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Kaleidoscope/testing/common/VirtualDeviceTest.h

79 lines
2.1 KiB

/* -*- mode: c++ -*-
* Copyright (C) 2020 Eric Paniagua (epaniagua@google.com)
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef KALEIDOSCOPE_VIRTUAL_BUILD
#pragma once
#include "./Logging.h"
#include "HID-Settings.h"
namespace kaleidoscope {
namespace testing {
class VirtualDeviceTest : public ::testing::Test {
protected:
void SetUp() {
HIDReportObserver
}
void Press(uint8_t row, uint8_t, col) {
Kaleidoscope.device().keyScanner().setKeystate(
KeyAddr{row, col},
Kaleidoscope::Device::Props::keyScanner::KeyState::Pressed);
}
private:
template <class R>
void ProcessReport(const R& report) {
observer_RecordReport(report);
}
template <class R>
void RecordReport(const R& report);
template <>
void RecordReport<MouseReport>(const MouseReport& report) {
mouse_reports_.push_back(report);
}
template <>
void RecordReport<BootKeyboardReport>(const BootKeyboardReport& report) {
boot_keyboard_reports_.push_back(report);
}
template <>
void RecordReport<AbsoluteMouseReport>(const AbsoluteMouseReport& report) {
absolute_mouse_reports_.push_back(report);
}
template <>
void RecordReport<KeyboardReport>(const KeyboardReport& report) {
keyboard_reports_.push_back(report);
}
std::vector<MouseReport> mouse_reports_;
std::vector<BootKeyboardReport> boot_keyboard_reports_;
std::vector<AbsoluteMouseReport> absolute_mouse_reports_;
std::vector<KeyboardReport> keyboard_reports_;
};
} // namespace testing
} // namespace kaleidoscope
#endif // KALEIDOSCOPE_VIRTUAL_BUILD