {
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} else if (mode == LED_MODE_CHASE) {
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} else if (mode == LED_MODE_STEADY) {
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set_all_leds_to(led_steady);
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}
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}
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void set_all_leds_to(cRGB color) {
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for (int i = 0; i < LED_COUNT; i++) {
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LED.set_crgb_at(i, color);
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}
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}
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void next_led_mode() {
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led_mode++;
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if (led_mode >= LED_MODES) {
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led_mode = 0;
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}
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}
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void set_led_mode(int mode) {
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led_mode = mode;
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}
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void update_leds() {
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if (led_mode != last_led_mode) {
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initialize_led_mode(led_mode);
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}
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if (led_mode == LED_MODE_OFF) {
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} else if (led_mode == LED_MODE_HEATMAP) {
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} else if (led_mode == LED_MODE_BREATHE) {
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led_effect_breathe_update();
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} else if (led_mode == LED_MODE_RAINBOW) {
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led_effect_rainbow_update();
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} else if (led_mode == LED_MODE_RAINBOW_WAVE) {
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led_effect_rainbow_wave_update();
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} else if (led_mode == LED_MODE_CHASE) {
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led_effect_chase_update();
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} else if (led_mode == LED_MODE_STEADY) {
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led_effect_steady_update();
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}
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last_led_mode = led_mode;
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}
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void led_effect_steady_update() {
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LED.sync();
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}
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void led_effect_breathe_update() {
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// algorithm from http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
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breathe_brightness = (exp(sin(millis()/2000.0*PI)) - 0.36787944)*108.0;
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// change the brightness for next time through the loop:
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//breathe_brightness = breathe_brightness + breathe_fadeAmount;
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// reverse the direction of the fading at the ends of the fade:
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if (breathe_brightness == 0 || breathe_brightness == 150) {
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breathe_fadeAmount = -breathe_fadeAmount ;
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}
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led_breathe.SetHSV(200, 255, breathe_brightness);
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set_all_leds_to(led_breathe);
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LED.sync();
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}
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void
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led_effect_chase_update() {
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if (current_chase_counter++ < chase_threshold) {
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return;
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}
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current_chase_counter = 0;
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LED.set_crgb_at(pos - chase_pixels, led_off);
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LED.set_crgb_at(pos, led_dark_blue);
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pos += chase_pixels;
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if (pos > LED_COUNT || pos < 0) {
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chase_pixels = -chase_pixels;
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pos += chase_pixels;
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}
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LED.set_crgb_at(pos, led_blue);
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LED.sync();
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}
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void led_effect_rainbow_update() {
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if (rainbow_current_ticks++ < rainbow_ticks) {
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return;
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} else { rainbow_current_ticks = 0; }
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rainbow.SetHSV(rainbow_hue, rainbow_saturation, rainbow_value);
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rainbow_hue += rainbow_steps;
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if (rainbow_hue > 360) {
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rainbow_hue %= 360;
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}
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set_all_leds_to(rainbow);
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LED.sync();
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}
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void led_effect_rainbow_wave_update() {
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if (rainbow_current_ticks++ < rainbow_wave_ticks) {
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return;
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} else { rainbow_current_ticks = 0; }
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for (int i = 0; i < LED_COUNT; i++) {
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int key_hue = rainbow_hue +16*(i/4);
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if (key_hue > 360) {
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key_hue %= 360;
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}
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rainbow.SetHSV(key_hue, rainbow_saturation, rainbow_value);
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LED.set_crgb_at(i,rainbow);
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}
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rainbow_hue += rainbow_wave_steps;
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if (rainbow_hue > 360) {
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rainbow_hue %= 360;
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}
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LED.sync();
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}
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