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#include "key_events.h"
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void handle_synthetic_key_event(byte switchState, Key mappedKey) {
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if (mappedKey.flags & IS_MOUSE_KEY ) {
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if (mappedKey.rawKey & MOUSE_WARP) {
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if (key_toggled_on(switchState)) {
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// we don't pass in the left and up values because those are the
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// default, "no-op" conditionals
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warp_mouse( (mappedKey.rawKey & MOUSE_WARP_END ? WARP_END : 0x00) |
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(mappedKey.rawKey & MOUSE_DOWN ? WARP_DOWN : 0x00) |
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(mappedKey.rawKey & MOUSE_RIGHT ? WARP_RIGHT : 0x00) );
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}
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} else {
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handle_mouse_key_event(switchState, mappedKey);
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}
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} else if (mappedKey.flags & IS_CONSUMER) {
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if (key_toggled_on (switchState)) {
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ConsumerControl.press(mappedKey.rawKey);
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}
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} else if (mappedKey.flags & IS_INTERNAL) {
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if (key_toggled_on (switchState)) {
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if (mappedKey.rawKey == LED_TOGGLE) {
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LEDs.next_mode();
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}
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}
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} else if (mappedKey.flags & IS_SYSCTL) {
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if (key_toggled_on (switchState)) {
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SystemControl.press(mappedKey.rawKey);
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}
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} else if (mappedKey.flags & IS_MACRO) {
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if (key_toggled_on (switchState)) {
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if (mappedKey.rawKey == 1) {
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Serial.print("Keyboard.IO keyboard driver v0.00");
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}
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}
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} else if (mappedKey.rawKey == KEY_MOUSE_BTN_L
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|| mappedKey.rawKey == KEY_MOUSE_BTN_M
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|| mappedKey.rawKey == KEY_MOUSE_BTN_R) {
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if (key_toggled_on (switchState)) {
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Mouse.press(mappedKey.rawKey);
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end_warping();
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} else if (key_is_pressed(switchState)) {
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} else if (Mouse.isPressed(mappedKey.rawKey) ) {
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Mouse.release(mappedKey.rawKey);
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}
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}
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}
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void handle_key_event(byte row, byte col) {
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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// really, these are signed small ints
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byte switchState = matrixState[row][col];
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Key mappedKey = keymaps[temporary_keymap][row][col];
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if (keymaps[primary_keymap][row][col].flags & SWITCH_TO_KEYMAP) {
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handle_keymap_key_event(switchState, keymaps[primary_keymap][row][col]);
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}
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if (mappedKey.flags & SYNTHETIC_KEY) {
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handle_synthetic_key_event(switchState, mappedKey);
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} else {
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if (key_is_pressed(switchState)) {
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press_key(mappedKey);
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}
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}
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}
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void press_key(Key mappedKey) {
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if (mappedKey.flags & SHIFT_HELD) {
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Keyboard.press(Key_LShift.rawKey);
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}
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if (mappedKey.flags & CTRL_HELD) {
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Keyboard.press(Key_LCtrl.rawKey);
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}
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if (mappedKey.flags & ALT_HELD) {
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Keyboard.press(Key_RAlt.rawKey);
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}
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if (mappedKey.flags & GUI_HELD) {
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Keyboard.press(Key_LGUI.rawKey);
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}
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Keyboard.press(mappedKey.rawKey);
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}
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void handle_keymap_key_event(byte switchState, Key keymapEntry) {
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if (keymapEntry.flags & MOMENTARY ) {
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if (key_toggled_on(switchState)) {
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if ( keymapEntry.rawKey == KEYMAP_NEXT) {
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temporary_keymap++;
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} else if ( keymapEntry.rawKey == KEYMAP_PREVIOUS) {
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temporary_keymap--;
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} else {
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temporary_keymap = keymapEntry.rawKey;
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}
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}
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if (key_toggled_off(switchState)) {
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temporary_keymap = primary_keymap;
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}
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} else {
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// switch keymap and stay there
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if (key_toggled_on(switchState)) {
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temporary_keymap = primary_keymap = keymapEntry.rawKey;
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Storage.save_primary_keymap(primary_keymap);
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}
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}
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}
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void handle_mouse_key_event(byte switchState, Key mappedKey) {
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if (key_is_pressed(switchState)) {
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if (mappedKey.rawKey & MOUSE_UP) {
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move_mouse(0,-1);
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}
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if (mappedKey.rawKey & MOUSE_DOWN) {
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move_mouse(0,1);
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}
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if (mappedKey.rawKey & MOUSE_LEFT) {
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move_mouse(-1,0);
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}
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if (mappedKey.rawKey & MOUSE_RIGHT) {
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move_mouse(1,0);
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}
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}
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}
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