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# Kaleidoscope-EEPROM-Keymap
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![status][st:stable] [![Build Status][travis:image]][travis:status]
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[travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-EEPROM-Keymap.svg?branch=master
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[travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-EEPROM-Keymap
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[st:stable]: https://img.shields.io/badge/stable-✔-black.svg?style=flat&colorA=44cc11&colorB=494e52
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[st:broken]: https://img.shields.io/badge/broken-X-black.svg?style=flat&colorA=e05d44&colorB=494e52
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[st:experimental]: https://img.shields.io/badge/experimental----black.svg?style=flat&colorA=dfb317&colorB=494e52
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While keyboards usually ship with a keymap programmed in, to be able to change
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that keymap, without flashing new firmware, we need a way to place the keymap
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into a place we can update at run-time, and which persists across reboots.
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Fortunately, we have a bit of `EEPROM` on the keyboard, and can use it to store
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either the full keymap (and saving space in the firmware then), or store an
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overlay there. In the latter case, whenever there is a non-transparent key on
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the overlay, we will use that instead of the keyboard default.
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In short, this plugin allows us to change our keymaps, without having to compile
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and flash new firmware. It does so through the use of the [Focus][plugin:focus]
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plugin.
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[plugin:focus]: https://github.com/keyboardio/Kaleidoscope-Focus
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## Using the plugin
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Using the plugin is reasonably simple: after including the header, enable the
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plugin, and let the `Layer` object know that we'll be using `EEPROMKeymap` to
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figure out which keys to use. We can either use the `getKeyOverride` or the
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`getKey` method, depending on whether we want to override, or fully replace the
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built-in keymap. Then we need to set at most how many layers we want to store in
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`EEPROM`, and that is about it.
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We can then update the keymap via [Focus][plugin:focus].
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-EEPROM-Keymap.h>
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#include <Kaleidoscope-EEPROM-Settings.h>
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#include <Kaleidoscope-Focus.h>
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void setup() {
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Serial.begin(9600);
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Kaleidoscope.use(&EEPROMKeymap, &Focus);
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Kaleidoscope.setup();
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Focus.addHook(FOCUS_HOOK_KEYMAP);
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Focus.addHook(FOCUS_HOOK_KEYMAP_TRANSFER);
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Layer.getKey = EEPROMKeymap.getKeyOverride;
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EEPROMKeymap.max_layers(1);
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EEPROMSettings.seal();
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}
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```
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## Plugin methods
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The plugin provides the `EEPROMKeymap` object, which has the following methods:
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### `.max_layers(max)`
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> Tells the extension to reserve space in EEPROM for up to `max` layers. Can
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> only be called once, any subsequent call will be a no-op.
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## Focus commands
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The plugin provides two `Focus` hooks: `FOCUS_HOOK_KEYMAP`, and
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`FOCUS_HOOK_KEYMAP_TRANSFER`. Together, they make the following commands
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available, respectively:
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### `keymap.map [codes...]`
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> Without arguments, displays the keymap currently in effect. Each key is
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> printed as its raw, 16-bit keycode.
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>
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> With arguments, it stores as many keys as given. One does not need to set all
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> keys, on all layers: the command will start from the first key on the first
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> layer, and go on as long as it has input. It will not go past the layer set
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> via the `.max_layers()` method.
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### `keymap.transfer LAYER`
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> Transfers the `LAYER` from the built-in memory of the keyboard into `EEPROM`
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> storage.
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>
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> Useful mostly when one wants to remove the built-in keymap, and wants to
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> easily transfer it into `EEPROM` first.
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>
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> This is generally not needed, and it is recommended to not enable this
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> command, unless the feature this command implements is truly needed.
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## Dependencies
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* [Kaleidoscope-EEPROM-Settings](https://github.com/keyboardio/Kaleidoscope-EEPROM-Settings)
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* [Kaleidoscope-Focus](https://github.com/keyboardio/Kaleidoscope-Focus)
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: https://github.com/keyboardio/Kaleidoscope-EEPROM-Keymap/blob/master/examples/EEPROM-Keymap/EEPROM-Keymap.ino
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