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134 lines
8.2 KiB
134 lines
8.2 KiB
7 years ago
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/*
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* This file contains pre-processor macros, which are not namespaced, the
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* vast majority of code these macros generate will live under the
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* kaleidoscope_internal namespace. That is why this header is here.
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*
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* The only exception to this is the _KALEIDOSCOPE_INIT_PLUGINS macro, which
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* also places a few symbols under the kaleidoscope namespace. But that code is
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* tightly coupled with the other parts, which are in kaleidoscope_internal.
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*
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* The reason we use an entirely separate namespace is that
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* Some plugins' classes are in the kaleidoscope namespace, and the instances
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* of those classes have the same names as the classes, but in the global
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* namespace. In these cases, the macros herein would resolve to the classes,
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* when we want them to resolve to instances. To avoid this, we put the
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* generated code in an entirely different namespace.
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*/
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#pragma once
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#include "macro_helpers.h"
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#include "plugin.h"
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#include "kaleidoscope/hooks.h"
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#include "eventhandler_signature_check.h"
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#include "event_handlers.h"
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// Some words about the design of hook routing:
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//
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// The EventDispatcher class implements a compile-time loop over all plugins, which
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// calls an event handler on each plugin.
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//
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// Each hook called by the firmware core compiles down to only a single
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// static function call (in class Hooks), rather than one for each plugin.
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//
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// This approach is better than using virtual event handlers in classes
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// derived from kaleidoscope::Plugin because it results in significantly fewer
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// virtual function calls and virtual function tables (vtables).
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//
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// The call to event handlers through kaleidoscope::Hooks and
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// kaleidoscope_internal::EventDispatcher is templated to allow for compile time
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// static polymorphisms (plugins' EventHandlers aren't virtual).
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//
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// Technically, plugins don't need to be derived from kaleidoscope::Plugin, but
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// only need to implement a set of event handlers whose call signature match the
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// API definition. This approach is similar to duck typing in scripting languages:
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// The compiler only cares that a method's signature matches, not that the plugin
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// is derived from kaleidoscope::Plugin.
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//
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// Static hook functions inside the Hooks class each use the EventDispatcher
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// helper class to cast an associated EventHandler on each plugin instance.
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// This defines an auxiliary class 'EventHandler_Foo' for each hook 'Foo'.
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// Kaleidoscope::Hooks calls the EventDispatcher class, which in turn invokes
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// the event handler method 'Foo' of each registered plugin with a given
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// set of arguments.
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#define _REGISTER_EVENT_HANDLER( \
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HOOK_NAME, SHOULD_ABORT_ON_CONSUMED_EVENT, SIGNATURE, ARGS_LIST) __NL__ \
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__NL__ \
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namespace kaleidoscope_internal { __NL__ \
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__NL__ \
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struct EventHandler_##HOOK_NAME { __NL__ \
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__NL__ \
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static bool shouldAbortOnConsumedEvent() { __NL__ \
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return SHOULD_ABORT_ON_CONSUMED_EVENT; __NL__ \
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} __NL__ \
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__NL__ \
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template<typename Plugin__, typename... Args__> __NL__ \
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static kaleidoscope::EventHandlerResult __NL__ \
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call(Plugin__ &plugin, Args__&&... hook_args) { __NL__ \
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_VALIDATE_EVENT_HANDLER_SIGNATURE(HOOK_NAME, Plugin__) __NL__ \
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return plugin.HOOK_NAME(hook_args...); __NL__ \
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} __NL__ \
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}; __NL__ \
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__NL__ \
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} __NL__ \
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__NL__ \
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namespace kaleidoscope { __NL__ \
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__NL__ \
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EventHandlerResult Hooks::HOOK_NAME SIGNATURE { __NL__ \
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return kaleidoscope_internal::EventDispatcher::template __NL__ \
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apply<kaleidoscope_internal::EventHandler_ ## HOOK_NAME> __NL__ \
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ARGS_LIST; __NL__ \
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} __NL__ \
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__NL__ \
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}
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#define _INLINE_EVENT_HANDLER_FOR_PLUGIN(PLUGIN) \
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__NL__ \
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result = EventHandler__::call(PLUGIN, hook_args...); __NL__ \
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__NL__ \
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if (EventHandler__::shouldAbortOnConsumedEvent() && __NL__ \
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result == kaleidoscope::EventHandlerResult::EVENT_CONSUMED) { __NL__ \
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return result; __NL__ \
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} __NL__
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// _KALEIDOSCOPE_INIT_PLUGINS builds the loops that execute the plugins'
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// implementations of the various event handlers.
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//
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// Its arguments are a list of references to plugin instances that have been
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// instantiated in the global scope.
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// EventDispatcher::apply() implements a compile time for-each loop over all
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// plugins. The compiler automatically optimizes away calls to any plugin that
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// doesn't implement an EventHandler for a given hook.
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#define _KALEIDOSCOPE_INIT_PLUGINS(...) __NL__ \
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namespace kaleidoscope_internal { __NL__ \
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struct EventDispatcher { __NL__ \
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__NL__ \
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/* Iterate through plugins, calling each one's event handler with */ __NL__ \
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/* the arguments passed to the hook */ __NL__ \
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template<typename EventHandler__, typename... Args__ > __NL__ \
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static kaleidoscope::EventHandlerResult apply(Args__&&... hook_args) { __NL__ \
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__NL__ \
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kaleidoscope::EventHandlerResult result; __NL__ \
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MAP(_INLINE_EVENT_HANDLER_FOR_PLUGIN, __VA_ARGS__) __NL__ \
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__NL__ \
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return result; __NL__ \
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} __NL__ \
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}; __NL__ \
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__NL__ \
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} __NL__ \
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/* We register event handlers here - which is not technically related */ __NL__ \
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/* to initialization, nor is it in the same namespace - to support the */ __NL__ \
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/* transition from the old APIs. When the user sketch does not use */ __NL__ \
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/* KALEIDOSCOPE_INIT_PLUGINS(), the event handlers will not exist */ __NL__ \
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/* either, thus wrapping them would produce a compile error. For this */ __NL__ \
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/* reason, we do the wrapping here, tied to _KALEIDOSCOPE_INIT_PLUGINS. */ __NL__ \
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/* */ __NL__ \
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/* TODO(anyone): Move this somewhere else, outside of _internal, once */ __NL__ \
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/* the V1 API is removed. */ __NL__ \
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_FOR_EACH_EVENT_HANDLER(_REGISTER_EVENT_HANDLER)
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