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Kaleidoscope/src/Kaleidoscope.h

131 lines
4.0 KiB

#pragma once
#include <Arduino.h>
//end of add your includes here
#ifdef __cplusplus
extern "C" {
#endif
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void loop();
void setup();
#ifdef __cplusplus
} // extern "C"
#endif
//add your function definitions for the project KeyboardIO here
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#define TS(X) //Serial.print(micros() );Serial.print("\t");Serial.println(X);
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#include <stdio.h>
#include <math.h>
#include KALEIDOSCOPE_HARDWARE_H
#include "key_events.h"
#include "kaleidoscope/hid.h"
#include "layers.h"
#define HOOK_MAX 64
extern HARDWARE_IMPLEMENTATION KeyboardHardware;
#ifndef VERSION
#define VERSION "locally-built"
#endif
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#define KEYMAP_SIZE (sizeof(keymaps) / ROWS / COLS / sizeof(Key))
#define USE_PLUGINS(plugins...) Kaleidoscope.use(plugins)
class KaleidoscopePlugin {
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public:
virtual void begin(void) = 0;
};
class Kaleidoscope_ {
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public:
Kaleidoscope_(void);
void setup(const byte keymap_count) {
setup();
}
void setup(void);
void loop(void);
// ---- Kaleidoscope.use() ----
// First, we have the zero-argument version, which will satisfy the tail case.
inline void use() {
}
// Then, the one-argument version, that gives us type safety for a single
// plugin.
inline void use(KaleidoscopePlugin *p) {
p->begin();
}
// We have a no-op with a int argument, as a temporary hack until we remove
// the last instance of a NULL-terminated Kaleidoscope.use() call.
inline void use(int) {
}
// And the magic is in the last one, a template. The first parameter is
// matched out by the compiler, and passed to one of the functions above. The
// rest of the parameter pack (which may be an empty set in a recursive case),
// are passed back to either ourselves, or the zero-argument version a few
// lines above.
template <typename... Plugins>
void use(KaleidoscopePlugin *first, Plugins&&... plugins) {
use(first);
use(plugins...);
}
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// ---- hooks ----
/*
* In most cases, one only wants a single copy of a hook. On the other hand,
* plugins that depend on other plugins, may want to make it easier for the
* end-user to use the plugin, and call the setup function of the dependent
* plugins too. In case the end-user calls the same setup function, we'd end up
* with hooks registered multiple times.
*
* To avoid this, protection against double-registration has been introduced.
* The `event_handler_hook_use` and `loop_hook_use` functions will only allow
* one copy of the hook. The `event_handler_hook_append` and `loop_hook_append`
* functions will, on the other hand, just append the hooks, and not care about
* protection.
*/
typedef Key(*eventHandlerHook)(Key mappedKey, byte row, byte col, uint8_t keyState);
static eventHandlerHook eventHandlers[HOOK_MAX];
static void replaceEventHandlerHook(eventHandlerHook oldHook, eventHandlerHook newHook);
static void appendEventHandlerHook(eventHandlerHook hook);
static void useEventHandlerHook(eventHandlerHook hook);
typedef void (*loopHook)(bool postClear);
static loopHook loopHooks[HOOK_MAX];
static void replaceLoopHook(loopHook oldHook, loopHook newHook);
static void appendLoopHook(loopHook hook);
static void useLoopHook(loopHook hook);
static bool focusHook(const char *command);
};
extern Kaleidoscope_ Kaleidoscope;
#define FOCUS_HOOK_KALEIDOSCOPE FOCUS_HOOK(Kaleidoscope.focusHook, \
"layer.on\n" \
"layer.off\n" \
"layer.getState")
/* -- DEPRECATED aliases; remove them when there are no more users. -- */
#define event_handler_hook_use(hook) Kaleidoscope.useEventHandlerHook(hook);
#define event_handler_hook_append(hook) Kaleidoscope.appendEventHandlerHook(hook)
#define event_handler_hook_replace(oldHook, newHook) Kaleidoscope.replaceEventHandlerHook(oldHook, newHook)
#define loop_hook_use(hook) Kaleidoscope.useLoopHook(hook)
#define loop_hook_append(hook) Kaleidoscope.appendLoopHook(hook)
#define loop_hook_replace(oldHook, newHook) Kaleidoscope.replaceLoopHook(oldHook, newHook)