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147 lines
7.4 KiB
147 lines
7.4 KiB
5 years ago
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# Layers
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Layers are an integral part of Kaleidoscope, but a part that is perhaps harder
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to master than many other things in the firmware. On these pages, we'll make an
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attempt at explaining layers, what you can do with them, how, and a few common
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use-cases.
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We'll start with a quick use-case guide, before diving deeper into explanations!
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## How do I...?
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### How do I switch to a layer, so I can type multiple keys from there?
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You can use `LockLayer(n)` or `MoveToLayer(n)`, depending on whether you want
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other layers to be active at the same time or not. `LockLayer(n)` allows you to
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build up a stack of layers, while with `MoveToLayer(n)` only the selected layer
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will be active, without any stacking.
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### How do I do make layer switching act similar to modifiers?
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If you want the layer switch to be active only while the key is held, like in
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the case of modifiers, the `ShiftToLayer(n)` method does just that.
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## Layer theory
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First of all, the most important thing to remember is that layers are like a
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piece of foil, you can place many of them on top of each other, and see through
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uncovered parts. In other words, you can have multiple layers all active at the
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same time! As we'll see a few paragraphs later, this can be a very powerful
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thing.
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To better explain how this works in practice, lets look at what layer-related
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keys we can place on the keymap first. Armed with that knowledge, we'll then
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explore a few use-cases.
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## Layer keys
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- `LockLayer(n)`: Locking a layer will activate it when the key toggles on, and
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the layer will remain active until unlocked (with `UnlockLayer(n)`), even if
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we release the layer key meanwhile. Think of it like a `Caps lock` or `Num
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lock` key.
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- `ShiftToLayer(n)`: Unlike `LockLayer`, this only activates the layer until the
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key is held. Once the key is released, the layer deactivates. This behaviour
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is very similar to that of modifiers.
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- `MoveToLayer(n)`: Moving to a layer is very similar to locking it, the only
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exception is that moving disables all other layers, so only the moved to layer
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will be active. This allows us to have a less powerful, but simpler way of
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dealing with layers, as we'll see below.
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- `Key_KeymapNext_Momentary` / `Key_KeymapPrevious_Momentary`: These activate
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the next or the previous layer, momentarily, like `ShiftToLayer(n)`. What it
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considers `next`, is one layer higher than the currently highest active layer.
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Similarly, `previous` is one below the currently highest active layer.
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## Use cases
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### Locked layers
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Locked layers are most useful when you'll want to spend more time on the target
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layer. One such case is the numpad: when using it, we usually want to enter
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longer numbers, or use the mathematical operator keys as well. Just imagine
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hitting a layer lock key, and the right half of your keyboard turning into a
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numpad! It's closer than the numpad on traditional full-size keyboards, thus
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less hand movement is required!
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### Shifted layers
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There are many great examples for shifted layers, such as a symbols layer. Lets
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say we have a number of often used symbols which we want easy access to,
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preferably near the home row. For example, the various parentheses, brackets and
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the like are often used in programming. Having them on the home row is
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incredibly convenient. In most cases, we only need this layer for a very short
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time, for a symbol or two. As such, locking the layer would be
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counter-productive. Instead, we use a layer shift key, like if it was a
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modifier.
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As a concrete example, lets imagine a small, ortholinear keyboard, like the
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Planck. On the bottom row, on the right side of the space bar, we'd have a layer
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shift key (lets call that `Fn` for now), that takes us to the symbol layer. On
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the symbol layer, we'd have `{`, `}`, `[`, `]`, `(`, and `)` on the home row. To
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input `{`, we'd press `Fn + d`, for example. This is still two presses, very
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much like `Shift + [`, but the keys are more convenient, because we use stronger
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fingers to press them.
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Another - and perhaps an even better - example would be a navigation layer, with
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cursor keys laid over `WASD`. The reason why this would be a better example, is
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because in this case, we often want to use modifiers along with the cursor keys,
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such as `Shift` or `Control`. With a shifted layer, if we have transparent keys
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at positions where the modifiers are on the base layer, we don't have to repeat
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the modifier layout on the shifted layer! This makes it easier to experiment
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with one's layout, because if we move modifiers, we only have to do that on one
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layer.
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### Moving to layers
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Moving to a layer is very similar to locking one. The only difference is that
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moving disables all other layers. This in turn, has a few consequences: to go
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back to wherever we came from, we can't use `UnlockLayer(n)`, because no other
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layers are active. We explicitly have to use _another_ `MoveToLayer(n)` key if
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we want to move elsewhere.
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The major advantage of moving to a layer - as opposed to locking one - is the
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cognitive load. With moving, there is no transparency. There is only one layer
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active at any given time. It's a simpler concept to grasp.
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## Layers, transparency, and how lookup works
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The thing that confuses many people about layers is that they can have
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transparency. What even is a transparent key? Remember the first paragraphs:
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layers are like a foil. They're see-through, unless parts of it are obstructed.
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They're like overrides. Any layer you place on top of the existing stack, will
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override keys in the layers below.
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When you have multiple layers active, to figure out what a key does, the
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firmware will first look at the key position on the topmost active layer, and
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see if there's a non-transparent key there. If there is, it will use that. If
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there isn't, it will start walking backwards on the stack of _active_ layers to
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find the highest one with a non-transparent key. The first one it finds is whose
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key it will use. If it finds none, then a transparent key will act like a blank
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one, and do nothing.
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It is important to note that transparent keys are looked up from active layers
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only, from highest to lowest. Lets consider that we have three layers, 0, 1,
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and 2. On a given position, we have a non-transparent key on layers 0 and 1, but
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the same position is transparent on layer 2. If we have layer 0 and 2 active,
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the key will be looked up from layer 0, because layer 2 is transparent. If we
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activate layer 1 too, it will be looked up from there, since layer 1 is higher
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in the stack than layer 0.
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As we just saw, another important factor is that layers are ordered by their
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index, not by the order of activation. Whether you activate layer 1 or 2 first
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doesn't matter. What matters is their index. In other words, when you have layer
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0 and 2 active, then activate layer 1, that is like placing the layer 1 foil
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between 0 and 2.
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A side-effect of this is that while you can activate a lower-indexed layer from
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a higher index, the higher indexed one will still override the lower-indexed
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one. As such, as a general rule of thumb, you want to order your layers in such
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a way that this doesn't become a problem.
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This can be a little confusing at first, but it is easy to get used to with some
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practice. Once mastered, layers are an incredibly powerful feature.
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Nevertheless, we have the `MoveToLayer(n)` method, where only one layer is ever
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active. This way, we do not need to care about transparency, and we can freely
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move from a higher layer to a lower one, because the higher one will get
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disabled, and will not be able to shadow the lower-indexed one.
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