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# Leader
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Leader keys are a kind of key where when they are tapped, all following keys are
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swallowed, until the plugin finds a matching sequence in the dictionary, it
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times out, or fails to find any possibilities. When a sequence is found, the
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corresponding action is executed, but the processing still continues. If any key
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is pressed that is not the continuation of the existing sequence, processing
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aborts, and the key is handled normally.
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This behaviour is best described with an example. Suppose we want a behaviour
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where `LEAD u` starts unicode input mode, and `LEAD u h e a r t` should result
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in a heart symbol being input, and we want `LEAD u 0 0 e 9 SPC` to input `é`,
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and any other hex code that follows `LEAD u`, should be handled as-is, and
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passed to the host. Obviously, we can't have all of this in a dictionary.
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So we put `LEAD u` and `LEAD u h e a r t` in the dictionary only. The first will
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start unicode input mode, the second will type in the magic sequence that
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results in the symbol, and then aborts the leader sequence processing. With this
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setup, if we type `LEAD u 0`, then `LEAD u` will be handled first, and start
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unicode input mode. Then, at the `0`, the plugin notices it is not part of any
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sequence, so aborts leader processing, and passes the key on as-is, and it ends
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up being sent to the host. Thus, we covered all the cases of our scenario!
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## Using the plugin
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To use the plugin, one needs to include the header, implement some actions,
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create a dictionary, and configure the provided `Leader` object to use the
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dictionary:
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-Leader.h>
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static void leaderA(uint8_t seq_index) {
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Redesign how the hardware objects are defined
Instead of having to define `HARDWARE_IMPLEMENTATION` to the class name of the
device, and define `KeyboardHardware` from within the plugin, let all devices
set `kaleidoscope::Device` to their own class via a typedef. Furthermore,
instead of `KeyboardHardware`, use `Kaleidoscope.device()` instead. This makes
device plugins a little bit simpler, and our naming more consistent.
Because some parts of the firmware need to access the device object before the
`Kaleidoscope` object is available, we can't make it a member of that. For this
reason, the device object is `kaleidoscope_internal::device`, and
`Kaleidoscope.device()` wraps it. In general, the wrapper should be used. But if
access to the device is required before `Kaleidoscope` is available, then that's
also available.
The `Kaleidoscope` object grew a few more wrappers: `storage()` and
`serialPort()`, so that one doesn't need to use `Kaleidoscope.device()`
directly, but can use the wrappers, which are noticably shorter to write.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
5 years ago
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Kaleidoscope.serialPort().println("leaderA");
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}
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static void leaderTX(uint8_t seq_index) {
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Redesign how the hardware objects are defined
Instead of having to define `HARDWARE_IMPLEMENTATION` to the class name of the
device, and define `KeyboardHardware` from within the plugin, let all devices
set `kaleidoscope::Device` to their own class via a typedef. Furthermore,
instead of `KeyboardHardware`, use `Kaleidoscope.device()` instead. This makes
device plugins a little bit simpler, and our naming more consistent.
Because some parts of the firmware need to access the device object before the
`Kaleidoscope` object is available, we can't make it a member of that. For this
reason, the device object is `kaleidoscope_internal::device`, and
`Kaleidoscope.device()` wraps it. In general, the wrapper should be used. But if
access to the device is required before `Kaleidoscope` is available, then that's
also available.
The `Kaleidoscope` object grew a few more wrappers: `storage()` and
`serialPort()`, so that one doesn't need to use `Kaleidoscope.device()`
directly, but can use the wrappers, which are noticably shorter to write.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
5 years ago
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Kaleidoscope.serialPort().println("leaderTX");
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}
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static const kaleidoscope::plugin::Leader::dictionary_t leader_dictionary[] PROGMEM =
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LEADER_DICT({LEADER_SEQ(LEAD(0), Key_A), leaderA},
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{LEADER_SEQ(LEAD(0), Key_T, Key_X), leaderTX});
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KALEIDOSCOPE_INIT_PLUGINS(Leader);
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void setup() {
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Redesign how the hardware objects are defined
Instead of having to define `HARDWARE_IMPLEMENTATION` to the class name of the
device, and define `KeyboardHardware` from within the plugin, let all devices
set `kaleidoscope::Device` to their own class via a typedef. Furthermore,
instead of `KeyboardHardware`, use `Kaleidoscope.device()` instead. This makes
device plugins a little bit simpler, and our naming more consistent.
Because some parts of the firmware need to access the device object before the
`Kaleidoscope` object is available, we can't make it a member of that. For this
reason, the device object is `kaleidoscope_internal::device`, and
`Kaleidoscope.device()` wraps it. In general, the wrapper should be used. But if
access to the device is required before `Kaleidoscope` is available, then that's
also available.
The `Kaleidoscope` object grew a few more wrappers: `storage()` and
`serialPort()`, so that one doesn't need to use `Kaleidoscope.device()`
directly, but can use the wrappers, which are noticably shorter to write.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
5 years ago
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Kaleidoscope.serialPort().begin(9600);
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Kaleidoscope.setup();
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Leader.dictionary = leader_dictionary;
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}
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```
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The dictionary is made up of a list of keys, and an action callback. Using the
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`LEADER_DICT` and `LEADER_SEQ` helpers is recommended. The dictionary *must* be
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marked `PROGMEM`!
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**Note** that we need to use the `Leader` object before any other that adds or
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changes key behaviour! Failing to do so may result in unpredictable behaviour.
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## Plugin methods
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The plugin provides the `Leader` object, with the following methods and properties:
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### `.dictionary`
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> Set this property to the dictionary `Leader` should use. The dictionary is an
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> array of `kaleidoscope::plugin::Leader::dictionary_t` elements. Each element is made
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> up of two elements, the first being a list of keys, the second an action to
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> perform when the sequence is found.i
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>
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> The dictionary *MUST* reside in `PROGMEM`.
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### `.reset()`
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> Finishes the leader sequence processing. This is best called from actions that
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> are final actions, where one does not wish to continue the leader sequence
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> further in the hopes of finding a longer match.
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### `.time_out`
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> The number of milliseconds to wait before a sequence times out. Once the
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> sequence timed out, if there is a partial match with an action, that will be
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> performed, otherwise the Leader sequence will simply reset.
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>
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> Defaults to 1000.
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## Dependencies
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* [Kaleidoscope-Ranges](Kaleidoscope-Ranges.md)
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: /examples/Keystrokes/Leader/Leader.ino
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