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Kaleidoscope/tests/features/layers/use-cases/use-cases.ino

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/* -*- mode: c++ -*-
* Copyright (C) 2021 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <Kaleidoscope.h>
// *INDENT-OFF*
KEYMAPS(
[0] = KEYMAP_STACKED
(
Key_0, ___, ___, ___, ___, ___, ___,
Key_0, Key_0, ___, ___, ___, ___, ___,
ShiftToLayer(0), ShiftToLayer(1), ShiftToLayer(2), ___, ___, ___,
LockLayer(0), LockLayer(1), LockLayer(2), ___, ___, ___, ___,
MoveToLayer(0), MoveToLayer(1), MoveToLayer(2), ___,
___,
___, Key_KeymapNext_Momentary, Key_KeymapPrevious_Momentary, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
ShiftToLayer(0), ShiftToLayer(1), ShiftToLayer(2), ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___
),
[1] = KEYMAP_STACKED
(
___, Key_1, ___, ___, ___, ___, ___,
Key_1, ___, Key_1, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___
),
[2] = KEYMAP_STACKED
(
___, ___, Key_2, ___, ___, ___, ___,
___, Key_2, Key_2, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___
),
)
// *INDENT-ON*
//KALEIDOSCOPE_INIT_PLUGINS();
void setup() {
Kaleidoscope.setup();
}
void loop() {
Kaleidoscope.loop();
}