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#include "KeyboardioFirmware.h"
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#include "TestMode.h"
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#include "LED-RainbowEffect.h"
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static LEDRainbowEffect testRainbowEffect;
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TestMode_::TestMode_(void) {
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}
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void TestMode_::TestLEDs(void) {
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// make all LEDs dim red
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LEDControl.set_all_leds_to(50,0,0);
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led_sync();
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delay(1000);
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// make all LEDs dim blue
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LEDControl.set_all_leds_to(0,50,0);
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led_sync();
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delay(1000);
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// make all LEDs dim green
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LEDControl.set_all_leds_to(0,0,50);
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led_sync();
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delay(1000);
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// make all LEDs dim white
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LEDControl.set_all_leds_to(50,50,50);
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led_sync();
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delay(1000);
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// make all the LEDs bright red
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LEDControl.set_all_leds_to(200,0,0);
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led_sync();
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delay(1000);
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// make all the LEDs bright green
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LEDControl.set_all_leds_to(0,200,0);
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led_sync();
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delay(1000);
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// make all the LEDs bright blue
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LEDControl.set_all_leds_to(0,0,200);
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led_sync();
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delay(1000);
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// make all the LEDs bright white (1.6A)
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LEDControl.set_all_leds_to(160,160,160);
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led_sync();
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delay(1000);
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// rainbow for 10 seconds
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for(auto i=0; i<10000; i++ ) {
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testRainbowEffect.update();
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led_sync();
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delay(1);
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}
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// set all the keys to red
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LEDControl.set_all_leds_to(50,0,0);
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// make all LEDs dim blue
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// as you hit each key, set it to blue
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// as you hit each key a second time, set it to green
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// as you hit each key a third time, set it to off
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}
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void TestMode_::TestMatrix () {
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KeyboardHardware.read_matrix();
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}
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void TestMode_::setup() {
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eventHandlers[0] = handle_key_event_test;
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}
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bool handle_key_event_test(Key mappedKey, byte row, byte col, uint8_t state) {
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Serial.write(row);
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return false;
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}
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TestMode_ TestMode;
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