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Kaleidoscope/README.md

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# Kaleidoscope-Syster
![status][st:experimental]
[st:stable]: https://img.shields.io/badge/stable-✔-black.png?style=flat&colorA=44cc11&colorB=494e52
[st:broken]: https://img.shields.io/badge/broken-X-black.png?style=flat&colorA=e05d44&colorB=494e52
[st:experimental]: https://img.shields.io/badge/experimental----black.png?style=flat&colorA=dfb317&colorB=494e52
Syster is a way to input symbols in a different way: instead of macros, Leader
sequences or the like, we trigger the special input mode, and enter the symbol's
name. Once finished, we hit `Space`, and this plugin will do the rest: delete
everything we typed, look up an action for the entered symbol, and execute that.
There are a number of ways this can be useful, but the easiest showcase is
symbolic Unicode input: `SYSTER coffee SPACE` turns into `☕`, witch just a
little code.
## Using the plugin
To use the plugin, one needs to include the header, and set up a function that
will handle the symbol actions:
```c++
#include <Kaleidoscope.h>
#include <Kaleidoscope-Syster.h>
#include <Kaleidoscope-Unicode.h>
void systerAction (KaleidoscopePlugins::Syster::action_t action, const char *symbol) {
switch (action) {
case KaleidoscopePlugins::Syster::StartAction:
Unicode.type (0x2328);
break;
case KaleidoscopePlugins::Syster::EndAction:
handle_key_event (Key_Backspace, 255, 255, IS_PRESSED | INJECTED);
Keyboard.sendReport ();
handle_key_event (Key_Backspace, 255, 255, WAS_PRESSED | INJECTED);
Keyboard.sendReport ();
break;
case KaleidoscopePlugins::Syster::SymbolAction:
Serial.print ("systerAction: symbol=");
Serial.println (symbol);
if (strcmp (symbol, "coffee") == 0) {
Unicode.type (0x2615);
}
break;
}
}
void setup () {
Serial.begin (9600);
Kaleidoscope.setup (KEYMAP_SIZE);
Kaleidoscope.use (&Unicode, &Syster, NULL);
}
```
**Note** that we need to use the `Syster` object before any other that adds or
changes key behaviour! Failing to do so may result in unpredictable behaviour.
## Plugin methods
The plugin provides the `Syster` object, with no public methods. There are two
methods outside of the object, however, that can be overridden:
### `systerAction(action, symbol)`
> Called whenever an action needs to be taken, which can happen in three cases:
> First, when the `Syster` key is pressed, and the alternate processing starts.
> In this case, `action` will be set to
> `KaleidoscopePlugins::Syster::StartAction`, and `symbol` will be `NULL`. This
> function can be used to do some setup to make it more obvious that the Syster
> input mode is active, such as sending a Unicode symbol to the host, or
> lighting up LEDs, or anything else we'd like.
>
> Second, when the sequence is finished with a `Space`. In this case, `action`
> will be set to `KaleidoscopePlugins::Syster::EndAction`, and `symbol` will be
> `NULL`. This can be used to undo anything that the start action did, if need
> be.
>
> Third, when the action for the symbol should be made. In this case, `action`
> is set to `KaleidoscopePlugins::Syster::SymbolAction`, and `symbol` will be a
> C string. It is up to us, what we do with this information, how we handle it.
### `keyToChar(key)`
> A function that turns a keycode into a character. If using QWERTY on the host,
> the default implementation is sufficient. When using something else, you may
> have to reimplement this function.
## Further reading
Starting from the [example][plugin:example] is the recommended way of getting
started with the plugin.
[plugin:example]: https://github.com/keyboardio/Kaleidoscope-Syster/blob/master/examples/Syster/Syster.ino