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// -*- mode: c++ -*-
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-Qukeys.h>
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#include <Kaleidoscope-Macros.h>
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enum { MACRO_TOGGLE_QUKEYS };
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// *INDENT-OFF*
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KEYMAPS(
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[0] = KEYMAP_STACKED
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(
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Key_NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, Key_NoKey,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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Key_Q,
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M(MACRO_TOGGLE_QUKEYS), Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, SFT_T(J), CTL_T(K), ALT_T(L), GUI_T(Semicolon), Key_Quote,
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Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
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LT(1,E)
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),
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[1] = KEYMAP_STACKED
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(
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___, Key_B, Key_C, Key_D, Key_E, Key_F, Key_G,
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Key_A, Key_B, Key_C, Key_D, Key_E, Key_F, Key_G,
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Key_A, Key_B, Key_C, Key_D, Key_E, Key_F,
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Key_A, Key_B, Key_C, Key_D, Key_E, Key_F, Key_G,
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Key_1, Key_2, Key_3, Key_4,
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___,
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___, Key_B, Key_C, Key_D, Key_E, Key_F, Key_G,
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Key_A, Key_B, Key_C, Key_D, Key_E, Key_F, Key_G,
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Key_A, Key_B, Key_C, Key_D, Key_E, Key_F,
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Key_A, Key_B, Key_C, Key_D, Key_E, Key_F, Key_G,
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Key_1, Key_2, Key_3, Key_4,
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___
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),
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)
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// *INDENT-ON*
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// Defining a macro (on the "any" key: see above) to toggle Qukeys on and off
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const macro_t *macroAction(uint8_t macro_index, uint8_t key_state) {
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switch (macro_index) {
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case MACRO_TOGGLE_QUKEYS:
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if (keyToggledOn(key_state))
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Qukeys.toggle();
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break;
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}
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return MACRO_NONE;
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}
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void setup() {
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// Use Qukeys
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Kaleidoscope.use(&Qukeys);
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QUKEYS(
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kaleidoscope::Qukey(0, 2, 1, Key_LeftGui), // A/cmd
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kaleidoscope::Qukey(0, 2, 2, Key_LeftAlt), // S/alt
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kaleidoscope::Qukey(0, 2, 3, Key_LeftControl), // D/ctrl
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kaleidoscope::Qukey(0, 2, 4, Key_LeftShift), // F/shift
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kaleidoscope::Qukey(0, 3, 6, ShiftToLayer(1)) // Q/layer-shift (on `fn`)
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)
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Qukeys.setTimeout(200);
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Qukeys.setReleaseDelay(20);
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// To toggle Qukeys off and on, we use a macro
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Kaleidoscope.use(&Macros);
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Kaleidoscope.setup();
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}
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void loop() {
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Kaleidoscope.loop();
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}
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