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# LED-ActiveModColor
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With this plugin, any active modifier on the keyboard will have the LED under it
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highlighted. No matter how the modifier got activated (a key press, a macro,
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anything else), the coloring will apply. Layer keys, be them layer toggles,
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momentary switches, or one-shot layer keys count as modifiers as far as the
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plugin is concerned.
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## Using the plugin
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To use the plugin, one needs to include the header, and activate the effect. It
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is also possible to use a custom color instead of the white default.
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-LEDControl.h>
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#include <Kaleidoscope-LED-ActiveModColor.h>
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KALEIDOSCOPE_INIT_PLUGINS(LEDControl,
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ActiveModColorEffect);
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void setup () {
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Kaleidoscope.setup ();
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ActiveModColorEffect.highlight_color = CRGB(0x00, 0xff, 0xff);
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}
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```
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It is recommended to place the activation (the `KALEIDOSCOPE_INIT_PLUGINS` parameter) of the
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plugin last, so that it can reliably override any other plugins that may work
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with the LEDs, and apply the highlight over those.
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## Plugin properties
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The plugin provides the `ActiveModColorEffect` object, which has the following
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properties:
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### `.highlight_color`
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> The color to use for highlighting the modifiers. Defaults to a white color.
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### `.sticky_color`
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> The color to use for highlighting one-shot modifiers when they are sticky. Defaults to a red color.
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## Plugin methods
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The `ActiveModColorEffect` object provides the following methods:
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### `.highlightNormalModifiers(bool)`
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> Can be used to enable or disable the highlighting of normal modifiers. Defaults to true.
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## Dependencies
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* [Kaleidoscope-LEDControl](LEDControl.md)
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* [Kaleidoscope-OneShot](OneShot.md)
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: /examples/LEDs/LED-ActiveModColor/LED-ActiveModColor.ino
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