As the firmware evolves, there are - and will be - APIs that we deprecate, and
eventually remove. We are constantly adding new features and plugins too.
This document lists noteworthy new features for the *current* release, with examples of use. Another section provides a short guide for upgrading from deprecated APIs. For deprecations, their planned removal date is also listed.
If any of this does not make sense to you, or you have trouble updating your .ino sketch or custom plugins, do not hesitate to write us at help@keyboard.io, we can help you fix it.
As a matter of policy, we try hard to give you at least 60 days notice before we permanently remove or break
any API we've included in a release. Typically, this means that any code that uses the old API will emit a warning when compiled with a newer version of Kaleidoscope. In all cases, this document should explain how to update your code to use the new API.
One more `KeyEvent` handler has been added: `afterReportingState(const KeyEvent &event)`. This handler gets called after HID reports are sent for an event, providing a point for plugins to act after an event has been fully processed by `Runtime.handleKeyEvent()`.
Kaleidoscope's main loop has been rewritten. It now responds to key toggle-on and toggle-off events, dealing with one event at a time (and possibly more than one in a given cycle). Instead of sending a keyboard HID report at the end of every scan cycle (and letting the HID module suppress duplicates), it now only sends HID reports in response to input events.
Furthermore, there are now two functions for initiating the processing of key events:
-`Runtime.handleKeyswitchEvent()` is the starting point for events that represent physical keyswitches toggling on or off.
-`Runtime.handleKeyEvent()` is the starting point for "artificial" key events. It is also called at the end of `handleKeyswitchEvent()`.
In general, if a plugin needs to generate a key event, it should call `handleKeyEvent()`, not `handleKeyswitchEvent()`.
Each of the above functions calls its own set of plugin event handlers. When those event handlers are all done, event processing continues as `handleKeyEvent()` prepares a new keyboard HID report, then sends it:
-`Runtime.prepareKeyboardReport()` first clears the HID report, then populates it based on the contents of the `live_keys[]` array. Note that the HID report is not cleared until _after_ the new plugin event handlers have been called.
-`Runtime.sendKeyboardReport()` handles generating extra HID reports required for keys with keyboard modifier flags to avoid certain bugs, then calls a new plugin event handler before finally sending the new HID report.
These functions should rarely, if ever, need to be called by plugins.
#### The `KeyEvent` data type
There is a new `KeyEvent` type that encapsulates all the data relevant to a new key event, and it is used as the parameter for the new event-handling functions.
-`event.addr` contains the `KeyAddr` associated with the event.
-`event.state` contains the state bitfield (`uint8_t`), which can be tested with `keyToggledOn()`/`keyToggledOff()`.
-`event.key` contains a `Key` value, usually looked up from the keymap.
-`event.id` contains a pseudo-unique ID number of type `KeyEventId` (an 8-bit integer), used by certain plugins (see `onKeyswitchEvent()` below).
Existing sketches should be mostly backwards-compatible, but some updates will be needed for sketches that use custom code. In particular, users of the Macros plugin are likely to need to make adjustments to the code in the user-defined `macroAction()` function, including that function's signature, the new version of which takes a `KeyEvent` parameter instead of just an event state value. In most cases, this will make the resulting code more straightforward without any loss of functionality.
In addition to Macros, these changes might also affect user-defined code executed by the TapDance, Leader, and Syster plugins. Please see the documentation and examples for the affected plugins for details.
The keymap cache (`Layer_::live_composite_keymap_[]`) has been replaced by a keyboard state array (`kaleidoscope::live_keys[]`). The top-level functions that handle keyswitch events have been updated to treat this new array as a representation of the current state of the keyboard, with corresponding `Key` values for any keys that are active (physically held or activated by a plugin).
#### For end-users
There should be no user-visible changes for anyone who simply uses core plugins. A few functions have been deprecated (`Layer.eventHandler()` &`Layer.updateLiveCompositeKeymap()`), but there are straightforward replacements for both.
#### For developers
The major changes are to the `handleKeyswitchEvent()` function, which has been reorganized in order to update the new keyboard state array with correct values at the appropriate times. In addition to that, two new facilities are available:
##### `EventHandlerResult::ABORT`
This is a new return value available to plugin event handlers, which is similar to `EVENT_CONSUMED` in that it causes the calling hook function to return early (stopping any subsequent handlers from seeing the event), but is treated differently by `handleKeyswitchEvent()`. If a handler returns `EVENT_CONSUMED`, the keyboard state array will still be updated by `handleKeyswitchEvent()`, but if it returns `ABORT`, it will not. In both cases, no further event processing will be done by the built-in event handler.
##### `live_keys[key_addr]`
This is the new facility for checking the value of an entry in the keyboard state array. It is indexed directly by `KeyAddr` values, without the need to convert them to integers first. For example, it could be used in a range-based `for` loop to check for values of interest:
```c++
for (KeyAddr key_addr : KeyAddr::all()) {
Key key = live_keys[key_addr];
if (key == Key_LeftShift || key == Key_RightShift) {
// do something special...
}
}
```
Additionally, if the `KeyAddr` values are not needed, one can use the iterator from the new `KeyMap` class like so:
```c++
for (Key key : live_keys.all()) {
if (key == Key_X) {
// do something special...
}
}
```
The `live_keys` object's subscript operator can also be used to set values in the keyboard state array:
```c++
live_keys[key_addr] = Key_X;
```
It also comes with several convenience functions which can be used to make the intention of the code clear:
```c++
// Set a value in the keyboard state array to a specified Key value:
// Set a value to Key_Masked, masking the key until its next release event:
live_keys.mask(key_addr);
```
In most cases, it won't be necessary for plugins or user sketches to call any of these functions directly, as the built-in event handler functions will manage the keyboard state array automatically.
In this release, we replace kaleidoscope-builder with a new Makefile based build system that uses `arduino-cli` instead of of the full Arduino IDE. This means that you can now check out development copies of Kaliedoscope into any directory, using the `KALEIDOSCOPE_DIR` environment variable to point to your installation.
We are introducing - or rather, replacing - the older hardware plugins, with a system that's much more composable, more extensible, and will allow us to better support new devices, different MCUs, and so on.
For end users, this doesn't come with any breaking changes. A few things have been deprecated (`ROWS`, `COLS`, `LED_COUNT`, `KeyboardHardware`), but they still function for the time being.
For those wishing to port Kaleidoscope to devices it doesn't support yet, the new API should make most things considerably easier. Please see the documentation in [device-apis.md](api-reference/device-apis.md).
With the next version of `Kaleidoscope`, we are introducing a new plugin API. It's more efficient, smaller, and uses less resources than the previous one, while being more extensible, and a lot easier to use as well. But all of this matters little when one's not all that interested in writing plugins. However, the new plugin API comes with breaking changes, and one will need to update their own sketch too.
To achieve all of the above, we had to change how plugins are initialized. Instead of using `Kaleidoscope.use()` in the `setup()` method of one's sketch, the plugins must now be initialized with `KALEIDOSCOPE_INIT_PLUGINS()`, outside of the `setup()` method. While `use()` was expecting pointers (`&Plugin`), `_INIT_PLUGINS()` expects references (`Plugin`).
The conversion should be simple, and all of the official plugins have been updated already to use the new API, so they're safe to use this way. Some third-party plugins may still use the older API, they will need to be updated.
To make things clear, here's an example of how to migrate from the old way to the new:
```c++
// Old way
void setup() {
Kaleidoscope.use(&LEDControl,
&Macros,
&OneShot,
&MouseKeys,
&LEDOff,
&LEDRainbowEffect);
Kaleidoscope.setup();
```
```c++
// New way
KALEIDOSCOPE_INIT_PLUGINS(LEDControl,
Macros,
OneShot,
MouseKeys,
LEDOff,
LEDRainbowEffect);
void setup() {
Kaleidoscope.setup();
}
```
One thing to keep in mind is that with the old interface, plugins were able to automatically pull in their dependencies. This is not possible with the new interface, and one is required to initialize dependencies manually. Please consult the documentation of the plugins you use, to discover their dependencies - if any - and add them to the list if need be. You only need to add each dependency once.
Developing plugins should be considerably simpler now, there is no need to register hooks, just implement the parts of the `kaleidoscope::Plugin` interface that make sense for a particular plugin.
In practice, this boils down to implementing one or more of the following hook points:
-`onSetup()`: Called once during device bootup, at the end of the `setup()` method. It takes no arguments, and must return `kaleidoscope::EventHandlerResult::OK`.
-`beforeEachCycle()`: Called once, at the beginning of each cycle of the main loop. This is similar to the old "loop hook" with its `post_clear` argument set to false. Takes no arguments, must return `kaleidoscope::EventHandlerResult::OK`.
-`onKeyswitchEvent`: Called for every non-idle key event. This replaces the old "event handler hook". It takes a key reference, a key address, and a key state. The key reference can be updated to change the key being processed, so that any plugin that processes it further, will see the updated key. Can return `kaleidoscope::EventHandlerResult::OK` to let other plugins process the event further, or `kaleidoscope::EventHandlerResult::EVENT_CONSUMED` to stop processing.
-`onFocusEvent`: Used to implement [bi-directional communication](#bidirectional-communication-for-plugins). This is called whenever the firmware receives a command from the host. The only argument is the command name. Can return `kaleidoscope::EventHandlerResult::OK` to let other plugins process the event further, or `kaleidoscope::EventHandlerResult::EVENT_CONSUMED` to stop processing.
-`onNameQuery`: Used by the [Focus](#bidirecional-communication-for-plugins) plugin, when replying to a `plugins` command. Should either send the plugin name, or not be implemented at all, if the host knowing about the plugin isn't important.
-`beforeReportingState`: Called without arguments, just before sending the keyboard and mouse reports to the host. Must return `kaleidoscope::EventHandlerResult::OK`.
-`afterEachCycle`: Called without arguments at the very end of each cycle. This is the replacement for the "loop hook" with its `post_clear` argument set.
Whereas one would have used `Focus.addHook()` to register a new focus command, with the new architecture, one needs to add the object implementing the command to their list of plugins in `KALEIDOSCOPE_INIT_PLUGINS()`. A number of plugins that used to provide optional Focus commands now provide them by default. Some still provide optional ones, and we must transition to the new way.
For example, where one would have written the following before:
```c++
Focus.addHook(FOCUS_HOOK_LEDCONTROL);
```
...we need to add the appropriate object to the plugin list:
```c++
KALEIDOSCOPE_INIT_PLUGINS(LEDControl,
FocusLEDCommand)
```
#### For developers
Upgrading from `Focus` to `onFocusEvent` and `FocusSerial` is a reasonably simple process, the interface is quite similar. Nevertheless, we present a step-by-step guide here, covering two use cases: one where we wish to always provide a Focus command when both our plugin and `FocusSerial` are enabled; and another where we only wish to provide the command when explicitly asked to do so.
The biggest difference between `Focus` and `onFocusEvent` is that the former required explicit registering of hooks, while the latter does it automatically: every plugin that implements the `onFocusEvent` method will be part of the system. As a consequence, only plugins are able to supply new commands: there is no explicit registration, thus, no way to inject a command that isn't part of a plugin. This also means that these functions now return `kaleidoscope::EventHandlerResult` instead of `bool`. Furthermore, with `FocusSerial`, all communication is expected to go through it, instead of using `Serial` directly. Lets see a trivial example!
The new version is slightly more verbose for the trivial use case, because we have to wrap it up in an object. But other than that, the changes are minimal, and we don't need to explicitly register it!
Observe that the return values changed: with `Focus`, if we wanted other hooks to have a chance at processing the same command, the hook returned `false`; if we wanted to stop processing, and consider it consumed, it returned `true`. With the new system, this is more descriptive with the `EventHandlerResult::OK` and `EventHandlerResult::EVENT_CONSUMED` return values.
##### A stateful example
Perhaps a better example that shows the quality of life improvements the new system brings is the case where the command needs access to either plugin state, or plugin methods. With the former system, the focus hooks needed to be static methods, and needed to be public. This is not necessarily the case now, because `onFocusEvent` is a non-static object method. It has full access to plugin internals!
###### Focus
```c++
namespace kaleidoscope {
class ExamplePlugin : public Plugin {
public:
ExamplePlugin();
static bool exampleToggle() {
example_toggle_ = !example_toggle_;
return example_toggle_;
}
static bool focusHook(const char *command) {
if (strcmp_P(command, PSTR("example.toggle")) != 0)
It's just another plugin, with just another event handler method implemented, nothing more. No need to explicitly register the focus hook, no need to provide access to private variables - we can just keep them private.
##### Optional commands
Optional commands are something that were perhaps easier with the `Focus` method: one just didn't register them. With `onFocusEvent`, we need to do a bit more than that, and move the command to a separate plugin, if we do not wish to enable it in every case. This adds a bit of overhead, but still less than `Focus` did.
###### Focus
```c++
bool exampleOptionalHook(const char *command) {
if (strcmp_P(command, PSTR("optional")) != 0)
return false;
Serial.println(Layer.getLayerState(), BIN);
return true;
}
KALEIDOSCOPE_INIT_PLUGINS(Focus)
void setup() {
Kaleidoscope.setup();
}
```
Do note that we do not register the `exampleOptionalHook` here! As such, because it is unused code, it will get optimized out during compilation. While this is a simplistic example, the optional hook might have been part of a class, that provides other hooks.
The trick here is to move optional commands out into a separate plugin. It's a bit more boilerplate, but not by much.
### Consistent timing
As an end-user, there's nothing one needs to do. Consistent timing helpers are primarily for plugin use.
As a developer, one can continue using `millis()`, but migrating to `Kaleidoscope.millisAtCycleStart()` is recommended. The new method will return the same value for the duration of the main loop cycle, making time-based synchronization between plugins a lot easier.
We replaced it with a new Makefile based build system that uses `arduino-cli` instead of of the full Arduino IDE. This means that you can now check out development copies of Kaliedoscope into any directory, using the `KALEIDOSCOPE_DIR` environment variable to point to your installation.
The special OneShot keys `OneShot_MetaStickyKey`&`OneShot_ActiveStickyKey` are no longer handled by the OneShot plugin directly, but instead by a separate OneShotMetaKeys plugin. If you use these keys in your sketch, you will need to add the new plugin, and register it after OneShot in `KALEIDOSCOPE_INIT_PLUGINS()` for those keys to work properly.
The "breaking change" part of this is that git checkouts of Kaleidoscope are no longer directly compatible with the Arduino IDE, since plugins aren't in a directory the IDE looks in. They are, of course, visible to tools using our commandline build infrastructure / Makefiles.
When we build releases, those plugins are moved into directories inside the arduino platform packages for each architecture to make them visible to the Arduino IDE.
To make `MagicCombo` more portable, and easier to use, we had to break the API previously provided, there was no way to maintain backwards compatibility. This document is an attempt at guiding you through the process of migrating from the earlier API to the current one.
Migration should be a straightforward process, but if you get stuck, please feel free to [open an issue][gh:issues], or start a thread on the [forums][forums], and we'll help you with it.
Older versions of the plugin used to provide EEPROM storage for the settings only optionally, when it was explicitly enabled via the `TypingBreaks.enableEEPROM()` method. Similarly, the Focus hooks were optional too.
Storing the settable settings in EEPROM makes it depend on `Kaleidoscope-EEPROM-Settings`, which should be initialized before this plugin is.
Older versions of the plugin required one to set up `Key_Redial` manually, and let the plugin know about it via `Redial.key`. This is no longer required, as the plugin sets up the redial key itself. As such, `Redial.key` was removed, and `Key_Redial` is defined by the plugin itself. To upgrade, simply remove your definition of `Key_Redial` and the `Redial.key` assignment from your sketch.
Key masking was a band-aid introduced to avoid accidentally sending unintended keys when key mapping changes between a key being pressed and released. Since the introduction of keymap caching, this is no longer necessary, as long as we can keep the mapping consistent. Users of key masking are encouraged to find ways to use the caching mechanism instead.
As an example, if you had a key event handler that in some cases masked a key, it should now map it to `Key_NoKey` instead, until released.
With the move towards a monorepo-based source, some headers have moved to a new location, and plenty of plugins moved to a new namespace (`kaleidoscope::plugin`). This means that the old headers, and some old names are deprecated. The old names no longer work.
-`layers.h`, `key_defs_keymaps.h` and `macro_helpers.h` are obsolete, and should not be included in the first place, as `Kaleidoscope.h` will pull them in. In the rare case that one needs them, prefixing them with `kaleidoscope/` is the way to go. Of the various headers provided under the `kaleidoscope/` space, only `kaleidoscope/macro_helpers.h` should be included directly, and only by hardware plugins that can't pull `Kaleidoscope.h` in due to circular dependencies.
-`LED-Off.h`, provided by [LEDControl](plugins/Kaleidoscope-LEDControl.md) is obsolete, the `LEDOff` LED mode is automatically provided by `Kaleidoscope-LEDControl.h`. The `LED-Off.h` includes can be safely removed.
- [GhostInTheFirmware](plugins/Kaleidoscope-GhostInTheFirmware.md) had the `kaleidoscope::GhostInTheFirmware::GhostKey` type replaced by `kaleidoscope::plugin::GhostInTheFirmware::GhostKey`.
- [HostOS](plugins/Kaleidoscope-HostOS.md) no longer provides the `Kaleidoscope/HostOS-select.h` header, and there is no backwards compatibility header either.
- [Leader](plugins/Kaleidoscope-Leader.md) had the `kaleidoscope::Leader::dictionary_t` type replaced by `kaleidoscope::plugin::Leader::dictionary_t`.
- [LED-AlphaSquare](plugins/Kaleidoscope-LED-AlphaSquare.md) used to provide extra symbol graphics in the `kaleidoscope::alpha_square::symbols` namespace. This is now replaced by `kaleidoscope::plugin::alpha_square::symbols`.
- [LEDEffect-SolidColor](plugins/Kaleidoscope-LEDEffect-SolidColor.md) replaced the base class - `kaleidoscope::LEDSolidColor` - with `kaleidoscope::plugin::LEDSolidColor`.
- [Qukeys](plugins/Kaleidoscope-Qukeys.md) had the `kaleidoscope::Qukey` type replaced by `kaleidoscope::plugin::Qukey`.
- [ShapeShifter](plugins/Kaleidoscope-ShapeShifter.md) had the `kaleidoscope::ShapeShifter::dictionary_t` type replaced by `kaleidoscope::plugin::ShapeShifter::dictionary_t`.
- [SpaceCadet](plugins/Kaleidoscope-SpaceCadet.md) had the `kaleidoscope::SpaceCadet::KeyBinding` type replaced by `kaleidoscope::plugin::SpaceCadet::KeyBinding`.
- [Syster](plugins/Kaleidoscope-Syster.md) had the `kaleidoscope::Syster::action_t` type replaced by `kaleidoscope::plugin::Syster::action_t`.
- [TapDance](plugins/Kaleidoscope-TapDance.md) had the `kaleidoscope::TapDance::ActionType` type replaced by `kaleidoscope::plugin::TapDance::ActionType`.
This deprecated function was removed on **2022-03-03**. Its purpose was to handle rollover events for keys that include modifier flags, and that handling is now done elsewhere. Any code that called it should now simply call `Keyboard::pressKey(Key key)` instead, dropping the second argument.
The deprecated `Layer.handleKeymapKeyswitchEvent()` function was removed on **2022-03-03**. Any code that called it should now call `Layer.handleLayerKeyEvent()` instead, with `event.addr` set to the appropriate `KeyAddr` value if possible, and `KeyAddr::none()` otherwise.
The deprecated `Layer.eventHandler(key, addr, state)` function was removed on **2022-03-03**. Any code that refers to it should now call call `handleLayerKeyEvent(KeyEvent(addr, state, key))` instead.
The deprecated `Layer.updateLiveCompositeKeymap()` function was removed on **2022-03-03**. Plugin and user code probably shouldn't have been calling this directly, so there's no direct replacement for it. If a plugin needs to make changes to the `live_keys` structure (equivalent in some circumstances to the old "live composite keymap"), it can call `live_keys.activate(addr, key)`, but there are probably better ways to accomplish this goal (e.g. simply changing the value of `event.key` from an `onKeyEvent(event)` handler).
The deprecated `Layer.lookup(addr)` function was removed on **2022-03-03**. Please use `Runtime.lookupKey(addr)` instead in most circumstances. Alternatively, if you need information about the current state of the keymap regardless of any currently active keys (which may have values that override the keymap), use `Layer.lookupOnActiveLayer(addr)` instead.
Direct access to this configuration variable was removed on **2022-03-03**. Please use `LEDControl.setInterval()` to set the interval between LED updates instead.
The deprecated `Macros.active_macro_count` variable was removed on **2022-03-03**. Any references to it are obsolete, and can simply be removed.
The deprecated `Macros.active_macros[]` array was removed on **2022-03-03**. Any references to it are obsolete, and can simply be removed.
The deprecated `Macros.addActiveMacroKey()` function was removed on **2022-03-03**. Any references to it are obsolete, and can simply be removed.
#### Pre-`KeyEvent` Macros API
This is a brief summary of specific elements that were removed. There is a more comprehensive guide to upgrading existing Macros user code in the [Breaking Changes](#breaking-changes) section, under [Macros](#macros).
Support for deprecated form of the `macroAction(uint8_t macro_id, uint8_t key_state)` function was removed on **2022-03-03**. This old form must be replaced with the new `macroAction(uint8_t macro_id, KeyEvent &event)` for macros to continue working.
The `Macros.key_addr` public variable was removed on **2022-03-03**. To get access to the key address of a Macros key event, simply refer to `event.addr` from within the new `macroAction(macro_id, event)` function.
The deprecated `MACRODOWN()` preprocessor macro was removed on **2022-03-03**. Since most macros are meant to be triggered only by keypress events (not key release), and because `macroAction()` does not get called every cycle for held keys, it's better to simply do one test for `keyToggledOn(event.state)` first, then use `MACRO()` instead.
The following deprecated `OneShot` public variables were removed on **2022-03-03**. Please use the following methods instead:
- For `OneShot.time_out`, use `OneShot.setTimeout(ms)`
- For `OneShot.hold_time_out`, use `OneShot.setHoldTimeout(ms)`
- For `OneShot.double_tap_time_out`, use `OneShot.setDoubleTapTimeout(ms)`
#### Deprecated OneShot API functions
OneShot was completely rewritten in early 2021, and now is based on `KeyAddr` values (as if it keeps physical keys pressed) rather than `Key` values (with no corresponding physical key location). This allows it to operate on any `Key` value, not just modifiers and layer shifts.
The deprecated `OneShot.inject(key, key_state)` function was removed on **2022-03-03**. Its use was very strongly discouraged, and is now unavailable. See below for alternatives.
The deprecated `OneShot.isActive(key)` function was removed on **2022-03-03**. There is a somewhat equivalent `OneShot.isActive(KeyAddr addr)` function to use when the address of a key that might be currently held active by OneShot is known. Any code that needs information about active keys is better served by not querying OneShot specifically.
The deprecated `OneShot.isSticky(key)` function was removed on **2022-03-03**. There is a somewhat equivalent `OneShot.isStick(KeyAddr addr)` function to use when the address of a key that may be in the one-shot sticky state is known.
The deprecated `OneShot.isPressed()` function was removed on **2022-03-03**. It was already devoid of functionality, and references to it can be safely removed.
The deprecated `OneShot.isModifierActive(key)` function was removed on **2022-03-03**. OneShot modifiers are now indistinguishable from other modifier keys, so it is better for client code to do a more general search of `live_keys` or to use another mechanism for tracking this state.
This deprecated function was removed on **2022-03-03**. The information stored is not longer intended for user code to set, but instead is used internally.
With the new Device APIs it became possible to replace the HID facade (the `kaleidoscope::hid` family of functions) with a driver. As such, the old APIs are deprecated, and was removed on 2020-10-10. Please use `Kaleidoscope.hid()` instead.
After the introduction of the new device API, the old APIs (`ROWS`, `COLS`, `LED_COUNT`, `KeyboardHardware`, the old `Hardware` base class, etc) were removed on **2020-06-16**.
Since March of 2019, this method has been deprecated, and turned into a no-op. While no removal date was posted at the time, after more than a year of deprecation, it has been removed on **2020-06-16**.
Row/col based indexing was replaced by linear indexing throughout the whole firmware. A compatibility layer of functions was introduced that allows the firmware to remain backwards compatible, however, these functions are deprecated and will be removed in future versions of the firmware.
Also a new version of the onKeyswitchEvent-handler has been introduced.
The deprecated row/col based indexing APIs have been removed on **2020-06-16**.
The [EEPROM-Keymap](plugins/Kaleidoscope-EEPROM-Keymap.md) plugin had its `setup()` method changed, the formerly optional `method` argument is now obsolete and unused. It can be safely removed.
The `keymaps` array has been replaced with a `keymaps_linear` array. This new array treats each layer as a simple one dimensional array of keys, rather than a two dimensional array of arrays of rows. At the same time, the `KEYMAPS` and `KEYMAPS_STACKED` macros that were previously defined in each hardware implmentation class have been replaced with `PER_KEY_DATA` and `PER_KEY_DATA_STACKED` macros in each hardware class. This change should be invisible to users, but will require changes by any plugin that accessed the 'keymaps' variable directly.
Code like `key.raw = pgm_read_word(&(keymaps[layer][row][col])); return key;` should be changed to look like this: `return keyFromKeymap(layer, row, col);`
The `Layer.defaultLayer()` method has been deprecated, because it wasn't widely used, nor tested well, and needlessly complicated the layering logic. If one wants to set a default layer, which the keyboard switches to when booting up, `EEPROMSettings.default_layer()` may be of use.
#### Compat headers following the source code and namespace rearrangement
With the move towards a monorepo-based source, some headers have moved to a new location, and plenty of plugins moved to a new namespace (`kaleidoscope::plugin`). This means that the old headers, and some old names are deprecated. The old names no longer work.
#### HostOS.autoDetect()
The `autoDetect()` method has been formerly deprecated, and is now removed.
#### The old MagicCombo API
We've changed the API of the MagicCombo plugin, and while it provided a helpful error message for a while when trying to use the old API, it no longer does so, the error message has been removed.
#### TypingBreaks.enableEEPROM()
`TypingBreaks.enableEEPROM()` has been previously deprecated, and turned into a no-op, and is now removed.
#### `OneShot.double_tap_sticky` and `OneShot.double_tap_layer_sticky`
These were deprecated in favour of a better, finer grained API, and are now removed.